Classic Games – Stormbringer 1987

YEAR

1987

Stormbringer case and tape for ZX Spectrum
Stormbringer case and tape for ZX Spectrum

THE STORY

Welcome to Strombringer, the concluding episode in the acclaimed
Magic Knight saga. The story so far…

In previous episodes (Spellbound and Knight Tyme) Magic Knight
rescues his friend and tutor Gimbal the Wizard from a self
inflicted White Out spell, and then finds himself catapulted into
the 25th Century aboard the starship USS Pisces. Having acquired
a secondhand time-machine from the Tyme guardians, Magic Knight
finally reaches his own time and planet – but with a slight
problem; Whilst travelling back, a serious malfunction
occurred with the secondhand time machine, and now, horror of
horrors, there are two Magic Knights!

The other Magic Knight is a real nasty piece of work. He calls
himself the “Off White Knight”, but locally he is known as the
Stormbringer because of his powerful and dangerous Storm Cloud,
which he is planning to use to destroy Magic Knight.

In your role as Magic Knight, you realise that you cannot kill
Stormbringer, because if you do, you will destroy yourself in the
process, the only way for you to become your old self again is
to merge with him. Good Luck, Magic Knight!

PLATFORMS RELEASED ON

ZX Spectrum (separate 48K and 128K versions), Commodore 64, Amstrad, MSX, Atari ST

STORMBRINGER SCREENSHOTS

Stormbringer Screenshot - More Spooky Forest and Robin of Shylock
Stormbringer Screenshot – More Spooky Forest and Robin of Shylock
Stormbringer Screenshot - Beware Bearwoolf and Robin of Skylock
Stormbringer Screenshot – Beware Bearwoolf and Robin of Skylock
Stormbringer Screenshot - In the Castle Examining Yourself
Stormbringer Screenshot – In the Castle Examining Yourself
Stormbringer Screenshot - Loading Screen
Stormbringer Screenshot – Loading Screen

Classic Games – Frontier Elite II

Frontier Elite II Loading Title Screen
Frontier Elite II Loading Title Screen

THE STORY

Frontier Elite II was released in 1984 as a sequel to Elite. It was a massive step forward in gaming and the first realistic + enjoyable space simulator made. It was not just about shooting other spaceships, the main aim was to build up your wealth and status as a spaceship commander.

FRONTIER ELITE II INTRO SEQUENCE

Frontier Elite II Game Cover

The Music

One of the main things I remember from playing Frontier Elites II as a child is the music and how well it fitted in with space travel. It changed depending on what you were doing like when docking Blue Danube would play reminding you of the film 2001: A Space Odyssey while leaving hyperspace would play Grieg – Hall of the Mountain King making you feel a bit uneasy as you jetted away from your hyperspace cloud before pirates could track you down and open fire! Here is the full list:
-In The Hall of the Mountain King – Edvard Grieg
-Frontier Main Theme – David Lowe (original music)
-Baba Yaga – Modest Mussorgsky
-Night on Bare Mountain – Modest Mussorgsky
-Frontier Second Theme – David Lowe (original music)
-Ride of the Valkyries – Richard Wagner
-The Blue Danube – Johann Strauss II
-The Great Gates of Kiev – Modest Mussorgsky

FRONTIER ELITE II TIPS

At the beginning of the game sell everything on your ship including the drive, scanner, automatic pilot etc… Then fit a passenger cabin. Go to the bulletin board and take on the first job for transporting someone somewhere. When They are on board your ship, go to the new and reconditioned ships section and select to buy a ship that costs less then yours is worth (you’ll know this because the price will be a minus figure). Then click on buy and the message ‘You can not buy a new ship with passengers on board’ will appear. But they will give you the trade in price anyway. If you keep clicking on the buy button they will keep giving you the money for the ship and you can get really rich!

Frontier Elite II Game Cover

Frontier Elite II Game Cover

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Classic Games – Frontier First Encounters

Frontier First Encounters Loading Title Screen

Frontier First Encounters Loading Title Screen

THE STORY

Frontier: First Encounters (FFE) is the third in a science-fiction game series, all of them set in the same universe. This universe is shown to the player as a fully 3D virtual reality-view through the windows of a spacecraft of your choice. This universe contains other ships to interact with, space stations to dock with, planets to land on, etc.

Your ?rst vision of the Galaxy is the starport of Old Blackelk on the planet Hope, a terraformed planet with a jungle-based ecosystem in the solar system of Gateway (so called because it is the natural entry point to the group of systems banded together to make the Alliance of independent Systems).

FRONTIER ELITE II INTRO SEQUENCE



Frontier Elite II Game Cover

ELITE TIPS

No walkthroughs/tips submitted for this game yet – be the first to submit one on the junglebiscuit.com forums

Frontier First Encounters Game Cover

Frontier First Encounters Game Cover

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Introduction To Elite Dangerous

Elite: Dangerous is a game that is currently in production and shall be the fourth game in the Elite series. It is basically a space simulation game where the player is able to pick their own role be it a trader, explorer, miner, pirate, bounty hunter or combat pilot. Frontier have been trying to gather funds for this project for many years but were unable until they decided to do it through Kickstarter. Elite is due to be released in March 2014 on Windows.

The aim of the game is to “Take a ship and 100 credits to make money legally or illegally – trade, bounty-hunt, pirate, assassinate your way across the galaxy.”

Factions
There are three major factions, the Empire, the Federation, and the Alliance.  Players can also compete in galaxy-wide faction challenges and contribute by completing mission goals and earn rewards. The outcome determines faction powers, territorial control, and what each faction does next.

Player status and rank
There are four player status levels, for combat, CQC Championship, exploration and trading, depending on accomplishments. Certain status or rank can grant access to a number of systems which require a permit. Benefits of some systems include ship discount prices.

Assassin’s Creed 2 solve puzzle glyph “The Fourth Day”

Select ever picture with the Sun in it.

More specifically;
~ sun sitting in between mountain things
~Aztec / mecca calendar (sorry i cant remember which one)
~the east gate
~black bird thing
~The Sistine Chapel

Names:
The book of the dead.
The Sistine Chapel
The Eastern gates
The Aztec Calendar
The Red Sun sitting between two mountains. (the second picture on the top).

Choose pictures 2,3,5,8 and 9

Assassin’s Creed II “synapses” Glyph Question

6 = Three trees (1s)
0 = One delta (5s) and Seven trees
3 = Three deltas and One tree

Heres how it is worked out for those who like to know:
the numbers on the left picture represents the difference on the numbers on the wheel starting at the 1 (tree symbol). tree + 2 + 6 + 2 + 1 + 5 + 3 + 5 + 6 + 4
so the numbers on the wheel is:
1
1 + 2 = 3
3 + 6 = 9
9 + 2 = 11
11 + 1 = 12
12 + 5 = 17
17 + 3 = 20
20 + 5 = 25
25 + 6 = 31
31 + 4 = 35

now the symbols on the wheel all corresponds to these numbers if you translate them into normal numbers. Trees represent 1:s and the deltas are 10:s
the missing numbers are 17 and 31.

the right picture shows a 5 and a tree which means turn the wheel so the 5 and 1 (tree) are the same.
that gives you the solution of:
6 = 3
0 = 17
3 = 31

Elder Scrolls God List

There are various different types of God in Tamriel which vary among different cultures.

One who is referenced in almost every religion is that of Lorkhan, the Creator.

The Nine Divines / Aedra

Akatosh
Dibella
Arkay
Zenithar
Stendarr
Mara
Kynareth
Julianos
Talos / Tiber Septim

Demigods

Vivec
Tribunal and Bloodmoon — extend the game world still further. In Tribunal, you visit Mournhold, the capital city of Morrowind, to meet two more god-kings of Morrowind, Almalexia and Sotha Sil

Daedric Princes

Daedric Gods also known as Daedric princes, are said to be the most powerful of all Daedra, which is why they are commonly worshiped.
There are 16 Daedric Princes named in The Book of Daedra, they are:
Azura
Boethiah
Clavicus Vile
Hermaeus Mora
Hircine
Malacath
Mehrunes Dagon
Mephala
Meridia
Molag Bal
Namira
Nocturnal
Peryite
Sanguine
Sheogorath / Jyggalag
Vaermina

Daedric Shrines In morrowind

Shrine of Azura
Help Azura’s priestess in Sheogorath to receive Azura’s Star.
Shrine of Boethiah
Find this obscure shrine underwater to receive a quest for the powerful sword, Goldbrand.
Shrine of Clavicus Vile
Find the Mask of Clavicus Vile and be well liked by everyone.
Shrine of Malacath
Kill the last of the Oreyn bloodline to receive the Helm of Oreyn Bearclaw.
Shrine of Mehrunes Dagon
Recover the Mehrunes Razor from an Ancestral Tomb.
Shrine of Mephala
Assasinate a member of the Morag Tong to receive the Ring of Khajiit.
Shrine of Molag Bal
Kill an errant Daedra to receive the Mace of Molag Bal.
Shrine of Sheogorath
Kill a Giant Netch with a magic Fork…no, really!

Azura

Intermediate Deity
Symbol: Star of Azura
Home Plane: Moonshadow
Alignment: Neutral Good
Portfolio: Dunmer, Night
Worshipers:
Cleric Alignment: LG, NG, TN, CG
Domains: Good, Liberation, Oracle, Protection
Favored Weapon: Dagger

Boethiah

Intermediate Deity

Symbol:

Home Plane:

Alignment: Chaotic Evil (Chaotic Neutral in Dunmer Tradition)

Portfolio: War, Competition, Conspiracy, Treason, Assassination

Worshipers: Warriors, Rebels, Gladiators

Cleric Alignment: NE, CN, CE (TN, CG, CN, CE in Dunmer tradition)

Domains: Competition, Destruction, Glory, War (Creation, Destruction, Glory, Knowledge in Dunmer Tradition)

Favored Weapon: Bastard Sword

Clavicus Vile

Lesser Deity

Symbol: The Masque

Home Plane:

Alignment: Neutral Evil

Portfolio:

Worshipers:

Cleric Alignment: TN, LE, NE, CE

Domains: Evil, Domination, Trickery

Favored Weapon: Long Sword

Hermaeus Mora/ Herma-Mora/ Hermorha

Intermediate Deity

Symbol: Claw

Home Plane:

Alignment: True Neutral

Portfolio: Fate, Knowledge, Secrets, Time

Worshipers:

Cleric Alignment: LN, NG, TN, NE, CN

Domains: Fate, Knowledge, Magic, Rune

Favored Weapon: Natural Weapons

Hircine

Lesser Deity

Symbol: Stag’s Skull

Home Plane: Hunting Grounds

Alignment: Chaotic Neutral

Portfolio:

Worshipers: Were-creatures, Hunters,

Cleric Alignment: CG, CN, TN, CE

Domains: Competition, Luck, Strength

Favored Weapon: Great Spear

Jyggalag

Lesser Deity

Symbol: Heart of Order

Home Plane:

Alignment: Lawful Evil

Portfolio:

Worshipers:

Cleric Alignment: LN, LE, NE

Domains: Domination, Law, Tyranny

Favored Weapon: Long Sword

Malacath/ Mauloch/ Trinimac/ Malooc/ Malak

Intermediate Deity

Symbol:

Home Plane:

Alignment: Chaotic Neutral

Portfolio:

Worshipers:

Cleric Alignment: CG, TN, CN, CE

Domains: Community, Chaos, Pestilence, Strength

Favored Weapon: Falchion

Mehrunes Dagon

Intermediate Deity

Symbol: Daedric Crescent

Home Plane: Deadlands

Alignment: Chaotic Evil

Portfolio:

Worshipers:

Cleric Alignment: NE, CN, CE

Domains: Chaos, Death, Destruction, Evil

Favored Weapon: Great Axe

Mephala

Intermediate Deity

Symbol: Spider Web

Home Plane:

Alignment: Neutral Evil (Neutral in Dunmer Tradition)

Portfolio: Assassination, Skullduggery

Worshipers: Morag Tong

Cleric Alignment: LE, TN, NE, CE (LN, NG, TN, NE, CN in Dunmer Tradition)

Domains: Darkness, Nobility, Planning, Trickery

Favored Weapon: Bastard Sword

Meridia

Demigod

Symbol: Golden Bracer

Home Plane: Colored Rooms

Alignment: Neutral Good

Portfolio:

Worshipers:

Cleric Alignment: LG, NG, TN, CG

Domains: Healing, Purification, Sun

Favored Weapon: Heavy Mace

Molag Bal

Intermediate Deity

Symbol: Horns

Home Plane: Coldharbour

Alignment: Chaotic Evil

Portfolio: Betrayal, Rape, Treachery, Vampires, Vengeance

Worshipers:

Cleric Alignment: NE, CN, CE

Domains: Bestial, Corruption, Evil, Trickery

Favored Weapon: War Mace

Namira

Lesser Deity

Symbol: Imp

Home Plane:

Alignment: Chaotic Good

Portfolio: Darkness, Secrecy, Seclusion

Worshipers:

Cleric Alignment: NG, CG, CN

Domains: Darkness, Mysticism, Protection

Favored Weapon: Dagger

Nocturnal

Demigod

Symbol: Eye of Nocturnal

Home Plane:

Alignment: True Neutral

Portfolio: Thieves, Night, Secrets

Worshipers:

Cleric Alignment: LN, NG, TN, NE, CN

Domains: Celerity, Luck, Mind

Favored Weapon: Longbow

Peryite

Lesser Deity

Symbol:

Home Plane:

Alignment: Lawful Neutral

Portfolio:

Worshipers:

Cleric Alignment: LG, LN, LE, TN

Domains: Artifice, Law, Pestilence

Favored Weapon:

Sanguine

Lesser Deity

Symbol: Horned Skull

Home Plane:

Alignment: Chaotic Neutral

Portfolio: Hedonism, Debauchery, Pranks, Revelry

Worshipers:

Cleric Alignment: TN, CG, CN, CE

Domains: Charm, Greed, Pleasure

Favored Weapons: Quarterstaff

Sheogorath

Intermediate Deity

Symbol: Staves

Home Plane: Shivering Isles

Alignment: Chaotic Neutral

Portfolio:

Worshipers:

Cleric Alignment: TN, CG, CN, CE

Domains: Chaos, Dream, Madness, Magic

Favored Weapon: Quarterstaff

Vaermina

Level

Symbol:

Home Plane: Quagmire

Alignment: Neutral Evil

Portfolio:

Worshipers:

Cleric Alignment: LE, TN, NE, CE

Domains: Dream, Mind, Pain

Favored Weapon: Dagger

Other

Sithis

Intermediate Deity

Symbol: Basin of Blood

Home Plane:

Alignment: Neutral Evil

Portfolio:

Worshipers:

Cleric Alignment: LE, TN, NE, CE

Domains: Darkness, Death, Pact, Tyranny

Favored Weapon: Kukri

Nine Divines

Akatosh/ Aduin/ Auri-El/ Ruptga/ Alkosh

Greater Deity
Symbol: Dragon
Home Plane:
Alignment: Neutral Good (True Neutral in Nordic Tradition)
Portfolio:
Worshipers:
Cleric Alignment: LG, NG, TN, CG (LN, NG, TN, NE, CN in Nordic tradition)
Domains: Creation, Fire, Good, Healing, Wrath (Creation, Destruction, Fate, Fire, Wrath in Nordic tradition)
Favored Weapon: Longbow

Arkay/ Orkey/ Tu’whacca
Intermediate Deity

Symbol:

Home Plane:

Alignment: Neutral Good (Neutral Evil in Nordic Tradition)

Portfolio: Burial, Seasons, Life, Death, Balance

Worshipers:

Cleric Alignment: LG, NG, TN, CG (LE, TN, NE, CE in Nordic Tradition)

Domains: Healing, Knowledge, Repose, Weather (Cold, Death, Knowledge, Weather in Nordic Tradition)

Favored Weapon: Long Sword

Dibella

Intermediate Deity

Symbol:

Home Plane:

Alignment: Chaotic Good

Portfolio: Artists, Creation, Love, Sex, Women

Worshipers:

Cleric Alignment: NG, CG, CN

Domains: Charm, Good, Pleasure, Water

Favored Weapon: Dagger

Julianos

Intermediate Deity

Symbol: Triangle

Home Plane:

Alignment: Lawful Neutral

Portfolio:

Worshipers:

Cleric Alignment: LG, LN, LE, TN

Domains: Knowledge, Law, Mind, Nobility

Favored Weapon: Battleaxe

Kynareth/ Kyne

Intermediate Deity

Symbol:

Home Plane:

Alignment: Chaotic Good

Portfolio:

Worshipers: Sailors, Travelers

Cleric Alignment: NG, CG, CN

Domains: Air, Travel, Water, Weather

Favored Weapon: Quarterstaff

Mara/ Morwha

Greater Deity

Symbol:

Home Plane:

Alignment: Neutral Good

Portfolio:

Worshipers:

Cleric Alignment: LG, NG, TN, CG

Domains: Community, Good, Earth, Healing, Joy

Favored Weapon: Scythe

Reman Cyrodiil

Lesser Deity
Symbol:
Home Plane:
Alignment: Lawful Neutral
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, LE, TN
Domains: Law, Strength, War
Favored Weapon: Short Sword

Stendarr/ Stuhn/ S’rendarr

Intermediate Deity
Symbol:
Home Plane:
Alignment: Lawful Good
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, NG
Domains: Courage, Good, Law, Nobility
Favored Weapon: Maul

Talos/ Ysmir

Lesser Deity
Symbol:
Home Plane:
Alignment: Lawful Good
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, NG
Domains: Liberation, Protection, War
Favored Weapon: Long Sword

Zenithar/ Tsun/ Xen/ Z’en/ Zeht

Intermediate Deity
Symbol:
Home Plane:
Alignment: Lawful neutral
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, LE, TN
Domains: Community, Law, Knowledge, Nobility
Favored Weapon:

Dunmer Tribunal

Almalexia

Lesser Deity
Symbol:
Home Plane: Tamriel
Alignment: Lawful Neutral
Portfolio:
Worshipers: Dunmer, House Indoril
Cleric Alignment: LG, LN, LE, TN
Domains: Healing, Inquisition, Law
Favored Weapon: Scimitar

Sotha Sil
Lesser Deity
Symbol:
Home Plane: Tamriel
Alignment: True Neutral
Portfolio:
Worshipers:
Cleric Alignment: LN, NG, TN, NE, CN
Domains: Artifice, Knowledge, Mysticism
Favored Weapon: Dagger

Vivec
Lesser Deity
Symbol:
Home Plane: Tamriel
Alignment: Chaotic Neutral
Portfolio:
Worshipers:
Cleric Alignment: TN, CG, CN, CE
Domains: Chaos, Trickery, Water
Favored Weapon: Long Sword

Nordic Religion

Akatosh/ Aduin/ Auri-El/ Ruptga/ Alkosh
Greater Deity
Symbol: Dragon
Home Plane:
Alignment: Neutral Good (True Neutral in Nordic Tradition)
Portfolio:
Worshipers:
Cleric Alignment: LG, NG, TN, CG (LN, NG, TN, NE, CN in Nordic tradition)
Domains: Creation, Fire, Good, Healing, Wrath (Creation, Destruction, Fate, Fire, Wrath in Nordic tradition)
Favored Weapon: Longbow

Arkay/ Orkey/ Tu’whacca
Intermediate Deity
Symbol:
Home Plane:
Alignment: Neutral Good (Neutral Evil in Nordic Tradition)
Portfolio: Burial, Seasons, Life, Death, Balance
Worshipers:
Cleric Alignment: LG, NG, TN, CG (LE, TN, NE, CE in Nordic Tradition)
Domains: Healing, Knowledge, Repose, Weather (Cold, Death, Knowledge, Weather in Nordic Tradition)
Favored Weapon: Long Sword

Dibella
Intermediate Deity
Symbol:
Home Plane:
Alignment: Chaotic Good
Portfolio: Artists, Creation, Love, Sex, Women
Worshipers:
Cleric Alignment: NG, CG, CN
Domains: Charm, Good, Pleasure, Water
Favored Weapon: Dagger

Hermaeus Mora/ Herma-Mora/ Hermorha
Intermediate Deity
Symbol: Claw
Home Plane:
Alignment: True Neutral
Portfolio: Fate, Knowledge, Secrets, Time
Worshipers:
Cleric Alignment: LN, NG, TN, NE, CN
Domains: Fate, Knowledge, Magic, Rune
Favored Weapon: Natural Weapons

Julianos
Intermediate Deity
Symbol: Triangle
Home Plane:
Alignment: Lawful Neutral
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, LE, TN
Domains: Knowledge, Law, Mind, Nobility
Favored Weapon: Battleaxe

Kynareth/ Kyne
Intermediate Deity
Symbol:
Home Plane:
Alignment: Chaotic Good
Portfolio:
Worshipers: Sailors, Travelers
Cleric Alignment: NG, CG, CN
Domains: Air, Travel, Water, Weather
Favored Weapon: Quarterstaff

Malacath/ Mauloch/ Trinimac/ Malooc/ Malak
Intermediate Deity
Symbol:
Home Plane:
Alignment: Chaotic Neutral
Portfolio:
Worshipers:
Cleric Alignment: CG, TN, CN, CE
Domains: Community, Chaos, Pestilence, Strength
Favored Weapon: Falchion

Mara/ Morwha
Greater Deity
Symbol:
Home Plane:
Alignment: Neutral Good
Portfolio:
Worshipers:
Cleric Alignment: LG, NG, TN, CG
Domains: Community, Good, Earth, Healing, Joy
Favored Weapon: Scythe

Stendarr/ Stuhn/ S’rendarr
Intermediate Deity
Symbol:
Home Plane:
Alignment: Lawful Good
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, NG
Domains: Courage, Good, Law, Nobility
Favored Weapon: Maul

Talos/ Ysmir
Lesser Deity
Symbol:
Home Plane:
Alignment: Lawful Good
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, NG
Domains: Liberation, Protection, War
Favored Weapon: Long Sword

Zenithar/ Tsun/ Xen/ Z’en/ Zeht
Intermediate Deity
Symbol:
Home Plane:
Alignment: Lawful neutral
Portfolio:
Worshipers:
Cleric Alignment: LG, LN, LE, TN
Domains: Community, Law, Knowledge, Nobility
Favored Weapon: