Void Knight Pest Control Island
Once here you head to the lander of your choice depending on your combat lvl, once the lander has 25 players you are taken to the main pest island as shown below.
Void Knight Pest Control Island
Strategies and Tactics
Obviously, destroying the 4 portals is a much faster and easier task than trying to keep the Void Knight alive for 20 minutes. While it is helpful to have a few players killing the Void Knight’s attackers, a majority of players should be focusing on the 4 portals. Here is a breakdown of what each player should do.
Those killing portals should head as soon as possible to the portal which is first to be unshielded, the first unshielding occurs 15 seconds into the game. If any Spinners are in the vicinity of the portal they must be killed as quickly as possible as they can heal the portal’s health. This is also a priority as when a portal is destroyed, any nearby Spinners will explode, poisoning you and nearby players. Also, if you see a Ravager appear, you should kill it before it can break down gates. Otherwise, your full attention should be on destroying portals, and you should not even bother attacking the other unspecified NPCs. For the best chance of success have all Portal Destroyers attack and destroy each portal as it becomes unshielded. A new portal becomes unshielded every 30 seconds. Moving as a large team should allow you to destroy the current portal before the subsequent portal becomes unshielded. .
Note: The Brawlers will block your movement, so it may take extra effort to get around them. Fortunately, Brawlers will present the same problem for the other pests, as well. This makes them ideal for use as walking barricades to protect the knight, which brings us to…
Void Knight Protectors
You can bring a hatchet and hammer to repair gates. Repairing barricades and gates earns you 5 crafting xp per log and 100 damage towards the minimum 500 damage you need to earn points. Make an effort to keep gates closed, and attack almost* anything you can that
hits the Void Knight. You may even want to have one or two protectors to the south, on the other side of the gate, to attack any defilers that may be ranging the Void Knight.
The Void Knight gets healed 60 points each time a portal is destroyed. He can also heal himself a few points at
If you want to have an assured victory, have about 5-8 of your 25 people be Protectors. Have 2 of them stand in front of the East and West gates, open or closed, to block the NPCs that walk in (as they can not walk through you). These players will get experience fighting them off as they come to the gate, so their position is not a fruitless one. (Alternatively, these players can lure Brawlers onto the platform to block for them.) Have the others kill the various shifters, or other creatures, that managed to get through by some way or another, and protect the southern gate.
This will greatly help protect the Void Knight while the other players work on portals, and you will never have to worry about if the gates are broken down. Make sure the 2-3 players blocking are in their position the entire time. If they move, the line will break up and they will not be able to block your enemies alone. Remember, if you are blocking at the East or West gate, you can ONLY attack the NPC adjacent to you. Ignore the Ravagers and Splatters that may wander through you, and just attack the enemies in line as they approach you.
These forms of blocking will entirely prevent any monsters from the East or West gates, and any from the South gate if blocking with a Brawler, attacking the Void Knight. (Except those pesky teleporting Shifters, of course.)
Players blocking the East or West gates can choose to do so outside with gates closed, or inside with gates open. In either case, if you are not blocking a gate do not go near them, and DO NOT KILL BRAWLERS BEING USED FOR BLOCKING. Walking through these players or killing these Brawlers allows the enemies to pass, so even though you may be trying to help repair a gate or get a little xp/zeal, your actions could be counter-productive.
While the game is in progress, the top right corner of the game window will display the health status of the portals. If there is a grey semi circle in the portal picture, it means that the portal’s shield hasn’t dropped yet. The top left corner displays the Void Knight’s health status, the amount of damage you’ve done and the time left to play.
Note: You will only get half the experience when fighting. For example, if you use aggressive mode on your weapon, and hit a 200, you would normally get 80 Strength experience. But in Pest Control, you only get half of that, 40 experience.
Each portal is week to diff styles of attack and its usefull to take range and melee weapons to each game.
Below are the portal patterns. When playing pest control please make sure you attack the spinners so they do not heal the portals and remember to attack the portal closest to you.
THE PORTAL PATTERNS ARE:
PURPLE BLUE YELLOW RED
PURPLE YELLOW BLUE RED
BLUE PURPLE RED YELLOW
BLUE RED YELLOW PURPLE
YELLOW PURPLE RED BLUE
YELLOW RED PURPLE BLUE
Players with 45+ Ranged may wish to use Chinchompas as their exploding attack will deal a massive amount of damage to the monsters surrounding the portal. The attack damages up to 9 monsters in a 3×3 area surrounding the targeted monster.
Where to Play
Since the themed worlds update, Worlds 53, 69, 115 and 144 have been designated PC Central. You can pretty much guarantee that at any time, day or night, there’ll be enough people there for a game. World 144 is usually the Pest Control world for 100+ players that aren’t in a PC group.
There are many clan around to join for pc, the best ones I have listed here:-
You will see them on dock recruiting after there clans hop worlds.
Upon success, you will receive some Void Knight Commendation Points. Each boat gives a different amount of points per victory:
The Novice boat gives 2 points.
The Intermediate boat gives 3 points.
The Veteran boat gives 4 points.
If you win by destroying all 4 portals, you will receive GP as well, which you get at the end of the round without needing to redeem any points. The amount is 10 times your combat level, so if you are level 100, you will get 1,000 GP for each successful voyage.
After you have 250 points, you cannot collect any more. With each point you may choose experience in any combat skill (note, slayer is NOT a combat skill), or you may choose to purchase Void Knight armour, certain summoning charms*, or herb, seed or mineral packs. Just go to any of the Void Knights wandering around the Outpost and right click on him/her to get the option to “Exchange”. When spending your points, there are three tabs to choose from as shown below :-
Void Knight Pest Control Rewards – xp on combat stats
Here points are exchanged for xp on combat stats
Void Knight Pest Control Rewards – Armour
Here is where you find your void armour
Void Knight Pest Control Rewards – Consumables
Here are herbs, minerals, seeds,charms
If you want to know in advance how the experience is determined, here is what you get for each point:
Combat Skills: (Level2)/600 = X (Rounded down) * 35
Magic/Ranged: (Level2)/600 = X (Rounded down) * 32
Prayer: (Level2)/600 = X (Rounded down) * 18
For example, if you have level 70 in attack, using your point to raise attack would give you (702)/600 = 4900/600 = 8.166666667. That rounded down becomes 8. Then 8 * 35 = 280 experience.
If you exchange 10 points at once, you get a 1% bonus on top of the per-point amount. And if you exchange 100 points at once, you get a 10% bonus. At level 70 attack, 100 points would get you 280×100 = 28000. 10% of 28000 is 28000 * 0.10 = 2800. 28000 + 2800 = 30800 experience. It’s like getting 10 points for free! Points can only be spent 1 at a time, 10 at a time, or 100 at a time, so spending them individually would involve a *lot* of clicking! For these reasons, it’s worth saving up until you’ve got 10 or 100 points and using them at once on one skill.
Nothing more to say except HAVE FUN AT PC ! ! ! ! ! ! ! !
Credits to –
Written by Jeppy and Aces