Runescape – Barrows Guide

General Requirements:

Quests: Priest in Peril (n), Nature Spirit (n), In search of the mirique (u), Ghost Ahoy (u)

(n) = needed, (u) = usefull

100+ combat is usefull, 43+ prayer is needed

Succesfull: 70 prayer

I am showing several methods, which need different requirements.

The Methods are (levels needed/usefull):

Slayer Dart (55 slayer, 50 magic)

Ancient (70+ magic)

Black Salamander (70 strength, ranged and magic)

Ranged (85+ ranged)

Godsword (90+ strength, 80+ attack to make it quick)

Whip (95+ attack and strength to make it work)

The outfits* with inventories**:

Slayer Dart:

 

Slayer Dart Barrows Invent

Slayer Dart Barrows Invent

Ancient:

 

Ancient Barrows Invent

Ancient Barrows Invent

This is for blitzing, you can also use burst, but you will need the following runes:

Ancient Blitz runes Barrows Invent

Ancient Blitz runes Barrows Invent

Black Salamander:

 

Black Salamander Barrows Invent

Black Salamander Barrows Invent

If you want to last for several rounds, you can use this inventory:

 

Longer Lasting Black Salamander Barrows Invent

Longer Lasting Black Salamander Barrows Invent

Ranged:

 

Ranged Barrows Invent

Ranged Barrows Invent

Godsword:

 

Godsword Barrows Invent

Godsword Barrows Invent

Whip:

 

Whip Barrows Invent

Whip Barrows Invent

Inventory:

Teleport is needed! Home-teleport is easy, but I prefer the Teleport to house-tablet.

Prayer Potions, you will need them. 50+ prayer is a benefit. I usually use 4 doses, that is with 72 prayer. I use prayer on Dharok, Karil and Ahrim, then I restore my stats with super restore, and eventually another p pot dose if needed.

Several weapons are needed. DDS mainly to spec out Karil, as he is quite hard to mage through.

Runes. If you want to teleport, you can use a tele-tab since it saves 2 spaces compared to the runes. If you are going to use Magic, you will need (atleast) 100 spells. I suggest taking 200 to be completely safe, but 100 will most likely get you there too.

Food! You CANNOT go without. The monsters in the tunnels will/can do serious damage.

SPADE! If you forget your spade, go back to Canifis and get your spade. You can also bring some cash and buy a spade there, if you have inventory space left.

*You can change the shown gear for other items which you can afford. If you are melee-ing (GS/Whip), you can take Fire Cape, but I do not have one.

** You can take better food, but monkfish would do the trick.

The Trip!

Always go to Canifis first.

This is the last spot where you have the opportunity to bank. You can choose:

 

How to Get to Barrows

How to Get to Barrows

Quest A is only In Search of the Mirique

Quest A and B is In Search of the Mirique and Ghost Ahoy.

For the “Short Route” you only need Ghost Ahoy.

I DID NOT! Test this route out, I will soon

When you are at Barrows after a short trip (average of about 2 to 3 minutes), you need to go to the right “brother”. The best route is:

Name – Prayer

Dharok – Melee

Karil – Ranged

Ahrim – Mage

Guthan – Melee*

Torag – Melee*

Veracs – Melee*

*Optional

At one of the brothers, you will find a message:

“You have found a hidden sarcophague. Are you sure you want to go in?”
Answer with: Yes, I am fearless.

You will come in an dungeon-type of room, which looks like:

 

The Barrows Dungeon

The Barrows Dungeon

The red bars are the ones with a puzzle, only one of them will open. If you fail the puzzle, you will have to find the open door again.

The green bars are constantly open.

The light-blue parts are the “walk-arounds” this will bring you from safe space to safe space.

THE LITTLE CREATURES CAN HURT YOU BAD!

THE GUY FROM THE TUNNEL CAN POP UP EVERYWHERE DOWN THERE! BE PREPARED!

If you are lucky enough, you will just find him at his chest, guarding the reward. Kill him and get the reward. After you got the reward, teleport away from the chest to a safe spot. From there you can start the guide again.

When doing multiple rounds per trip, go back to the ladder, climb out and start following the guide again.

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Runescape Clans – Echo of Silence History


First 7 Era’s Written by Broken1. 8-9 Written by Mr_Nickos_Jr. 10 Written by Seth1711. 11 – 14 Written by Buzzcut3.



Broken1:
Founding Date: Unknown (July 2004? – Read quote just below)

Founding Members: Polixo, Xwifebeaterx, Evil Tony, Mc Creed, a few others…



EoS was formed out of Dissatisfied ZF members as an Anti-ZF clan. It’s original purpose was to take down ZF. A quote from old ZF history:



Chapter 18: The ZF Walkout Clan, AKA Echo Of Silence (July 2004)
Burnttoast65 and XwifebeaterX both had Channel Operator on the mIRC Chatroom of Zeonic Force. There were many complaints about these two members abusing their power. Lord Death then decided to remove them from having Op status in the mIRC Chatroom. XwifebeaterX and Burnttoast65 weren’t too happy because of this and decided to leave Zeonic Force and create their own clan called Echo of Silence (EoS). Two other Zeonic Force members called Mc Creed and Polixo decided to follow them and create this so called Zeonic Force walkout clan. Those four current Zeonic Force members even asked ZF’s current members to join EoS, but most of them said no. After a while, XwifebeaterX decided to make peace with Zeonic Force, contacting one of the High Council leaders of ZF.



This same day, Zeonic Force was having an event called “Survival”. They were having a good time until EoS came under Polixo’s instruction to crash this fun event. This truly ruined the peace XwifebeaterX offered Zeonic Force. Clan PK Trips started getting crashed with EoS getting demolished every time. Not long after all this, EoS had lost some of their leaders due to power abuse and other clan issues they had, until they were no more.



–Gershwormjim



1st Era, What Goes Up Must Fall: In this Era EoS was a very strong, fresh upstart clan. It reached top 20 quickly and constantly fought ZF in the wild. ZF at that time was top 15 with 150+ members and 85+ hp average so they easily outclassed EoS. EoS members, rushed together so quickly, soon began arguing with each other and the flaming slowly brought EoS to it’s knees. Polixo left EoS for EoH at this point, and EoS lost many good members with him. At this time EoS was Allied with Anarchy and TDL.



Notable 1st Era Members Currently member or friend of EoS: Mc Creed, Evil Tony, D E I N O, Broken1, Master Semir, Pyrokid69, Master 4, U Gowin Down, Jrd3478, Andy4309, a few others…



2nd Era, Dark Ages: In this Era EoS was severely weakened by the loss of Polixo and many leading members. Xwifebeaterx was the leader with Sony R and Xx Ghetto Xx as Co-Leaders. This period is the ‘Dark Age’ of EoS. Xwifebeaterx, inactive because of RL responsibilites, left the clan to Sony R and Xx Ghetto Xx. The two Co-Leaders constantly disagreed and it led to a civil war in which Xx Ghetto Xx deleted the EoS forums and took over the MIRC chatroom. EoS at that point was dead. Most members took the forums Deletion as the clan being gone and joined other clans. All of EoS’ Allies, believing EoS dead, dropped alliances.



3rd Era, Re-Birth of a Clan: After the deletion of the EoS forums by Xx Ghetto Xx, Sony R made us new forums hosted by a friend of his, Shawn(sp?). We had our own .tk and things were looking well. At this time Sony R and Broken1 were both Leaders in EoS and they begun with the rebuilding of this great clan. Sony R became a clan friend after everything was running under Broken1’s command, and joined ZF. Everything was running smoothly and EoS was gaining members steadily with it’s 65+ hp requirement. In this time EoS allied with RR, DR, Anarchy, and RB.



4th Era, The Merge: Rigmar Drake, Allied Leader of ReBirth, posted on EoS forums saying he was considering shutting down RB. Broken1 suggested a merger and it was agreed upon. A few days later EoS gained a good portion of RB and Rigmar Drake became a Co-Leader. Sony R’s friend that was providing us free hosting dropped us and we were forced to move forums at this time. At this point spam became uncontrollable on the new forums. Broken1, unused to leadership, saw no problem with this. Rigmar Drake was soley fighting a losing battle against spam on the forums and gained a lot of enemies. At this time contentions started between the new members gained from the merge and the older EoS members. Rigmar Drake was Bs’d be some older EoS members and Broken1 also demoted him to regular council because of the contentions between him and EoS members. Rigmar Drake held intentions at this time to destroy EoS. Mr Nickos Jr, a member gained from the merger and one in the confidence of Rigmar Drake, clued Broken1 and EoS in on Rigmar Drake’s intentions by posting an MSN convo on the forums. Broken1 then removed Rigmar Drake from the clan. Rigmar Drake, being wronged by EoS as a whole, vowed to destroy EoS and remade ReBirth. TDL then split off into several clans, with most of their best players joining DE. EoS then allied DE. Alliances at this time were DR, DE, and RR with Anarchy having dropped alliances with EoS.



5th Era, Self Sufficiency: Broken1 went on vacation at this time to visit relatives and left the clan in the controll of Lady Willow, Mr Nickos Jr, U Gowin Down, and Master Semir. With Rigmar Drake’s intentions of destroying EoS this could not have come at a worse time. Luckily for EoS, Rigmar Drake fought mainly a cold war with EoS and eventually made peace with EoS. During this time EoS did a lot of fighting with MK, Anarchy, and EoH in the wild. EoS teamed with TDL and a few other clans constantly to kill Anarchy. Jrd3478 kept EoS wildy active and EoS grew slowly but steadily in the absence of their leadership. After Broken1 returned forums were switched to do a major inactive sweep. Alliances at this time were DR, RR, and DE.



6th Era, Growth: In this Era EoS was gaining new members at a steady rate, with many requirement raises. KoD attempted an alliance, was defeated in a fun war, and the alliance was declined. EoS then Allied with GoW who died soon after. EoS began to have constant 20+ people on pk trips and their fame grew. EoS began their Democracy at this point and began the elections of their council. During this Era EoS attended and was decisive in winning the RD vs LL allied war (Fall, 2004) that became a mass war with most every clan in RS. Alliances at this time were RR, DR, GoW, and DE.



7th Era, The Rise To Fame: In this Era EoS started miniwarring and defeating many clans. Miniwar wins such as EoS vs TMRD, EoS vs DL and EoS vs CoR Secured EoS a position in the top 20 once again. Corruption, Gladz, TMRD, DL and several other top ranked clans made themselves enemies of EoS. Many great battles and clashes of power ensued – with EoS winning the majority. EoS + DR warred Anarchy (Spring, 2005) at this point. Both teams got max options but Anarchy prevailed. Pk trips began reaching 30 people. ReBirth leader, Rigmar Drake, tired of the weight of leadership, chose EoS as his new home. Many ReBirth members followed him and made their new home with EoS. DL shut down and several of their members joined EoS as well. EoS warred TDL (Summer of 2005) at this point in history and decimated them with less than 10 people lost. Alliances at this time were RR, DR, and DE.



Sometime around here RB disbanded again, and though did not officially merge about 30-40 of their members came to EoS including RB’s leaders Rigmar Drake and Bobtheagent. There were minor internal issues, though none that perpetuated a split again.



War: Summer, 2005: EoS vs LC. 2 week prep. EoS got 75, LC got 75. LC won with 20 left.
LC died shortly after. Eos got word that they would be disbanding after the war beforehand.



8th Era, The Perfect Storm: Broken1 goes absent due to RL constraints. Upon his return (after a month+), Rigmar drake remakes RB. This time only a handful of people left Eos for RB, the majority stayed with Eos. Eos does a forum switch and wars CL.
War: Fall, 2005: EoS vs CL. 1 week prep. EoS got 65, CL got 75. EoS wins with 40 left.



Broken1 then, due to the hurricane in Florida, loses all ability to go online or lead the clan. Mr Nickos Jr assumes leading responsibilities with Jrd3478 and Lady Willow. During this time we have many mini wars, one of which that is most note-able is the following:


Mini War: Winter, 2005: EoS vs TDL + AD. 1 day prep. EoS got 55, TDL+AD got 80. EoS wins with 30 left.



It is this mini war, where the opposing team had proof of returners (TDL’s side), that possibly helped Eos the most. Eos got recognized for it’s great organization around this time. Also, note’able members from AD joined Eos when they closed (few month/s later) such as Flinstoneman (Current High Council), Kvn Pfc (Current Webmaster) and Big Parrot (Current Advisor). It was a good time in Eos, members were very confident and having a great time.



Not long after, Mr Nickos Jr decided to declare on Wg despite the concerns from other leaders in Eos. The numbers on paper showed Wg with twice our numbers, their previous war thy had 140 people show up (for a 2 week prep).
War: Winter, 2005: EoS vs WG. 6 day prep. EoS got 75, WG got 110. EoS wins with 35 left. This war was one of the best and most satisfying wars in Eos history. Us losing 40 people, and killing 110!


We continued to do well, became very popular for our organization with good reason, and kept PKing strongly with weekly fights with Wg+Fear+allies against the prominant DEoS (DE+EoS) which was a strong and active alliance during this time.



In January, TF had a war planned with another clan, but the opponent backed out. Therefore TF offered EoS war since they had already had a weeks prep vs Eos’ none. War was accepted. Eos expected TF to get over 150 people to this war. TF showing was disappointing, Eos’ was a surprise and a sign to the community as to Eos’ rise. War: January, 2006: EoS vs TF. 10 day prep. EoS got 93, TF got 105. EoS wins with 75 left. Eos won that war easily.



For 2 months, Eos mostly mini warred clans. Such as Df, Awaken, Fear, Valor, etc. Alliance with Dr was broken due to inactivity and distancing.



In March, Mr Nickos Jr retired from RS and from EoS. Broken1 followed suit, being held down by RL obligations and time restraints, and put himself as inactive / retired. Plans were to shut Eos down, but Jrd3478 wanted to step up and assume leadership, thus was granted leadership. With the leaving of Broken1 and myself, many note-able members felt no obligation to stay and help out the clan (since the leader quit, so can they?), therefore Eos lost many members in a short amount of time.



9th Era, A New Beginning: Eos currently is planning a forum switch, and a new beginning. A forum much like that during our high days. Things are looking stable, and it shouldn’t be long until we are making more noise in the community once again.
Current Leadership in EoS:
Leader: Jrd3478

High Council: Punkhazard, Flinstoneman, Lady Willow

Council: Jr Knight Jr, Kallmeray, Mariomaniac0, Prannoy, U Gowin Down, Weird Hobo, D e i n o

Advisors: Big Parrot, Bkluge, Joker316, Kidiley, Master 4

Webmaster: Kvn Pfc



Jrd3478 becomes inactive due to Rl issues. Prannoy steps up as a renewed Council member and plans several miniwars and pk trip crashes over several weeks. EoS can’t be stopped. Then, a chain reaction of bad events hurts EoS.



Inner Clan issues cause Flinstoneman to leave EoS. Punkhazard leaves EoS and joins Corruption. Jrd3478 goes on a week vacation, during which time Prannoy and Weird Hobo make another clan (Insurrection) because of the clan’s split view on EoS p2p reputation and a mass leaving ensues, bringing EoS down to about 55 Members.



Cheezy1989, Polixo (recently returned to EoS), and Astroline were appointed to temporary Council to hold EoS together until Jrd3478 returned from vacation. Jrd3478 returns and a new Council Election is held. Cheezy1989, Polixo, and Astroline all get Council. About two weeks after the clan split, Insurrection closes and Mr Nickos Jr returns to a leadership position, now co-leader with Jrd3478 and Lady Willow. Another forum switch is done, back to echoedsilence.com.



After about two more weeks, Prannoy comes back to EoS and makes his amends (recieves Council later on). With Mr Nickos Jr back as a leader, things for EoS start looking up again. Old School Members come back, who had left when Mr Nickos Jr and Broken1 had left. But again, in about a month, Lo12d Jess and most of the EoS Mage Bank Pking team leave to make a No Honor clan (Infamous Pkers), who quickly become one of the top p2p based clans on RS. EoS is down to about 55 members again, but is now left with the core members. Currently, there is no inner-clan problems at all, and EoS is a community of friends. EoS lowers its requirements to 102+ combat, and begins its growth back up to full strength.



War: November 4, 2006: 1-Week prep with Knights of Honor. EoS pulls 102 options and KO pulls 120 options. EoS wins with 30 options left. This was shows that EoS is still a force to be reckoned with, even though we only had about 60 members.



10th Era, A Rivalry Turns Dirty: EoS slowly becomes a stronger and a more dominant PKing clan despite an approximate 65 person memberlist. During this time EoS claims victories over prominent clans such as TMRD, Exercitum, and RDC. April 15, EoS arranges a PKRI with TMRD, EoS pulls 144 opts to TMRDs 160+. EoS soon wins a hard fought battle ending with 117 opts. As confidence and ability grow in EoS clans such as Exer and RDC take notice and begin to flame EoS, questioning their honor and capabilities. Combined with this constant flaming of EoS by Exer and RDC, Exer members hack EoS’ forums; thus birthing a new rivalry. Exer claimed to be a top 5 clan in PKRIs but their claims were never supported by Run-In results. EoS begins to fight Exer, indisputably winning every fight. Soon Exer tires of losing to a clan they claim to be superior than, and begin to enlist the help of their friends in RDC. Nonetheless, EoS continued to emerge the victors even defeating Exer + RDC at once. Soon, with EoS hunting them every week, Exer weakens significantly and decides to “refresh” their clan by kicking everyone and closing for the better part of a week, as a result of EoS destroying their “outmasphere”; Exer soon reopens but not returning to their former glory. EoS gets a major boost out of discovering their ability to be so powerful as to force a former top clan to close and this thrusts them into a secure position in the top 10 and reestablished their intimidating reputation as a top PK clan.

Current Leadership in EoS:

Leader: Mr Nickos Jr

High Council: Bb Blukiller, Mariomaniac0, Cheezy1989, and Goku1208

Council: Revilo143, Luckyninja, Bunga321, and Chris1234128

Advisor: Baked Goods5

Warlords: Jr Knight Jr, Boomerdabomb, and Prannoy



11th Era, A new rivalry with an old friend: EoS start getting more members and have an official war with AG, in which EoS pulls 180 opts and wins with roughly 120 opts left. EoS starts to gain steam at this time with recently destroying Exer’s “outmasphere” and an old ally, Rune Raiders, are also around the same strength. Not soon after a few brushes with RR, RR start RL flaming and on and off member of EoS for years, Tankhive2. Jr Knight Jr and Bunga321 leave EoS after disputes with others in leadership about their situation and make their own NH clan, Assylum. Jrd and Lady Willow are put to Retired Leader due to being inactive and Mr Nickos Jr is now sole leader of EoS. The EoS and RR rivalry starts heating up with both clans wanting to fight, and eventually on a Sunday RR prep for EoS and EoS prep for RR in an “unofficial planned run in”. This fight lasts for a record 10 hours and EoS come out victorious over RR, but not without controversy such as EoS having friends, NI helping, etc. A few weeks later, RR start having less and less people show up to their Sunday PK trips and EoS start feeling the momentum. Shortly after that, Mr Nickos Jr steps down as leader because of inactivity and Broken1 and Prannoy take position as EoS leader along with a fresh new Council. A few weeks later, another run in is due to happen and once again, it goes for roughly 10 hours with RR ending in lava maze admitting defeat. EoS know this rivalry is once again won and start feeling the momentum of this satisfying victory. The leadership at this time after the new Council is:

Current Leadership in EoS:

Leader: Broken1 and Prannoy

High Council: Bb Blukiller, Cheezy1989, Goku1208 and Mariomaniac0

Council: Aquariusfm, Baked Goods5, Buzzcut3, Luckyninja, Revilo143 and Urc Wolfy

Warlord: Coconutdonut and Marqouth1



12th Era, Two more rivalries to fuel EoS: EoS and VR schedule a war to and VR end up bringing a level 50 to lead them in. This being a blatant attempt to cheat the “Runehead members only” rule, EoS decide to not take it and not let the low level come. VR attack in retaliation, and thus, a rivalry is born from these ex-neutral clans. VR and EoS are much similar in accepting any wars and having a “never die” attitude, so this rivalry is certainly an interesting one. Shortly, EoS have a war with CL in which EoS brings 150 opts and CL bring 180 opts, but with EoS having proof of CL cheating, this sparks controversy and EoS decide to attack CL and make the war a run in. Within an hour, EoS force CL to stop returning and a flame war based on the validity of the proof and the tactic of “not informing CL” that it was a run in after we spammed that we would make it one. CL at this time are RR allies, and are not exactly thrilled about EoS as a clan, and EoS now have two rivalries to cope with. During this time, Broken goes inactive due to losing internet and moving making Prannoy the unofficial sole leader of EoS.
Current Leadership in EoS:

Leaders: Broken1 and Prannoy

High Council: Bb Blukiller, Cheezy1989, Goku1208 and Mariomaniac0

Council: Aquariusfm, Baked Goods5, Buzzcut3, Mommacruz, Shady666660, Urc Wolfy and Yeoldguy

Warlord: Marqouth1, Siner 69 and Sweetstick



13th Era, A loss of wilderness: EoS and VR have a run in on December 9th 2007. EoS lose the fight, and the next day, December 10th 2007, the wilderness is removed to stop real world trading and a new PKing alternative, “Bounty Hunter”, is added along with Clan Wars as a replacement. Many clans eventually cope after a week or two, but some died with these changes. Luckily, EoS is not part of the latter and soon adjust to these changes becoming a dominant BH clan within no time. EoS is now arguably in the top 4-5 and are challenging and winning against clans with 30-40+ more members. Again, the VR rivalry keeps going, although the CL rivalry slowly dies down. Soon, rules and common boundaries are applied and Bounty Hunter becomes a half decent way of PKing and enjoying the wilderness. Corruption, an old friend and rival, also start gaining momentum, as well as cockiness. Cor are roughly as strong as they were when they took the #1 spot of the clan world in summer, and are letting their ego’s get the best of them by forgetting who their friends were. A few Cor members notice this and leave Cor, and EoS also notices this and decides to not take that kind of attitude. EoS is arguably at its strongest ever here, pulling 210 opts and Cor pulling 240 opts. EoS make the fight even from the beginning never being down a considerable amount and end up winning the fight in about 8 hours. Goku1208 is soon made Leader of EoS along with Prannoy and Broken1 is moved to retired leader. Once again, EoS have a run in with VR on February 18 2008 and lose before another big change, yet again.

Current Leadership in EoS:

Leaders: Goku1208 and Prannoy

High Council: Bb Blukiller and Cheezy1989

Council: 77396, Aquariusfm, Avenge Xx Buzzcut3, Urc Wolfy and Yeoldguy

Warlord: Marqouth1, Siner, and Sweetstick



14th Era, Loss of PKing altogether: On February 19 2008, Jagex released that Bounty Hunter was not mostly single with stipulations, but these stipulations still made run ins impossible. Clan Wars was still available, meaning that wars were still possible, but that run ins were no longer possible. This caused a huge hit in EoS as EoS is a primarily PKing clan. With some convincing within leadership however, EoS decided to try and warring instead of turning over and dieing. This was a difficult transition at first with the glitches in clan wars, but in a few short weeks EoS is yet again a warring clan to be reckoned with, winning around 12 matched option wars in a row. Rivalries with Cor and VR are still apparent, but with no more PKing it is nearly impossible to kill another clan or to hunt them, so rivalries are dwindling. Prannoy steps down as EoS leader to focus on RL and Cheezy1989 gets promoted to leader, along with Aquariusfm and Buzzcut3 being promoted to High Council, and Marqouth1 being promoted to Head Warlord. Nothing interesting happens for months as it is nearly impossible to cause drama, but EoS is still going strong with 75 members and a solid group of retired members coming back for the summer. There are some rumors of Multi returning leaving hope for the glory days of EoS to return along with PKing, which EoS still adore.

Current Leadership in EoS:

Leaders: Cheezy1989 and Goku1208

High Council: Aquariusfm, Bb Blukiller and Buzzcut3

Head Warlord: Marqouth1

Council: Girlfrohell2, Gothic Steve, Rangerskee, Urc Wolfy, Zilpherest

Warlord: Empire Mind, Siner and Sweetstick

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Runescape – A Guide to Waterfiends


Contents



1.0 – Introduction
2.0 – How to get there
3.0 – Method One
4.0 – Method Two
5.0 – Method Three
6.0 – FAQ


1.0 – Introduction

Loads of people in clans have been asking questions about waterfiends, these creatures are great for crimson charms, which are some of the best summoning charms available. Well to start off – they are level 115 with 128hp and are found in two different place in Runescape, one of them is in the Chaos tunnels where its all multi combat, and its not too easy because of the aggresiveness of the fiends also in that area. The other place is in The Ancient Cavern near the Waterfall, you will need to complete the mini-quest “Barbarian Training” to some degree before you can enter the Whirlpool which leads you down into the Cavern.

YOU CANNOT TAKE SUMMONING FAMILIARS DOWN INTO THE WHIRLPOOL, INSTEAD YOU HAVE TO SUMMON THEM ONCE YOU ARE DOWN THERE.

Waterfiends are one monster in Runescape that does not use a melee attack. Insted they use BOTH mage and range attacks, but their range attack seems to be more accurate and having the same max hit as the mage attack, which is 11. They are generally weak to CRUSH attacks making weapons such as the godswords a great addition for slaying these creatures. There are many methods to use at waterfiends, most prefer to use the Bunyip method because they don’t need to rely on food and/or guthans. But other methods such as ranging and meleeing with guthans are also effective.

This is a Waterfiends range based attack.
This is a Waterfiends range based attack.


2.0 – How To Get There!

The Waterfiends are very easy to get to, with the games necklass teleport to the “Barbarian Assult” minigame which is around 50 – 60 Squares from the whirlpool leading to the cavern.
Here is the location of the Whirlpool, notice the Barbarian outpost is just north of it:

Location of the whirlpool leading to waterfiends
Location of the Whirlpool leading to waterfiends.

When you have teleported to Barbarian outpost using the Games Necklace, then run directly south untill you get here:

Jumping into the waterfiend whirlpool
Jumping into the waterfiend whirlpool

From here Jump into the Whirlpool (the animation is pretty good for this! :P) you will end up here:

Inside the whirlpool waterfiend cavern
Inside the whirlpool waterfiend cavern.

From here you go down the steps on the far east of the platform you are on, you now are face with two choices, if you are ranging you should use the the first spot which normally will have somebody using it, for meleeing you shold use the second spot as there are more waterfiends and less people.

The waterfiend killing spots
The waterfiend killing spots.

When you are finished you CAN use home teleport because they should be non-aggressive by then, if not then you could use the logs in the river which takes you near the waterfall which is a safe place you can use the hometeleport.


3.0 – Method One





Method one is normally the most popular, it involes using a bunyip as the healing source, a bunyip requires 68 summoning to use and will heal you 2hp every 15 seconds this is good enough to provide the hp that you lose to the waterfiends.
An example inventory is shown below, the invent used can be adapted to get the best possible loot to suit the individual player.

Waterfiend method one inventory
Waterfiend method one inventory.


If you have high enough summoning, you can use 2 bunyips a trip – you need 75+ summoning to do this, if you dont you could always take out a combat potion for a summoning potion so you could summon two.





When you tele to the barbarian outpost go into the assult building and bank the games necklace so you have 2 free spaces, then go into the whirlpool and run to spot 2 where you can drop your anti fire shield and summon one bunyip, this enables you to have 3 free spaces once you have got to your spot, this means you can loot all crimson charms and a few extras such as alchables (explained in FAQ’s what the ‘notable’ drops are.)





Protect from range so you only take damage from the mage attacks from the waterfiends, using the mage defence armour means that you don’t get hit much so the bunyip will heal more hp than you will lose.





Other weapons you could use instead of the zammy spear are: godswords (sara works every well here because its special), sara sword (pretty much the same speed as the spear) Veracs Flail (only use this as a last resort, this averages 40 crimson charms per bunyip compared to 60 – 70 charms with the zammy spear.)





Stay untill your bunyips have run out, this makes it less boring and easily enjoyable, a bunyip lasts for 44 minutes. Generally you will average 120 charms a trip which comes out to 30 – 50K summoning exp.





The cost of this is strangly low. If you use prayer potions instead of super restores (suggested because super restores are more expensive) you should break even each trip, clue scrolls come in handy because they make it so the trip could end in profit as they are level 3.





IF YOU ARE 68+ SUMMONING I SUGGEST YOU USE THIS METHOD BECAUSE IT IS SERIOUSLY THE BEST IN TERMS OF CHARMS/HOUR


4.0 – Method Two





The second method is less effective method, it relys heavily on guthans and uses less prayer potions as you dont need to pray when you above half hp. Once you get lower then half you then pray RANGE untill you are about 90% of your HP. For this method you use spot one, mainly because if you become desperate for HP there is a barbarian there which uses melee only so you can pray melee and heal freely on him.



Here is the suggested invent for method two:

Waterfiend method two inventory
Waterfiend method two inventory.


The inventory includes food incase you become desperate for hp and there is no skeleton to heal on, although there are less prayer pots. When you become more experienced with this method you could get around 160 charms per trip, but its slow work because your relying on guthans. lots of people hate this method because of that factor and the red bared moments. So generally if you dont trust your guthans then don’t bother using this method.


5.0 – Method Three





Method three involves ranging, people think that you can’t range these little beasties because they use range and mage attacks, well infact you can. To range them you are going to need to wait untill they become unagressive, this is around 9 – 12 minutes of killing them. The invent for ranging is a mixture of the melee invent mainly because of the waiting for non-aggresiveness.



Here is the suggested invent for method three:

Waterfiend method three inventory
Waterfiend method three inventory.


There is only one spot you can only use for this method, this is because you trap them behind a peice of land and range them over the piece of sticking out river.



Here is the ranging spot:

Waterfiend ranging spot
Waterfiend ranging spot.


PLEASE TAKE NOTE THAT THE PICTURE ABOVE DOES NOT SHOW RANGING GEAR, IT IS JUST TO SHOW YOU THE SPOT.


In the red circle is where the Waterfiend must be lured to, this means you must attack it when its in the correct place, which is the red splodge on the radar. If the waterfiend is not in the correct place it will attack you with mage and range, this is why you have the extra prayer potions and a melee weapon, so when you mess up you will be able to kill it fast (yes you will mess up at least once a trip :P)

Please take note that this is slowest method that there is, but it is also the cheapest.


6.0 – Frequently Asked Questions





Q: Which charms are droped the most?

A: Crimson charms are the most common charms at the waterfiends.



Q:How many charms per hour?

A: This depends on the weapon which you use, with zammy spear you get 70 – 80 per 44 mins (bunyip time) with godsword you get 60 – 70 per 44 mins (bunyip time)



Q: What Slayer level is needed to kill them?

A: You dont need a slayer level to kill these monsters, they are not slayer specific.



Q: Why did you decide to make this guide?

A: Because loads of people in clans ask questions about waterfiends all the time, this guide sums up the methods and saves a lot of time



Q: Whats that helm in the melee without guthans picture?

A: The Helm is the Dwarven helmet – it gives +6 crush bonus.

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Runescape – Armadyl God Wars Guide

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Introduction

Armadyl God Wars Guide

Armadyl God Wars Guide

Hi, welcome to my Armadyl Guide. I haven’t been a lot arma myself but I know the basics.
Armadyl is to me one of the harder gwd bosses. He’s also the only boss that you can’t attack with melee. The name of the boss is Kree’arra but most people just call him arma. Kree’arra attacks with range and mage.

BEWARE THAT THIS IS A SOLO GUIDE!

Requirements

Like every gwd boss a player should have some decent skills to be able to kill Kree’arra.

Minimum stats

– 60 strength or agility
– 70 range

Recommended stats

80 + range
70+ defence
44 + prayer
( 52 summoning )

Monsters and Killcount

To get your killcount I would advice you to kill the low level aviansies ( lvl 69,73 and 79).
When you are inside Kree’arra’s lair there are 4 different kinds of monsters. This is Kree’arra and the other 3 are his minios.

Kree’arra

Armadyl God Wars Guide Kree’arra

Armadyl God Wars Guide Kree’arra

To kill Kree’arra you should pray range, otherwise you’ll be dead in a few seconds…
He will use a kind of attack style that will blow you away, don’t worry it is normal just run back to the place where you would like to stay

Wingman Skree (level-143)
Magic attacks
Flockleader Geerin (level-149)
Ranged attacks
Flight Kilisa (level-159)
Melee attacks

Best order to kill them:
1.Kree’arra
2.Wingman Skree
3.Flockleader Geerin
4.Flight Kilisa

Gear & Setup

It is always important to wear good gear. Can you chose whatever you want to wear but if you want to get a serious number of kc you should have some good gear.

!!! NEVER FORGET TO BRING A MITHRIL GRAPPLE !!!

Poor setup

Helmet– Verac > Armadyl > Torag > Neitiznot
Amulet– Ranging > Glory > Armadyl Pendant
Cape– Accumulator.
Body– Saradomin/Zamorak > Karil > Black D’hide
Legs– Karil > Saradomin/Zamorak > Black D’hide
Bow– Rune C’bow.
Shield– Blessed Spirit > Dragon Sq. > Spirit > Granite
Gloves– Best Rfd > Bracers/Vambs
Bolts– Ruby and Broad

Armadyl God Wars Guide Poor person Setup

Armadyl God Wars Guide Poor person Setup

Rich setup

Helmet– Verac > Armadyl
Amulet– Fury > Ranging > Glory
Cape– Accumulator
Body– Armadyl
Legs– Armadyl
Bow– Rune C’bow
Shield– Elysian > Spectral > Dragonfire
Gloves– Barrows
Bolts– Ruby and Diamond

Armadyl God Wars Guide Rich person Setup

Armadyl God Wars Guide Rich person Setup

Invent and Kc

This are just examples of inventoris, you can bring whatever you want.

Armadyl God Wars Guide Invent

Armadyl God Wars Guide Invent

Armadyl God Wars Guide Invent

Armadyl God Wars Guide Invent

Now for the kc I advise you to kill the lowest level aviansies, everything under lvl 90

Armadyl God Wars Guide Kill Count(KC)

Armadyl God Wars Guide Kill Count(KC)

When you are ready ( 40 kc )go to this door and good luck to you my friend!

Armadyl God Wars Guide Door to the Lair

Armadyl God Wars Guide Door to the Lair

Getting there

Methods

1. Teleport to Trollheim ( blue route ) – ( trollheim teleport requires 2 laws and fires )
2. Use games necklace and teleport to burthrope games room ( red route )

Armadyl God Wars Guide Getting there

Armadyl God Wars Guide Getting there

Rewards/ drops
• Armadyl helmet
• Armadyl chestplate
• Armadyl plateskirt
• Armadyl hilt

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Runescape – The Fist Of Guthix Guide

Well first of All you need to know what fist of guthix is and what it you can do there

Fist of Guthix is a minigame located in the wildy. ( not far tho 😀 )

As show below there are several ways to get to FOG ( fist of guthix )

Method 1: Walking

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Walking to FOG

Method 2 : Via Ring of Dueling

runescapefogguide2
Ring of Dueling to FOG

Ring of Dueling to FOG

when you arrive at Fist of Guthix you firstly have to check some things out before you can begin.

BEGINNING

In Fist Of guthix there are some people you can Talk to :

runescapefogguide3
FOG Getorix

Getorix:

FOG Getorix

Alran:

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FOG Alran

Pontimer:

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FOG Pontimer

The Banker:

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FOG The Banker

at last but not least Reggie:

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FOG Reggie

Getorix , Alran and Pontimer tell you stuff about how the name Fist Of Guthix was chosen and tell you some historic stories 🙂

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Spending FOG Tokens With Reggie

At Reggie you can spend the Fist Of Guthix tokens for gear like this :

you can also buy Fishing Gloves , Dragon slaying gloves and gloves from Bronze up to Dragon.

THE GAME:

Before You Begin Talk to Fiara located near the waiting room:

runescapefogguide9
Talk to Fiara To Begin FOG

She will tell you some things and give you an Intro into the game and how things are done

INVENTORY:

runescapefogguide10
FOG Inventory

Upon entering the game you will get 4 basic things.

1. bandages heal 15 hp each

2. 1000 elemental runes these represent : water,fire,earth and air

3. 300 catalyctic runes these represent : blood , death , chaos etc.

4. a tele-orb this orb will teleport you straight to the middle of the game so you will be able to collect points at a faster rate then at the side walls

GEAR:

Of course Fist of Guthix is a safe minigame so you Don’t lose anything when going into the game (including arrows and bolts etc)

runescapefogguide11
Suggested FOG Inventory

My Gear :

Suggested FOG Inventory

You can ALWAYS wear something else.

Helm : Neit > any helm you like

Body : Barrows > Mystic > D hide

Legs : Barrows > Mystic > D hide

Weapon : GS > Any wep you like

Shield : DFS > BSS > any Shield you like

Boots : Dragon > Inf boots > Any boots you like

Gloves > Barrows > any Gloves you like

Cape : Soul Wars cape > Skill cape > Any cape you like

Ring : Any Ring you Like

Arrows/Bolts: Any Bolts you like

Amulet : Any Amulet you like

PS : this setup can ALWAYS be changed doesnt matter what level you are what gear YOU have this is MY setup change it any way you like 🙂

BEGINNING THE GAME :

waiting room : Here you can wait till the game begins.

runescapefogguide12
Beginning FOG

In The Game you have TWO sort of Factions Hunted and Hunter just like bounty hunter.

HUNTED:

Firstly when hunted pick up a stone:

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Beginning FOG hunted pick up a stone

Then Run to the Middle or keep running around the corners until you are found by your Hunter.

runescapefogguide14
FOG – Where To Go When Hunted

HUNTER:

runescapefogguide15
FOG – Beginning As The Hunter

Follow the Arrow on the Minimap if you have spotted him just like in Bounty Hunter or at Barrows.

When Finished : both players have killed each other and tried to get as many charges as they could:

runescapefogguide16
FOG – The Rewards!

With The Points You can get reward at reggie as mentioned before.

PS: Its Best to use magic gear and do burst/blitz/barrage/entangle as your Target can Run away and Hide.

I HOPE YOU LIKED MY GUIDE ! 🙂

Runescape – Ivy and Farming Combined Guide

Requirements:
– 9 Farming (higher is advised though)
– 68 Woodcutting (for Ivy)

Suggested levels:
– Higher Farming
– 51 Magic (For Ardougne Teleport)

Item Requirements:
– Rune/Dragon Hatchet or Inferno Adze
– Herb seeds (Toadflax if you want big profit, Highest possible herb seeds if you want experience)
– Flower seeds (Optional)
– Allotment seeds (Optional)
– Payments for the other seeds (If you want to be sure your Allotment patches will stay alive)

Here is a link to Zybez’ Farming information [link in the text]
– Super Compost (optional)
– about 250 gp cash, to buy Plant Cure.
– Regular farming equipment (Spade, Rake, Seed Dibber)

Suggested/Usefull Items:
– Magic Secateurs (for more herbs per patch)
– Ardougne Cloak 3+elite (for teleporting to the Ardougne patch) If you don’t have one, just use runes to teleport to Ardougne.
– Falador Shield 2 (for more herbs when farming Falador patch)
– Explorers Ring 3 (for teleporting to the Falador patch, this one is needed for effective farming)
– Ectophial (for teleporting to the Morytania Patch)

Useful information:
– You can use your farmed items (herbs, allotments and flowers) on the Leprechaun to receive them in notes. This makes mass-farming very easy.
– Weeds can NOT be noted, so make sure you drop/bank these.
– It’s useful to have a decent amount of Supercompost stored in the Leprechaun.
– You can note your payments, making it easy to take the payments for several trips.

Your inventory and gear should look somewhat like this:

Image


Inventory and gear required

Explanation to the picture:

Gear:
Ardougne Cloak 3+elite, this is very hard to get, but I took runes too, so you can see a regular set-up.

Magic Secateurs
Falador Shield 3, I have 3, but 2 is sufficient.
Explorers ring 3, this is the highest possible, but it’s very easy to get.

Inventory:
8 Supercompost, this is enough for the herbs and the flowers for one trip.
24 herb seeds, this is for 6 trips using 4 patches. There is a 5th patch, which is usefull, but certainly not necessary.
24 flower seeds (marigold seeds used to show what to take), same as the herb seeds.
144 allotment seeds (potato used to show), 3 seeds per patch, 2 patches per set, 4 set per trip, 6 trips for a round. 2*3*4*6 = 144 seeds.
48 buckets of compost (payment for the potatoes), 2 buckets of compost per patch, 2 patches per set, 4 sets per trip, 6 trips for a round. 2*2*4*6 = 96 buckets of compost (or 48 units of payment)
Ectophial to teleport to the Morytania patch.
18 Law Runes for 6 Camelot teleports and 6 Ardougne Teleports.
30 Air Runes for 6 Camelot teleports.
12 Water Runes for 6 Ardougne teleports.
Farming Equipment

As you can see, I forgot the coins. If you come to the same conclusion while cutting ivy, run to Draynor, and grab some cash

How to start:

1) Teleport with the Ectophial to the Ectofuntus near Port Phasmatys.
2) Walk north, then west, past the farm to get to the first set of farming patches. Remove all the weeds per patch and start planting the seeds per patch.
Use Supercompost on your herb patch before planting your herb seed. There is a chance your herb-plant can die. With Supercompost, this chance is reduced.
Depending on your Flower seed, you might want to use Supercompost. This is advised when using Limpwurt seeds.
Plant your Allotment seeds per patch, without the Supercompost. Use the “Pay-(Location) for both the patches.

3) Teleport to Ardougne with either your runes, or the Ardougne Cloak. When teleporting with the runes, walk to the northern city gate, proceed further north, climb over the first stile, over the second stile, and open the fence at the cows. Walk north and you’ll find patch-set 2.
Repeat the actions said in step 2.

4) Teleport to Camelot. Walk east and a bit south and you’ll find patch-set 3. This is the Catherby patch-set. Repeat step 2 again.
5) This is your final step for starting. Teleport to the Falador Farming patch-set with the “Cabbage-port”-option on your Explorers Ring 3. Repeat step 2.

After you’ve planted your seeds and paid the farmer, walk north.
You’ll end up at Falador’s South wall. There are 7 spots where ivy will grow, start cutting them.

Image


Ivy Cutting

As you can see below, if you turn your camera the correct way, you can see your herb patch.

Image


Herb patch

This patch is your “timing-patch”. If you notice the herbs are getting diseased, use a Plant Cure on the patch. Keep cutting the ivy until you notice the herbs are fully grown. You’ll notice this if it shows the option “Pick Herbs”.

Now it’s time to do your new farming run.

6) Teleport to Ectofuntus again.
7) Your patches will all be done. Start harvesting your allotment. When you’re done with the patch, use the farmed items on the Leprechaun to receive notes. You can do this for every item you’ll gain from farming.
Harvest the other patches at the area, plant new seeds (as said in step 2), pay the farmer and click Exchange on the Leprechaun. Click on the empty buckets in your inventory tab. The Leprechaun will store them.

8) Teleport to Ardougne, repeat step 3. When you arrive, harvest, plant, note, and pay the farmer as said in step 7.
9) Teleport to Camelot and walk to the Catherby patch-set. When you arrive, repeat step 7.
10) You are now close to a bank. You can take the empty buckets out of the Leprechaun’s storage. Go to the bank, which is located south of the patches. Bank the empty buckets, nests obtained from the ivy and whatever you want to bank. I suggest keeping the noted items in your investory. This is a great motivation and an easy way to check how much profit you’ve made.

11) Teleport to the Falador patch-set and repeat step 7.

Walk back to the ivy and start chopping again.
Again, when you notice your herb is diseased, cure it.

Every ~75 minutes, you’ll be able to farm the herbs.

In the 75 minutes you’ll be chopping ivy, you’ll most likely gain between 90k and 140k woodcutting experience.

In the end, your farming will go up in no-time, especially when you’re new to the members area. You’ll also gain a lot of woodcutting experience.

After about 300k woodcutting experience and a nice bit of food and sleep, I ended up with:

Image


Easy cash!

That’s some easy cash too, using just herbs.

Good luck getting some nice cash

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Runescape – Armadyl God Wars Solo Guide

I like to solo armadyl it is my favorite thing to do on the game. I have been soloing armadyl at least once a day for approximately 3 month and I have made roughly 300mill in drops

2x hilts

5x helms

1x skirt

and 20million in dwarf weed herbs and seeds

Although it appears indimidating to risk a substantial amount of armor to solo fight a high lvl monster, armadyl is perhaps the easiest to solo with the proper setup and the best to solo for time. Although bandos kc takes 5 minutes you are only in the room 5 minutes. Armadyl kc takes 20 minutes and I have stayed in the room for 10 kills and 45 minutes as my record I have done atleast 1,000 solo kills and have experimented with numerous techniques to minimize damage and inventory setups and I would like to share with my friends in the clan what I consider to be the best money on the game (I made the same amount of money one would earn runecrafting from 70-99)

First off I would recommend atleast 85 defense/range before attempting solos because the amount of kills per trip probably wouldnt compensate for the amount of total supplies lost. Armadyl soloing is expensive. Even with addy bars a trip will cost roughly 200-300k a trip but mathematically one should receive atleast a helmet drop for every 5mill in supplies spent. (Trust me on this one I constantly broke even from helmet drops to pay for supplies). Now lets get down to business with inventory/gear.

Inventory is absolutely crucial to maximizing return on investment (supplies).

runescapearmadylgodwarssologuide1

Armadyl God Wars Solo Familiar Inventory

As you can see I do a 2/1 ratio in my tort with 1 extra brew so 11/5 with pouch and scrolls. I do 2/1 because when im able to heal with some fruit I dont restore after brewing for prayer.

Gear is also very important and I understand that risking a sizeable portion of your bank can be a turn off so here is my personal setup I use that I found out is the best setup for low risk. You will notice I have 2 armadyl pieces with a risk of 8.3. I choose to wear a few armadyl pieces because I am still risking 7m if I wear karils and bird helm so the extra 1m risk for armadyl is justifiable. It doesnt matter if you trade in arma helm for v helm or wear karils and v helm the risk still equals the same.

runescapearmadylgodwarssologuide2
Armadyl God Wars Solo Inventory/Gear

Basically any mix of armadyl and karils is a good setup. Even full karils with spirit shield and v helm is a good setup.

THE FIGHT

Fighting armadyl imo is not that hard. You constantly protect range so that attack does not hit while your mage bonus armor protects against the mage somewhat well. Kilisa is the only minion that you have no prayer or armor to work around. I quick pray protect item steel defense protect range and eagle eye. I like to keep a certain distance away from kree because there is one technique that will help not take so much damage while healing. I like to call this the evade and heal tactic. As you know krees wings will blow you in certain directions so when i need to heal I will run in the direction of the wind (it helps propel you far away from him so he wont melee when you are healing). I click one sip run away from him and sip again. At this point in time i will range him one time to trick the system so he will not melee me and take 1 more brew sip. I range him one more time as I restore and that is my effective technique on healing without taking melee damage.

I do not pray at the altar until I break out my bat. Reason is before you break out the healing familar you brew/restore enough to keep prayer up so I save my altar praying until when I need it and that is my first kill with bat.

The Bat-For those that are familar and experienced with the bat you should already have an understanding of the timing. It is very important to keep some distance between kree and yourself when you are picking up papayas. You can time it to pick up a papaya range him pick up pap range him multiple times without the bird coming in for a melee attack. This is a great technique for healing and not using brews for a period of time and can extend your trip by a few kills.

The minions-As soon as kree dies I unclick my quick prayer and immediately turn on just protect range and hawkeye to save prayer. I also do this so I can 1 click my quick pray back on when kree spawns. I Always take out the mage first unless the melee minion has half hitpoints or something. Mage/melee/range is the proper order to kill minions in. The time you are killing minions is the best opportunity to fill any empty inventory spots with fruit.

Well that is all I guess have fun soloing if you choose to 🙂