Before I start this guide I would like to raise a few key issues
1) if you die you don't get a grave, so don't take anything you dont want to risk.
2) Corp beast is incredably strong and can hit 55+ at a consistant rate, so mage prayer is a must.
3) Mage prayer doesnt totattly negate all damage dealt, just as when pking you dont negate all damage when praying against a fellow player.
4) The Corp Beast does ignore most of your armour Bonuses so therefore the arguement of "put on karils instead of Black d hide" is in my opinion irrelevent.
5) The corp has 20,000 hp so killing it will take a while
6) Do not step under the corp beast at any time as it will crush you, hitting upto 500 damage.
7) NO BROAD BOLTS
8) NO BROAD BOLTS
9) you guessed it, NO BROAD BOLTS
10) Don't take a summon, it will only get eaten and heal the corp
the corp beast is the strongest creature currently on runescape. The corp will attack with all 3 combat styles however using mage prayer is best as it hits hardest with its mage attack.
The risks are great with this beast, however the rewards are great. Not only does it drop the 4 sigils, almost all of its drops are worth having as they are all worth something, e.g. 2000 cannonballs.
To fight the corp effectively you need either 6+ lvl 130+ or 10+ lvl 120+.
Corporeal Beast is a boss that requires a high combat level and good gear to kill efficiently. However, a very underestimated aspect in corping is “skill”. The number of kills a trip and kills an hour you do is highly dependent on how you how you handle your supplies in the corp lair. This includes but isn’t limited to: when you eat, what you pray, how you react to the core, how good the stunner is, and where you stand. Just because you meet the combat requirements and have all the supplies does not mean you can corp. This guide will tell you how to corp efficiently and do a large number of kills per trip ranging from 20-25 kills a trip (I’ve done 28 as a peak but considering the majority of corpers get around 12 ATM, 20-25 is good enough to distinguish you from the rest).
Must of completed SUMMERS END (quest)
90 range (if ranging)
85 attack and strength (if meleeing)
These stats are only a guideline so dont panic if you have lower stats, you can still fight the corp beast. Of course the more people there are the lower stats are required to kill it.]
Corp Beast Elite Gear Setup
Note: Gear that can substitute the above:
D stone/Diamond (i)/Berserker/ Berserker (i) (if you’re under 100 MA rank bring berserker, If you don’t want to risk 5m extra corping here’s you inspiration to start doing ma). If you bring ring of life you will be KICKED from most 5 man teams. Simple as.
Fire cape (Bring games necklace if you’re bringing it) / Ardougne Cloak 4
Why the rune crossbow? It has always been debated that the rcb "kos the core more than mith", where it doesn't affect ranged strength. I honestly don't care which you bring because the difference is probably microscopic when you're in karils and your range bonus is already high and are hitting on a low def lvl 75 core.
Corp Beast Range Gear Setup
Neit helm > Archer
Black D'hide body
Black D'hide Chaps
Ring of WEALTH
Spirit Shield (Ely or Divine) > Unholy Book > Other prayer books.
Amulet of Ranging > Fury > Glory
Alerter > Accumulator
Ruby bolts (e)
Emerald Bolts (e)
2 Range potions (Ext if you can)
3 Prayer potions (optional)
Inventory of Sharks/ Cavefish/ Rocktail
(You can if you wish take Brews and Super restores with the ratio of 3 brews to 1 Restore)
If you have the bank value to increase your weapon then do so, upgrading the Darklight to a Bando's Godsword is extremely helpful.
Super Set Setup
This setup is for people with low cash value, and people who have not got 90+ herblore.
Corp Beast Melee Gear - Super Set Setup
Extreme Set - Setup
This setup is for people with low cash value, but 90+ Herblore.
Corp Beast Melee Gear Setup - Extreme Set
Overload - Brew - Restore - Setup
This setup is for people who have a slightly higher cash pile, as well as 96+ Herblore
Corp Beast Melee Gear Overload - Brew - Restore - Setup
Black D'hide body
Black D'hide Chaps
Dragon Boots > Bando's Boots
Ring of WEALTH
Fury > Glory
Uber cape (Upon Arrival) > Max Cape > Ardy Cape (+ Stab Bonus) >Fire Cape > Soulwars Cape > Skill Cape
Super Set Inventory
Statius Warhammer > Bando's Godsword >Darklight
3 Prayer potions (2 Super Prayer Potions if 94+ Herblore)
Super Set/ Extreme (90+ Herblore)
Inventory of Sharks/ Cavefish/ Rocktail
Statius Warhammer > Bando'd Godsword > Darklight
17 Saradomin Brew
7 Super Restore
Since recent updates have reintroduced the Wilderness, you no longer are required to run through past Bounty Hunter to get there. As a requirement you need to use a Games Necklace which will teleport you directly into the lair's entrance. From there follow the screenshots on what to do.
When you teleport in, run East towards the first entrance as shown on the minimap below
Corp Beast Tele In and Run Towards First Entrance
Enter the entrance, then continue due east to the second entrance BUT DO NOT ENTER!!!
You will now be at the Entrance to Corporal Beast's Lair, stand around the entrance shown below and do not enter until instructed.
Corp Beast Second Entrance
FIGHTING THE BEAST
Part 1: The attacks
The corp beast has various nasty attacks at its disposal. These attacks will use all three combat types, but it is best to use mage prayer.
Splash(unsure if mage/range) - Most dangerous. Can do 4 300s.
Spiky blast of energy(mage) - Easily hit 650 without prayer
Melee Claw swipe - 550 damage.
Stomp - 510 damage IF you stand under corp.
Ball of energy(mage) - 550 damage. Drains Magic, Prayer or Summoning by a small amount
Part 2 : Luring
The first time you enter the corps lair a lure is needed to allow everyone to enter safely without dying or being attacked.
You lure the beast by one person stepping into the lair with mage pray on, then quickly stepping out again.
The corp will then end up like this:
How To Lure The Corp Beast
This allows other players to enter without it attacking them. Once Corporal Beast has been lured, you will be able to enter the Lair without it attacking you, stand around Corp in a square/ Box formation until you are instructed to start killing, you should all be POTTING up at this stage as you will be starting soon.
Part 3 : Melee fighting.
As a whole fighting the corp beast is fairly straight forward. KEEP MAGE PRAYER ON. If it turns to attack you, run back to entrance and click to exit, then count to 5,
this normally gives enought time for the corp to swap targets, and renter.
Once the core spawns, make sure to step away from it or it will hit damage very fast, this also heals the corp. SO MAKE SURE TO STEP AWAY IF IT LANDS IN A SQUARE TOUCHING THE ONE YOUR STOOD IN.
Your job as a melee'r is to stab Corporal Beast. Upon entering Corp's Lair you will need to use your special attacks with either of the 3 melee weapons listed above, if your specials hit, they will effectively lower Corp's Defense making the kills quicker.
When the Core appears, alert the ranger as to where it is, if the core is under you and a ranger stuns it, please step 1 space away and do not move. Not moving will stop the core from bouncing around to other players. Whilst standing near the Core it will drain 100 HP every few seconds, if the core is stunned it only drains 100 HP every 1 minute which is acceptable.
Part 4 : Range fighting
Again this is really straight forward. KEEP MAGE PRAYER ON. If it attacks you leave the lair back through the entrance. The difference with ranging is that you need to stun the core.
If you attack the core with emerald e bolts, and it hits, you will stun the core, you then need to step next to it to stop the core from moving.
Whilst the core is stunned it will hit one damage occasionaly rather than the constant hits it normally dishes out.
Use ruby bolts (which the damage is capped at 1000 damage unfortunatly) until its low, then swap to diamond.
If you are ranging, killing Corp is simple, Stand far enough away from Corp so he cannot melee you, use Ruby (e)'s whilst he is above half HP, as these hit 1000 HP often enough they are crucial! After half HP Switch to your Diamond (e). When the core appears (Small creature that jumps from player to player stealing life points to feed Corp) You need to switch to Emerald (e) and attack the Core. Once you see green smoke appearing from the Core, it will be stunned, Instruct another player to stand 1 space away from the Core if it is still next to Corp, or move 1 space away from Core if it has landed underneath you.
(Standing next to core will drain 100 HP every few seconds, once it is stunned you will lose 100 HP every minute which is considerably less) Moving away from the core after it is stunned will cause it to regain consciousness and start moving around again.
Method for killing Corp/ Core whilst ranging
Part 5: The aftermath
If you use up all your food, dont despair, thats why you carry a games necklace, teleport to the wilderness volacano, then run back up.
After the initial Luring kill, you will either need to leave the Lair and re-lure Corp, or you can form a circle/box around it's spawn point. As shown in the photo below:
Form a circle/box around corp's spawn point
However depending on how many people there are, for example if there where less than say 8, it can be better to lure it.