Eve Online Scammers Guide


[1] Introduction

[2] The Tricks

[3] Scenarios

[4] Social Engineering


[1] Introduction

When a person thinks of scamming, they think of deception; however in today’s EVE, most scams have already been tried out/done before, thus being convincing and sincere is what helps drives the most successful EVE scammers.

All of these conversations are based off of the Payout Scam, a guide on that will be posted later.


[2] The Tricks

The trick here is to convince others that what you are saying is true, thus being persistent and wordy can pay off; even on the most stubborn cookies.

1) Be prepared, have your photoshop open; have your game in windowed mode, have pre-fabricated
screenshots ready so you can just insert a timestamp.

2) Details, details, details; it’s good to put time into your pre-fab pictures, because these people are persistent.

3) Calm and collect; the two greatest virtues ever.

[3] Scenarios

Let’s take this into various scenarios, with the answers/responses below it.


Scenario A.


(The gullible person)

Victim – hi

You – Hello, how are you doing?

(Always be courteous and welcoming)

Victim – are you doing the offer still?

(This shows that the person believes what you are saying)

You – Yes I am, any amount of ISK sent will be doubled, and if you break the record (X amount) you will get 4x the ISK; please note it is one time per person.

(It’s good to have the one time per person thing; I find it helps increase the odds of getting larger funds)

Victim – okay, ISK sent

(Depending on how much they send, you can either take it or you can pay out; typically if it is a low amount (In this case I will make it 1,000,000 ISK) I will pay out, and offer them a chance to pay again for a higher amount, remember earn trust of the low-paying majority is key, however 10m up in some cases is keeper amount; however there have been times when I would pay 100m out.)

You – Okay, one moment

You – 2m ISK sent

Victim – wow thanks

You – Wait

Victim- ?

You – Tell you what, that was a really low number; I will give you an exclusive offer, so you can get more, I will give you a chance to send whatever amount, and I will double it, and as before; if you break the record of (X amount), I will 4x it, but this is your last one.

(It’s good to reinstate it, to show that you’re sincere and professional)

Victim – well… okay…

(Typically the person will send more than before, if it’s,the same amount, you can choose to take it or pay out, if it’s a small amount, paying out is the best option. In this scenario we will say he sent more.)

You – Alright, I am waiting

Victim – Sent 10 Million

You – Alright, let me check

Victim – K

(You can either choose to close the convo screen or you can continue; it really depends if you want hate mail or not.)

(Close convo screen )

Scenario B.

(The rebellious)

Victim- lol, are you serious?

You- About?

(This is a good idea to just use “?”, so it implies that you have no idea what they’re talking about, thus proclaiming innocence)

Victim- do people really fall for this scam?

You- I am sorry, I didn’t know it was a scam to pay people out…

(Play along on this comment, and this proclaims innocence)

Victim- yeh, you pay people out as your cronies or you just payout the lower payers, but you take the higher payers

You- Sorry mate, but for your information I have payed everyone out (and if there are people in Jita who are saying otherwise, say that didn’t pay you), the people in local are just trying to rip me off

Victim- yeh sure lol

You- Tell you what

You- You can try me out, however the same one time per person rule applies to you, but if I don’t pay; you can spam in Jita to your heart’s content.

(The spam to your heart’s content is a reverse bluff, because typically they won’t do it; if they do, you can claim photoshop)

Victim- lol nice try

You- Look, if you aren’t going to try me out, you really have no say in this matter whatsoever

(If you play them down like this, it should strike their curiosity)

Victim- (Will either respond to prove that you’re legit, that’s where the previous transactions with your alt who is the ‘record payer’ is taken in a screenshot from that person when you bring them in the channel or they will say “ISK sent” or they will say “No nice try”)

(If they ask for proof) – Bring your alt in to the conversation, it’s important that you act differently on your alt, be impatient and not too wordy/grammatical, and post the screenshot, also be quick/slow on the chat between you, your alt, and the person; just mix it up a bit. Be convincing, calm and collect; and you will come to one of the two scenarios, but remember keep trying and question/solve why they are suspicious, put yourself in their shoes.

(If they send ISK)- Depending on the amount sent, you can either take it or payout and offer for one more chance at the ‘deal’.

(If they say no)- Don’t reveal yourself, because they can use that in an SS; just close the convo window.

Scenario C.

(Requires an Alt or Cronies)

(The Disturbers)

You- Hello, How are you?

Victim- What do you want?

You- You are saying in chat that I am scammer, may I ask if you have evidence to prove this?

(It’s good to be straight up with the person to confront their initial fear)

Victim- It’s obvious you’re scamming, no need to…

You- Tell you what

You- You can try me out, and you can SS the WHOLE thing.

Victim- Why would I do that when I know you’re scamming?

You- Well, I do have a few people online whom I sent ISK to, I can bring one of them in if you want.

(The person is your alt or cronie, it’s good if they ‘sent’ more than 300m ISK)

Victim- Who is it?

You- NAME (don’t forget to link him/her)

You- He/She broke the record of ISK sent with (in this case we will use 400m) 400m ISK, and I sent her 1.6b.

Victim- How do I know she’s not an alt?

You- Well, trust is a limited thing on EVE, I trust that you do not believe so, besides I have others to back me up; and if that’s the case, how many alts do I have, like 20?

Victim- Well… fine, let me talk to her/him

You- Okay one moment, let me invite her

(It’s important to wait a minute or so – accept the invite, so it isn’t like you’re alt-tabbing to accept)

Alt- What?

You- Hey man, didn’t I send you 1.6b earlier today for you breaking the record?

(Now, when your alt talks, you want him or her to be talking as a different personality, i.e. if your main talks with correct punctuation and is rather timid; you want your alt to type with improper punctuation/grammar and is rather quick/impatient, so on and so forth)

Alt- yeh why?

Victim- Well… I wanted to do what (YOU) are offering but I am skeptical of a scam

You- I will let you two talk about this, I am going to grab a drink

(Do this so your alt and the victim can talk without you having to alt-tab)

Alt- yeh she sent me the isk, i mean how much aer you sending?

Victim- I want to break the record you set, so maybe 500 or 700m

Alt- if i had more money to send i would send it but i dont

Alt- If i were you, i would go with it

(It’s good to reinforce your intentions with your alt without being too suspicious)

You- Back!

(Now that you’ve made your point with your alt, it is time for your alts exit)

Alt- okay can i go now? I have stuff to do

You- o/

Victim- yeh

(Alt leaves)

You- So have you decided?

Victim- (Will either respond to prove that you’re legit, that’s where the previous transactions with your alt who is the ‘record payer’ is taken in a screenshot from that person when you bring them in the channel or they will say “ISK sent” or they will say “No nice try”)

(If they ask for more proof) – Bring your other alt or bring one of your cronies in to the conversation, it’s important that you act differently on your alt, be impatient and not too wordy/grammatical, and post the screenshot, also be quick/slow on the chat between you, your alt, and the person; just mix it up a bit. Be convincing, calm
and collect; and you will come to one of the two scenarios, but remember keep trying and question/solve why they are suspicious, put yourself in their shoes.

(If they send ISK)- Depending on the amount sent, you can either take it or payout and offer for one more chance at the ‘deal’.

(If they say no)- Don’t reveal yourself, just keep trying by rinsing and repeating the whole ‘bring a person in’ which can be another alt or another one of your cronies.


[4] Social Engineering

Quoting from:
Social Engineering (Security) – Wikipedia, edited for EVE uses.

Social engineering is the act of manipulating people into performing actions or divulging confidential information.
While similar to a confidence trick or simple fraud, the term typically applies to trickery or deception for the purpose
of information gathering, fraud or computer system access; in most cases the attacker never comes face-to-face
with the victim.

How this applies to us EVE Online scammers is that we want to earn the trust of our victims and for them to invest
in our scam.


Pretexting is the act of creating and using an invented scenario (the pretext) to persuade a targeted victim to
release information or perform an action and is typically done over the telephone. It is more than a simple lie as
it most often involves some prior research or set up and the use of pieces of known information (e.g. for
impersonation: fake convo, fake wallet screens, etc) to establish legitimacy in the mind of the target.

“Preparation is key, for that results in success”

This technique is often used to trick a corporation into providing you with a higher rank. The information can then
be used to establish even greater legitimacy under tougher questioning with a manager (e.g., to make certain transactions,
access to the corp vault, etc).

Pretexting can also be used to impersonate corp members, alliance members, investors, conversations or transactions – or any other individual/action that could have perceived authority or right-to-know in the mind of the targeted victim.
The pretexter must simply prepare answers to questions that might be asked by the victim. In some cases all that is
needed is a voice that sounds authoritative, an earnest tone, and an ability to think on one’s feet.

Applying Social Engineering

How to perform social engineering in a 2x Ponzi Scheme, you will need:

1) Fake Wallet screenshot

2) Fake Full Screen screenshot

3) An alibi, and/or some cronies/alts

Tricks/Tips for Social Engineering a 2x Ponzi Scheme:

1) Be assertive

2) Be confident

3) Never reveal yourself

4) Have confidants or people that can back you up, ALWAYS!

5) The older your character is, the better

6) As stated before, an alibi on why you’re doing the particular ‘giveaway’


Usually, a Victim will present you with three scenarios:

a) Can I talk to someone who has done a transaction with you?

(Typically the highest donation person will be the target, in other-words, your alt or cronies)

b) Can I see a Full Screenshot?

(You have shown them your wallet only screenshot, and by request, the Fullscreen)

c) Do you have any proof that you’re legit?

(As mentioned before, show them everything you go, remember: “Preparation is key”

Remember the three C’s:

C- Calm

C- Collect

C- Confident

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Eve Online Pirating / scamming, and everything else god has forbidden

This generally means letting other people make money, and you take it away from them the “easy” way, this includes scamming, pirating, gatecamping, etc.


One of my personal favorites. Im not gonna go into details about how I do it, but lets say I didnt exactly mine for that raven of mine. This basically means using the stupidity of others, I will tell you people some old scams though so you might think of your own way:

Selling shuttles for 10 million a piece, selling minerals for ridiculous prices, putting a condor named scorpion in the trade window (they used to look a like), etc.
Scamming is commonly done with alts, but this no longer works because people know alts are being used and won’t buy from them. Scammers can however expect to become outcasts and can expect to no longer be appreciated if this gets known to others. It can definitely be the most profitable thing to do, but it will get you on more blacklists then pirating itself will.

Ore theft:

Now I have to admit prior to making this guide I wanted to know what it was like, so I trained an alt to fly a small basic indy, within 2 days I was on the KOS (kill on sight) lists of at least 3 alliances. This is the most hated profession in the game, it makes about twice the profit mining normally does. You just basically get an indy, sit in 0.5 and grab the unsecured cans of poor miners (they can attack without police response as of yet). Sometimes they will attack you, with a nice explosion as a reward. Can flipping is often done by people in fast ships. You basically steal the ore from a miners can and put it in your own can then run away. That way when the miner goes to take it back they are effectively stealing it from you and will therefore be flagged as a criminal, allowing you to pop them legally!


Now the real forms of pirating would of course be killing miners/npc hunters and camping gates, most people see pirates attacking alliances, but I consider these people to be space vikings not real pirates (m0o for instance). This profession can be among the most profitable around, if you’re lucky (and any good) you can have people ejecting from their battleships to save their pods, and you can collect an easy 30 million from most smart pilots that desire to live. Unlike what most people think pirating is commonly done in 0.1 – 0.4, not 0.0, 0.0 is usually filled with groups of people, this usually ends up in a fleet battle, and not a fast miner holdup. To start the way of pirating described here you used to only need a blackbird, but since the nerf you need a little more, you also need to make sure friends are not to close, and you need to put pressure on people. however blowing them up is not much profit so negotiation is a must.

Corp theft:

Among these are the most famous, hated and richest people in eve. It means betraying friends you’ve been with for months, and often means being hunted to the end of the world. Some examples of these are agent shield (who corptheft after his corp let a corpthief join, dual corptheft). and Fallzone (who stole form the richest corporation at the time).
This is a profession most hated and it will not get you friends, even among pirates. But it will get you immense wealth, after which you can sell your account…

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Eve Online Trade Guide

Trade Runs

A friend of mine used to make 100s of mils a day with trade runs, its useful for new players but I wouldn’t suggest its the best way to make ISK, I haven’t done any recently myself and if anyone can send me some traderuns, i’ll expand this part of the tutorial. For now I can explain the basics:

You need an indy or another ship with descent cargo capacity, find a place where something is sold cheap, then try sell it at a higher price somewhere else, it requires a lot of planning and research and is therefore very time-intensive to start with. But of course there is the autopilot once thats all done.

“exploits”: This used to be a famous one, put up a large sell order for a “low” price, and a buy order (with an alt) somewhere else (a bit far out) once someone bought the stuff cancel the buy order and the money is all yours… This is harder now days though , and finding an item suited for this is difficult on its own.

Eve Online NPC hunting/chaining Guide

NPC hunting/chaining is quite profitable, but you will of course try and take your ability to the max because the the more money you will make. The most important thing here is to know your limits, dont try to take on spawns that are a lot higher then your own ship and ability, if you get killed this will ruin your profits for some time. Its better to take pirates a bit below your ability then take them to high, also chaining will mean they’ll instantly respawn, if you had any difficulty in the original spawn that problem might get duplicated when they spawn right after they die.

Commonly, chaining is the best way for making money, however some rumors say this will be removed in the future, still we will discuss the basics:
First you skim through belts trying to find one that suits your own power, then you’ll have to kill the entire spawn except for one pirate, this should be the weakest one, let him attack you constantly and dont let him get away. At first nothing will happen but after some time (can be anything from 5 minutes to an hour for the first respawn) the whole spawn will respawn, again you kill all but the one circling you, then after that it should respawn faster and faster and faster, until it will be nearly instant (right after you kill one he’ll be back).

You need to experiment what chains suit you and your setup, and sometimes you will have to learn the painful way, but eventually you’ll get good at it, or ask corpmates for advice about your abilities.

Another way would be going to a base, this is hard at first because there can be upto 30 pirates at once, but there usually only a few spawn points, and them spamming one at a time at a slow rate ( this rate cannot be increased ).

The biggest prize often comes in the loot cans the ships drop, but can also be their bountys, usually you alone will be enough to chain, unless you’re going to chain battleship pirates (0.0 space) then you might need a group, i’d also recommend shield transfer arrays for everyone in this case (with 4 medium arrays on one ship you will be invincible compared to the enemys, even if its the heaviest npc battleships). Profits killing NPC’s battleships arnt that high because of the group split, but sometimes the loot is very rewarding. A great way to increase your profits is to train up your salvaging skill and salvage the NPC wrecks. People pay a lot of money for salvaged parts as they are used in the construction of rigs and other special manufactured items.

NPC hunting is profitable but it is risky and knowing your own limits its a must. “exploits”: I wouldnt call it an exploit but officially chaining is one, can’t get banned for it though. Another one is when fighting heavy guristia, hide behind a asteroid, since they’re using missiles the missiles will not hit you, and since guristia like blasters, a big rock can hold them far enough not to use them.

Eve Online Agent Missions Guide

Agent missions at the moment are one of the safest but most boring way to make money. To start you need to climb up from a level 1 agent to a level 2 agent to a level 3 agent. This can take several days. The 3 levels all contain a different difficulty, level 1 is very easy and can with ease be done in frigates, level 2 can be done in frigates but is hard. in level 3 either a battleship or a cruiser and industrial are a must. Of course each level up will give bigger rewards.

An agents effective quality will show the height of its rewards, this can be raised by standing and by certain social skills (so can the standing with the connection skill by the way). I’d say agents are for people that like to watch television while playing and cant find a good belt to mine in, and for people that are starting the game and need their first frigate to cruiser and wish to do this solo. There are 2 different classes of agents, Research and development and regular agents.

Research and development agents will only give out rare blueprints, and are based purely on luck, no matter what you do, it will always be a lottery, I myself have had an agent for nearly 180 days and still nothing, others had 3 blueprints in a row. If you manage to get a blueprint you can make several (im serious) billions selling these items overpriced (but heck you’re nearly the only one with the print…). I’d recommend people get 1 RD agent for the sake of it, but its not a reliable way of making money. Oh yeah, and to increase the amount of Research points (RP) you dont have to do anything, but by doing missions you can sometimes double or triple the daily amount (get 200 instead of 100 once).

Regular agents: They are also based on luck, and the only big profit to be made with them is by selling the basic implants (whom give a +3 to a certain attribute) for 12 – 15 million a pop. If you’re lucky you can get one every 10 missions, I think the average is about 30 missions. but again this is based on pure luck, you can only get implants during important missions, which are pretty rare. You need a level 3 agent with 6.0 standing (at least) to get implants though. So dont expect to start of with them as it requires some work.

The rewards per missions are around 150.000 isk a pop, which is not much so I wouldn’t go for that. There are tech 2 building components to get and sell though. I have no idea how much this can make you extra per hour but it doesnt exceed mining or NPC hunting unless you’re lucky (this is what agents are based on though).

You can direct the type of missions you’ll get a bit by picking the right corporations and the right part of this corp. For example, security in Caldari navy will likely get you fighting missions. However you will still get some gun shipments, so keep that indy ready.

Now here comes the “exploit” bit – It used to be possible to stack say a million minerals and get a mineral agent, cancel the other missions and only pick missions that require the mineral you already have. Just click yes and you’re done, a friend of mine made 150 mil a night in the past with this. Its has been removed in the recent editions of EVE though i’m afraid. However theres still other ways of making more money then designed, what I do for example is have 3 level 3 agent in the same station, so you can complete three missions at a time, where others only complete one.

Eve Online Mining Guide

Mining is the most basic, and ancient way of making money in EVE. It basicly means getting a frigate, cruiser or battleship and fitting mining lasers on them. Mining is done frequently by havign a few miners in asteroid belts (which are found in nearly every system) fill up cans, and then have industrial class ships pick up the ore left in the “jetison cans”, this can also be done in secure cans, however they only anchor in less secure systems. The reason secure cans are being used is because of the fear of ore thieves! They’re people in industrial ships that will come to your cans and take the stuff in them, they cannot be shot or they will trigger concord (=police) responce. Usually the best mining ships are the ships with most gun slots (=most miners).

Frigates: The race here doesnt matter, usually frigate pilots will mine solo, therefore cargohold would be nice to have. for example, bantam, probe, imicus.

Cruiser: If you have time and money to spare for the skill i’d recommend getting the thorax, this ships got 2000 m3 drone space and 5 turret slots, so defence and mining capability are at its best with drones and 5 lasers here, a vexor or maller would be second choise, below that most ships will have near equal mining ability.

Battleships: most battleships have enough turret slots to be a pretty good miner (tempest and domi = 6, arma and mega = 7, apoc = 8 ) drone bays on these ships are all enough to keep defence at nominal levels. The best ship is offcourse the apoc, but the 1 or 2 more slots its got only insure a 12.5 or 25% higher yield, which with skills isnt that much of a diffrence (especially if its the first battleship id recommend the armageddon since its half the price).

Mining can of course be done in diffrent areas, between: 1.0 – 0.9, 0.8 – 0.5, 0.4 – 0.1, 0.0. Of course different locations have different minerals available, but as a general overview(One or 2 minerals will be missing in each area because of the location/region the belt is located – Profits are considering 1 indy and 1 battleship, solo):

1.0 – 0.9: These are some of the worst areas to mine in, these are often very close to general traveling routes and will be mine by hordes of people and stripmined by mega corperations. They will contain scordite and veldspar most of the time. also there are no pirates. Expect serveral millions per hour.

0.8 – 0.5: These belts are often mined out unless you find one out of the normal routes people have, I found a few totally unmined, this can be profitable. Common minerals are veldspar, pyrox, scordite, plagio, and in the lower security levels also omber (0.7) and kernite (0.5). Expect a few frigate pirates, but nothing drones cant handle. Also player pirates are not to be found in these sectors. Profits are again serveral millions per hour, yet more then 0.9 and 1.0, but at a slightly higher risk.

0.4 – 0.1: STAY OUT OF HERE unless in rather large groups, in my opinion this is the domain of the real player pirates, expect to find decent ore, cruiser NPC pirates, but worst of all player pirates, these are people usually working in groups of 3 or more, they will first come in with one of them, he will scan you, by this time you should already be at a station or even docked! If you plan to mine here, in any kind of group smaller than your whole corperation watch local with your life. Profit can be around 2 – 3 mil per hour per person if its mined correctly. However against the risks I suggest going back to 0.5 – 0.8 for more profit. If you know how to escape properly you can stay here. There are however sentry guns at the stations so you’re safe there.

0.0: lawless space, no sentrys, a players will is the law here. You can be killed without any security hit. However in my experience as long as the refinery and your mining spot are close to eachother there is not that much risk from players compared to immense rewards. Expect 10 – 20 million per hour or sometimes even more. The NPC’s are very powerfull and 1 or 2 battleship sized defenders are a must (or park your own tanked battleship in a safespot).

If you’re on your own i’d reccoment ninja mining, which basicly means, get a ship that can run properly. Park an indy at a safespot in the system, and mine in the ship untill you see pirates. Once you see them, run to a moon or your safespot. Wait for about 10 minutes till your scanners clear and go back. Once the can contains about the amount your indy can carry get ur indy out of its safespot and make it grab the stuff also bookmarking your mining roid is a good idea so you wont have to travel much.

My own favorite: 0.0 space, if you’re in a good allience, have a good group and dont have 2 many player pirates around this is the number one way to make money, however its only for the people with nerves of steel and people that live with the knowledge they could lose a ship daily.

For anyone that does not have this and people that are simply not ready for it yet i’d recommend 0.8 – 0.5, that is if you can find a descent system.

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Eve Online Beginners Guide to PvP


PvP is the part of Eve were a player fights another player. It involves 2 or several ships going head-to-head to eliminate the other opponents.There is much, a skilled PvP-er knows. He knows what different setups each ship can do, he can analyze what kind of setup his opponent has due to the way he flyes his ship, he then knows the strengths/weaknesses and the way he need to counter-attack that particular setup he ‘belives’ his opponent is using according to his personal analyse and experience.

Setting up overview:

Overview is a KEY piece of information in combat. It can show u name of pilot, his current “distance”, what “size” of ship he is flying, his current “velocity”, his current “transversal velocity”, his current “corp”, etc, etc.

Explanation of the different options;

– name = pilots name

– distance = distance to pilot

– size = which ship-class pilot is flying

100 and below is frigates

100-499 is cruisers/BC (note: Ferox is 726)

500/800 is BS

– velocity = shows current speed in m/s

– transversal velocity = the bigger the number the higher tracking is needed

This is the most important tactical information i find useful in combat.

You can filter what the overview shows using “presets” which can be made by clicking the white arrow and check/uncheck on a list of different objects and afterward save them.
I got several filters like;

-“standard” which shows corp/alliance and all friendly on overview

-“gang” which filters out the above mentioned

-“gang w/gates” which includes gates for easy aligning in a fleet-operation

-“anti-drones” is for when i am flying interceptors and expect my target to release drones

– and many more personal ones like those

Setting up active-modules in-space:

I use keyboard in combat for activating modules because it enables me to do things more smoothly then by using just the mouse. I have a mx1000 mouse which has 2 regular buttons, scroll, 2 buttons on each side of scroll and 3 buttons by my left thumb.

I have setup 3 important bindings;

– Fraps

– Teamspeak push-to-talk

– Alt

The first two mentioned says itself, but why have i setup Alt on my mouse? Yes, Alt is used for the second row on the placement of modules in-space. F1-F8 is for first row, Alt+F1 – Alt+F8 is for second row. My bottom row is for armor repairers, hardeners, sensor boosters and other not so vital modules that requires a shortcut.

When i fly interceptors i got mwd, webbers and scramblers binded to F1-F3, weapons binded to Alt+F1 – Alt+F4 and repairer in low-slot for manual activation by mouse. This makes the flying more smooth then by using mouse to both control the interceptor and activating weapons and mwd when it needs to be.

Setting up your ship:

Setting up a ship requires experience with what works well and what you are setting it up for. Let`s give an example on a Maller for small engagement which i happen to know the different ships.

Maller and Thorax vs 3 Ruptures.

Out of experience i know the Ruptures is decent with both artillery and autocannons. Considering it is 2-vs-3 i need to tank to be able to survive long enough and deal decent damage. I would first put a 2x Medium T2 repairers, 800mm plate and 3x damage mods. That would be a decent tank. In mid-slots i`d use a 10mn AB for speed to get close, webber to keep current primary stay put and a scrambler to stop him warping. Now i got around 500 grid left for damage on 6 high-slots. I`d use 2-3 slots for Medium Nos to keep tank going and to suck capacitor out of opponent along with 3-4 Light Neutron Blaster II`s for best damage in the range of guns i got enough grid to fit after the Medium Nos.

That setup choice combined with the damage output of a Thorax would surely result in atleast 2 killmails, possibly 3 depending on all pilots involved experience and skills.

When you have PvP-ed long enough fitting a ship becomes second-nature. Allthough personally i tend to chose the original path when it comes to following the “rules”. My personal favorite ship-setup to this time would be my AC-Apoc for baiting gatecampers:

Highs – 6x 800 repeating and 2x Heavy Nos

Mids – Webber, 2x rechargers and heavy cap booster

Lows – 2x 1600mm plate, 2x Large T2 reppers, 3x hardeners

Note: This setup is before RMR so it`s out-dated, but i think you see my point.

Scouting and using the scanner (Ctrl+F11):

Scouting is an interceptor job which is to move ahead of a fleet and look for targets. The scout needs to have atleast -2 scrambling ability, preferably -4 and knowledge to use the scanner to track down targets.

Let`s say i enter a system with 2 in local, first thing i do is open scanner, set to max-range and 360′ degrees. I find 2 Apocs either NPC-ing or mining, what they do is not ‘that’ important.

I got 6 planets in system, 1 on each side of sun and 4 surrounding the sun. distance to the planet to left of sun is above 15 AU (max-range scan) so i ignore that planet. Planet to right of sun shows nothing when doing a 30′ degree directional scan towards it. Then i know both ships is at one of the planets surrounding the sun, so i warp to the sun (Star). Upon getting out of warp i set scanner to 30′ degrees and immediately starts scanning each planet and i get contact 1 apoc at either Planet II or Planet III, i narrow scan to 5′ degrees and check each. Target is at Planet II and before i leave i see that the other Apoc is at Planet V. Before i warp to Planet II i align and chek how many belts is at Planet II and there is only one.

Now i got 2 options;

1: I make sure i get the Apoc at Planet II – Belt 1 or

2: I start finding which belt the other Apoc at Planet V is at and when i find him i go in to tackle him while i ask a second ceptor to jump in and warp to Planet II – Belt 1

This would be the FC`s (Fleet-Commander) choice so i ask over Teamspeak what to do.

Finding a hostile in a system that is normal size and not over 60 AU long should not take more then a minute.

Note: 1 AU = 149,000,000 km which equals to 149 million km

Commanding a gang:

Commanding a gang is a difficult job which involves decisions based on your own experience and guts. You got several pilots depending on you, decisions about engagement to be made, tactical choices, etc, etc. It`s a job which few master, i for one am trying to along with many others. A commander needs to know most regular setups a ship uses, the damage output they can do, standard tactics, commanding methods, the use of authority on Teamspeak. A commander also needs to be confident in personal skills, confident voice and show discipline and be calm in hostile situations.

Priority-target calling:

Different commanders got different personal priorities to target-calling, but what every commander hates is EW (Electronical Warfare) ships like Blackbirds, Ferox’, Scorpions and similar.

If i encounter this shiplist with a normal gang i will show my priority and let`s say they are all at same range within optimal.

Armageddon, Apoc, Tempest, Zealot, Rupture, Blackbird, Scorpion, Maller, Sacrilege and 5x Maledictions:

– Blackbird EW-hazard

– Scorpion EW-hazard

– Tempest Insane damage, weak tank

– Armageddon Insane damage, weak tank

– Zealot Insane damage, weak tank, expensive loss

– Apoc Moderate damage, heavy tank

– Rupture Moderate damage, weak tank

– Sacrilege Weak damage, heavy tank

– Remaining ships Weak damage, no tank

If it`s an outnumbered situation i would call out before-hand that support is Primary to take out before we start with the heavy ships in-case we need to warp out.

Experience calling targets come over time as you gain engagements as commander under your belt.

There are several standard tactics widely used by commanders from all of Eve. The most used one is the Bait. Now, imagine you are camping Torrinos gate in ec-p8r. Camp consists of 6 BS, 5 cruisers and 3 support. Suddenly an Apoc warps to gate at 15km and everyone opens fire, now the whole camp is flagged and can`t jump through to safety. The gate flashes an X number of times and the camp is slaughtered. This is a tactic called “Bait and slaughter” which is damn effective, but experienced commanders ought to know about it.

Commanding a roaming-gang and a fleet-gang is 2 completely different situations which calls for completely different tactics. When commanding a roaming-gang you get small to moderate engagement while in fleet you can get up to 200 on each side. Personally i`m a guerilla commander, i find that easier mostly because i have never commanded a BS gang. I am sure i will eventually, but i will need more experience to the deal with being commander first.

Commanding a fleet requires you to have a more generel overview of the situation and requires more experience to the deal with being calm and comfortable comanding 50+ gangs.

It is important to set the rules once and for all. If u want people to be quiet and stop telling their ideas and opinions you better damn well be clear about it the first time. If u don`t want people to jump gates when you tell them not to then start reprimanding people that does. If you are upset with a persons attitude then i feel it`s best to say that in private. But don`t be afraid to take command and tell the gang that you mean busines and want discipline.

Discipline when in gang:

When in a gang the commander got enough on their hands with commanding the gang, thinking of tactics, talking to scouts, etc. He doesn`t need to listen to 30 peoples different ideas on how to solve the situation at hand unless he asks for it. He does not need to hear on Teamspeak what 30 people ate for breakfast unless he asks for it. You get my point? A commander don`t want your opinion UNLESS he asks for it! Many people can`t seem to remember that and needs to be told several times to basically shut up. The phrase STFU (Shut the !@#$%^&* up) is widely used, many people dislikes it, they don`t feel it`s a respectful way to be told to be quiet. Well, let me tell you. You had it coming when you started to talk about your breakfast. If you want to be treated with respect then start treating the person stepping up commanding with respect by NOT talking unless asked to.


Tackling a target may prove difficult from time to time with the WCS-stackers, Smartbombing-BS’, etc, etc. But it is a damn important role which needs to be done.

Tackling a BS:
When tackling a BS you got risks like Drones and Smartbombs, but your role is just to keep that BS there long enough for your gang to get to him and kill him. A well setup decent gang don`t need more then 20-30 sec to take out a BS, tanked or not tanked.

I personally fly -4 close-range tacklers and i just approach him straigth full-speed and bumping him in the process (unless it`s a sniper which will be detailed later). I load up my preset “Anti-Drones” which have friendlies filtered out and combat drones showing in-case the target deploys drones i start popping them one-by-one ’till he`s been shot down by my gang.

Tackling a sniping BS:

When dealing with sniping BS’ the distance can be up to 150km, but normally 80-110km. It`s important to keep your transversal velocity high when aproaching which can be done by flying 45′ degrees towards the target and when you are starting to move away from him be sure he has just finished shooting a volley at you before you turn around and fly 45′ degrees towards him the other way to zig-zag closer. This can be done easily when you know how to do it.

Tackling a cruiser:

When tackling a cruiser i like to orbit 500m, close and fast to be a harder target to hit. This i do because alot of cruiser pilots fit 1600mm which means small fast-tracking guns. This same tactic applies to AFs which i don`t like to tackle as you can get toasted VERY fast. A 125 II Enyo will shred an interceptor that gets close enough.

Combat tactics:

When fighting another ship it is important to fight on your own terms. Let the opponent belive he got the upper edge even though you got it. Lure your opponent to do a move that you want him to. If you are flying a close-range Maller in 0.0 and warp to a gate at 15km and you know there`s a Thorax there that you want to engage. Start approaching the gate without using the mwd you have fitted fooling the Thorax to think you are vulnerable to close-range and makes him engage you which after he gets nossed, webbed, scrambled and drones dead an easy prey. This is called tactic which you now have used to fool an opponent to engage and score a kill.

There is many tactics and traps which can effectively be used, but they are only useful if you encounter the correct situation.

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