Runescape – The Evil Tree Guide

Introduction

You might cutting down a tree or two, when you notice something popping up from the ground. Yes its a evil tree and you can nuture it into a fully grown evil tree.

And yes you do need requirements.
It’s best to have completed Tree gnome stronghold so you can access the spirit trees, you can ask them about clues so you can locate the evil tree. If the evil tree is fully matured the spirit tree will teleport you directly to it.

Requirements

Runescape Evil Tree Requirements

Runescape Evil Tree Requirements

Most important you can only kill two trees everyday, and a tree will appear every 2 hours.

Don’t worry if you don’t have supplies a leprechuan always is next to the evil tree cheering you on, he will supply you with everything you need to kill the evil tree.

As you go on battling with the tree you will recieve exp im not sure how much yet so as soon as i find out i will update this guide.

Rewards

When the tree has finally been defeated you will gain rewards, these rewards range from money, logs(of the trees kind), money, nests and clue scrolls. Also the leprechuan will take any logs you recieve while woodcutting and put them in your bank ONLY! when your inventory is full.

I hope this guide was useful it is my first ever guide

Working as a clan

The easiest method I can think of is everyone has their own world and get into contact with a spirit tree and ask for any information about up coming evil trees, once someone has been notified about it they can then pass on the information to the rest of the clan about the world and location of the evil tree.

Runescape – Corp Beast Guide

Before I start this guide I would like to raise a few key issues

1) if you die you don’t get a grave, so don’t take anything you dont want to risk.
2) Corp beast is incredibly strong and can hit 55+ at a consistent rate, so mage prayer is a must.
3) Mage prayer doesnt totally negate all damage dealt, just as when pking you dont negate all damage when praying against a fellow player.
4) The Corp Beast does ignore most of your armour Bonuses so therefore the argument of “put on karils instead of Black d hide” is in my opinion irrelevant.
5) The corp has 20,000 hp so killing it will take a while
6) Do not step under the corp beast at any time as it will crush you, hitting upto 500 damage.
7) NO BROAD BOLTS
8) NO BROAD BOLTS
9) you guessed it, NO BROAD BOLTS
10) Don’t take a summon, it will only get eaten and heal the corp

INTRODUCTION

the corp beast is the strongest creature currently on runescape. The corp will attack with all 3 combat styles however using mage prayer is best as it hits hardest with its mage attack.
The risks are great with this beast, however the rewards are great. Not only does it drop the 4 sigils, almost all of its drops are worth having as they are all worth something, e.g. 2000 cannonballs.
To fight the corp effectively you need either 6+ lvl 130+ or 10+ lvl 120+.

Corporeal Beast is a boss that requires a high combat level and good gear to kill efficiently. However, a very underestimated aspect in corping is “skill”. The number of kills a trip and kills an hour you do is highly dependent on how you how you handle your supplies in the corp lair. This includes but isn’t limited to: when you eat, what you pray, how you react to the core, how good the stunner is, and where you stand. Just because you meet the combat requirements and have all the supplies does not mean you can corp. This guide will tell you how to corp efficiently and do a large number of kills per trip ranging from 20-25 kills a trip (I’ve done 28 as a peak but considering the majority of corpers get around 12 ATM, 20-25 is good enough to distinguish you from the rest).

British Elites Runescape Clan

REQUIREMENTS

Must of completed SUMMERS END (quest)

90 range (if ranging)

85 attack and strength (if meleeing)

85 defence

These stats are only a guideline so dont panic if you have lower stats, you can still fight the corp beast. Of course the more people there are the lower stats are required to kill it.]

ELITE SETUP

Corp Beast Range Gear Setup

Corp Beast Elite Gear Setup

Note: Gear that can substitute the above:
Fighter hat
D stone/Diamond (i)/Berserker/ Berserker (i) (if you’re under 100 MA rank bring berserker, If you don’t want to risk 5m extra corping here’s you inspiration to start doing ma). If you bring ring of life you will be KICKED from most 5 man teams. Simple as.
Fire cape (Bring games necklace if you’re bringing it) / Ardougne Cloak 4
—————————————–
Explanation.
Why the rune crossbow? It has always been debated that the rcb “kos the core more than mith”, where it doesn’t affect ranged strength. I honestly don’t care which you bring because the difference is probably microscopic when you’re in karils and your range bonus is already high and are hitting on a low def lvl 75 core.

OTHER SETUPS

Range setup:

Corp Beast Range Gear Setup

Corp Beast Range Gear Setup

Neit helm > Archer
Black D’hide body
Black D’hide Chaps
Snakeskin Boots
Ring of WEALTH
Spirit Shield (Ely or Divine) > Unholy Book > Other prayer books.
Rune Crossbow
Amulet of Ranging > Fury > Glory
Alerter > Accumulator

Inventory

Ruby bolts (e)
Emerald Bolts (e)
2 Range potions (Ext if you can)
3 Prayer potions (optional)
Inventory of Sharks/ Cavefish/ Rocktail
(You can if you wish take Brews and Super restores with the ratio of 3 brews to 1 Restore)

Melee setup:

If you have the bank value to increase your weapon then do so, upgrading the Darklight to a Bando’s Godsword is extremely helpful.

Super Set Setup

This setup is for people with low cash value, and people who have not got 90+ herblore.

Corp Beast Melee Gear Setup - Super Set Setup
Corp Beast Melee Gear - Super Set Setup
Corp Beast Melee Gear – Super Set Setup

Extreme Set – Setup

This setup is for people with low cash value, but 90+ Herblore.

Corp Beast Melee Gear Setup - Extreme Set
Corp Beast Melee Gear Setup – Extreme Set

Overload – Brew – Restore – Setup

This setup is for people who have a slightly higher cash pile, as well as 96+ Herblore

Corp Beast Melee Gear Overload - Brew - Restore - Setup
Corp Beast Melee Gear Overload – Brew – Restore – Setup

Neit helm
Black D’hide body
Black D’hide Chaps
Dragon Boots > Bando’s Boots
Ring of WEALTH
Fury > Glory
Uber cape (Upon Arrival) > Max Cape > Ardy Cape (+ Stab Bonus) >Fire Cape > Soulwars Cape > Skill Cape
Barrow gloves
Zamorakian Spear

Super Set Inventory

Statius Warhammer > Bando’s Godsword >Darklight
3 Prayer potions (2 Super Prayer Potions if 94+ Herblore)
Super Set/ Extreme (90+ Herblore)
Inventory of Sharks/ Cavefish/ Rocktail

Overload Inventory

Statius Warhammer > Bando’d Godsword > Darklight
Overloads
17 Saradomin Brew
7 Super Restore

GETTING THERE

Since recent updates have reintroduced the Wilderness, you no longer are required to run through past Bounty Hunter to get there. As a requirement you need to use a Games Necklace which will teleport you directly into the lair’s entrance. From there follow the screenshots on what to do.

When you teleport in, run East towards the first entrance as shown on the minimap below

Corp Beast Tele In and Run Towards First Entrance
Corp Beast Tele In and Run Towards First Entrance

Enter the entrance, then continue due east to the second entrance BUT DO NOT ENTER!!!

You will now be at the Entrance to Corporal Beast’s Lair, stand around the entrance shown below and do not enter until instructed.

Corp Beast Second Entrance
Corp Beast Second Entrance

FIGHTING THE BEAST

Part 1: The attacks

The corp beast has various nasty attacks at its disposal. These attacks will use all three combat types, but it is best to use mage prayer.

Splash(unsure if mage/range) – Most dangerous. Can do 4 300s.
Spiky blast of energy(mage) – Easily hit 650 without prayer
Melee Claw swipe – 550 damage.
Stomp – 510 damage IF you stand under corp.
Ball of energy(mage) – 550 damage. Drains Magic, Prayer or Summoning by a small amount

Part 2 : Luring

The first time you enter the corps lair a lure is needed to allow everyone to enter safely without dying or being attacked.

You lure the beast by one person stepping into the lair with mage pray on, then quickly stepping out again.

The corp will then end up like this:

How To Lure The Corp Beast

How To Lure The Corp Beast

This allows other players to enter without it attacking them. Once Corporal Beast has been lured, you will be able to enter the Lair without it attacking you, stand around Corp in a square/ Box formation until you are instructed to start killing, you should all be POTTING up at this stage as you will be starting soon.

Part 3 : Melee fighting.

As a whole fighting the corp beast is fairly straight forward. KEEP MAGE PRAYER ON. If it turns to attack you, run back to entrance and click to exit, then count to 5,
this normally gives enough time for the corp to swap targets, and renter.
Once the core spawns, make sure to step away from it or it will hit damage very fast, this also heals the corp. SO MAKE SURE TO STEP AWAY IF IT LANDS IN A SQUARE TOUCHING THE ONE YOUR STOOD IN.

Your job as a melee’r is to stab Corporal Beast. Upon entering Corp’s Lair you will need to use your special attacks with either of the 3 melee weapons listed above, if your specials hit, they will effectively lower Corp’s Defense making the kills quicker.

When the Core appears, alert the ranger as to where it is, if the core is under you and a ranger stuns it, please step 1 space away and do not move. Not moving will stop the core from bouncing around to other players. Whilst standing near the Core it will drain 100 HP every few seconds, if the core is stunned it only drains 100 HP every 1 minute which is acceptable.

Part 4 : Range fighting

Again this is really straight forward. KEEP MAGE PRAYER ON. If it attacks you leave the lair back through the entrance. The difference with ranging is that you need to stun the core.
If you attack the core with emerald e bolts, and it hits, you will stun the core, you then need to step next to it to stop the core from moving.
Whilst the core is stunned it will hit one damage occasionally rather than the constant hits it normally dishes out.
Use ruby bolts (which the damage is capped at 1000 damage unfortunately) until its low, then swap to diamond.

If you are ranging, killing Corp is simple, Stand far enough away from Corp so he cannot melee you, use Ruby (e)’s whilst he is above half HP, as these hit 1000 HP often enough they are crucial! After half HP Switch to your Diamond (e). When the core appears (Small creature that jumps from player to player stealing life points to feed Corp) You need to switch to Emerald (e) and attack the Core. Once you see green smoke appearing from the Core, it will be stunned, Instruct another player to stand 1 space away from the Core if it is still next to Corp, or move 1 space away from Core if it has landed underneath you.

(Standing next to core will drain 100 HP every few seconds, once it is stunned you will lose 100 HP every minute which is considerably less) Moving away from the core after it is stunned will cause it to regain consciousness and start moving around again.

Method for killing Corp/ Core whilst ranging
Method for killing Corp/ Core whilst ranging

Part 5: The aftermath

If you use up all your food, dont despair, thats why you carry a games necklace, teleport to the wilderness volcano, then run back up.
After the initial Luring kill, you will either need to leave the Lair and re-lure Corp, or you can form a circle/box around it’s spawn point. As shown in the photo below:

Form a circle/box around corp's spawn point
Form a circle/box around corp's spawn point
Form a circle/box around corp’s spawn point

However depending on how many people there are, for example if there where less than say 8, it can be better to lure it.

Transformers: War for Cybertron Review 08/10/2010

Not very daring or innovative, but there is a lot to enjoy.

Another geek-fest game and it will inevitably have to vault the two main hurdles that most games of this type will have to, which is to please all the fans and make it appealing to casual gamers as well. It’s clearly a tough one to do as I can only think of one or two games that have managed it, “Batman: Arkham Asylum” being one of them, “Alien Vs Predator” being one that did not. The problem for “War for Cybertron” is that it’s all very well allowing you to transform at will, making all the right noises on the way, but if behind that nerd pleasing process is a dull, boring, repetitive shooter then it simply wont do. So does War for Cybertron transcend such difficult tasks? This is a third person shooter that’s set in the world of transformers, specifically on their home planet Cybertron, and is more of a prequel to the whole franchise. It’s set towards the end of the war on Cybertron, for example, Optimus is not a “prime” yet and Starscream has not yet met Megatron and is an Autobot. In this game you will play as Decepticons and Autobots doing an equal amount of missions generally blasting your way through each of them. For the Decepticons, Megatron is intent on taking over Cybertron using the controversial and volatile Dark Energon. If he can get hold of and use some Dark Energon he then plans to infect the core of Cybertron with it which will result in him having to fight all the Autobots who mean to stop him from doing this, including a huge ludicrously powerful Autobot guardian called Omega Supreme. As an Autobot you will have to fight the Decepticons back permanently as they try to take over the Autobot home city and try and find a way to stop Megatron from infecting Cybertron with Dark Energon. This is a full on all out war on this planet between massive heavily armed robots, that can transform into jet fighters, cars and tanks at will and use ridiculous amounts of fire power to blow the living crap out of each other.

What’s good?

It’s a transformers fans ultimate fantasy. I’m not a massive transformers fan, but I can’t help love the franchise being an 80’s child, and I have no doubt this game pushes all the right buttons for fans. You will get to play as all your favourites in this, Optimus, Megtron, Iron Hide, Starscream, Bumble Bee, Soundwave, and fight them, and they all have all their traits incorporated. They all transform at the click of a button into futuristic looking versions of the vehicles we all know and love, with a few exceptions such as Soundwave turning into a car. Having him turn into a 1980’s “ghetto blaster” in this game probably wouldn’t serve him very well, and remember this is way before they all came to Earth. They all sound fantastic as all voice actors from the series and films have been drafted in and “yes” they still make the famous and essential noise when they transform. The world of Cybertron has been beautifully re-constructed (more on that in a bit) and everything that you loved about these massive robots from the TV shows and the comics has all been included, and luckily it doesn’t have much to do with the bloody awful films. The story is also pretty interesting, intertwines the two campaigns very well and reveals a lot of storyline many transformers fans will be unaware of, how Optimus became a Prime, how Megatron took over Cybertron, how various characters came to be who they are and all sorts. Playing as Optimus and Megatron is as satisfying as you would imagine (although rather disappointingly they never actually fight each other) and it will definitely do almost everything fans will be wanting.

Transforming is an essential part of gameplay and not just a gimmick. One of the things I liked most about War for Cybertron is that High Moon Studios have really thought about the aspect of transforming into tanks and fighter jets and its implications in battle. I assure you it is not a gimmick in anyway. For starters transforming looks and sounds awesome, and often the game forces you into parts of the levels where you cannot progress on foot. Unavoidably the levels where you transform into fighter jets are a lot more fun, as you can fly in any direction or dimension, and often have to fly down tunnels avoiding lasers or collapsing objects. It’s also really good fun to transform, blast across the ceiling of a level to a particularly annoying sniper, transform back in mid-air, land just in front of him and knock his head off with a big hammer. Very satisfying stuff. Ammo can dwindle quite a lot so it’s also good to be able to fall back on your ability to turn into a tank when your guns have emptied and blow the living shit out of everything. Transforming also opens up completely different pros and cons with manoeuvrability as you are often way faster in car form which comes in handy when running for cover or avoiding taking fire. Learning to use your two forms is an essential part of this game and, luckily, one of the most enjoyable.

The action packed gameplay is pretty intense. I can’t deny the actual gun slinging in Transformers is really simple and unimaginative (more on that in a bit) but it’s compensated by having a huge amount of it and constantly intensifying the fire power to make it really exhilarating. You will have a choice at the beginning of each mission to play as one of three transformers, no matter which one you pick the other two will be accompanying you. You can hold two guns and when you transform you will have a different gun altogether. The guns are the expected machine guns, shot guns, sniper rifles and missile launchers and each transformer has a unique ability, such as making a shield in front of them, cloaking, increasing fire power etc. You also have a quick melee attack when up close that will make your chosen robot form a huge sword, axe, hammer etc on its arm and batter an enemy with it (it ends there though, as there is no combo’s or anything like that to be had). You can also interact with huge gun turrets, a particularly destructive weapon, which can be removed from the turret and lugged around with you. Although this will vastly affect your manoeuvrability, their vast fire power is always an asset. The enemy will come at you in various guises as well, from huge “Brutes” that have shields and hammers and can only be defeated by shooting them in the back, cloakers that are really hard to see and attack in swarms, massive robots with enormo Gatling guns and plasma cannons, flying robots that descend from above and perform bombing raids on you and the (predictable) epic boss fights. None of this stuff is revolutionary or jaw dropping but it’s very well executed and super intense. You are encouraged/forced to just go mental with your chosen robot character, literally blasting, firing and hacking your way through everything, constantly, whilst using the skills of transforming, never ever pausing or trying to hold back and simply don’t stop firing until everything is a pile of wrecked metal on the floor. You are frequently forced into “last stand” scenarios where wave after wave of enemies will come at you, your ammo and health dwindling per wave, and it will test your skills of survival and your aim to the extreme. There is nothing here you wont have done before but if you like your fire power, action, explosions and huge boss battles (who doesn’t?) then there is still a lot for you to like here.

Some of the battles in this are, surprisingly, epic. I say “surprisingly” as this game is quite serious and it’s serious about the struggle in which you are engaged in. The thought of giant robots clubbing each other is a ludicrous one but War for Cybertron paints a very different picture. For example, on the first Autobot mission you have to walk through several Autobot strongholds with the few survivors left fighting to their last breath, and the dead and wounded lying around you. As you walk out into the battlefield you will see your fellow Autobots lining up behind cover, trying to resuscitate fallen comrades, and performing trench warfare style pushes for territory. They all talk to each other as well, recognise you as they say “hail Megatron” etc, and shout things like “for Cybertron!” as they charge into battle. This really isn’t a childish cartoon world. All they need is some regimental gear and to start writing endless reams of poetry and it could be a top quality World War II game. Added to this are the action set pieces which are really quite something. Some of the battle scenes are crazy, with many Autobots and Decepticons going at each other trying to take territory or defend it, with heavy weapon robots slowly advancing on you and other enemies transforming to dive bomb from above or escape to recover health. It’s not dissimilar in anyway to other games more notorious for their epic fight scenes, such as Resistance 2 or Modern Warfare. The boss battle with Omega Supreme, which lasts two levels, is incredibly fast paced as this behemoth chases you down through Cybertron regularly knocking down buildings to get at you, then you have to fight him directly as he rains missiles at you from above and uses his ludicrously huge laser cannons to literally blow your cover to pieces. The Autobot equivalent battle with an equally huge Decepticon called Trypticon is just as impressive, as you have to fly through the body of this giant taking out strategic parts of his anatomy (a particularly awesome level!). The last stand missions where you have to defend something for a certain time take the intensity trophy as wave after wave enemies come at you in many different forms all requiring different tactics as your ammo dwindles and your health borders on death. The Decepticon mission where you have to defend against an Autobot onslaught, whilst waiting for bombers, is seriously intense as is the Autobot mission where you have to defend Ratchet, as Decepticons will come at you from all angles in all guises. This is a seriously good one for action fans and don’t underestimate the slightly childish connotations of Transformers, as this game takes things very seriously.

It’s a seriously visually stunning and gorgeous game. As always there are lots of really good looking games in the world, but I felt War for Cybertron deserves a special mention is it really is stunner. The transformers all look fantastic, with levels of detail you won’t believe. You can see bits of them moving around, tiny things such as gun barrels or feet, when standing still and the transformations are fantastic to watch. The biggest eye opener is the level design as the planet Cybertron looks unbelievable. High Moon Studios have clearly put a lot of work into the workings and visual appearance of the setting and it won’t disappoint.

There are predictable but competent multiplayer modes as well. When done with the single player there is much to do with your friends. Firstly you can play through the whole single player campaign with two mates online. Then there is a survival mode where you and two friends have to ward off wave after wave of enemies and basically survive as long as you can. Then there are the predictable online battles where, not only can you use unlocked characters like Arcee, but the more you play, the more you can level up your character with upgrades and some customisation. The options are laughably limited and can only be used online but its better to have something for the online obsessed rather than nothing.

What’s bad?

It gets really repetitive. Despite the excellent execution this game is really really repetitive, as it doesn’t at any point venture beyond a simple strafe and shoot game. That is literally what you will do the whole way through. There is no cover system, no puzzles to solve, no hand to hand combat, despite having a melee weapon attack, no huge robot vehicles to take control of, literally nothing other than running around and shooting. The guns vary a bit, but are all far to clichéd and obvious, and the thrill of transforming is really the only thing in this that doesn’t get old quickly. Other than that, it really doesn’t do anything so anyone that’s expecting anything particularly innovative is going to be very disappointed.

The incentive to re-play is little to none. To add to the repetitiveness of the gameplay, is the fact that reasons to keep coming back are few and far between. There is nothing to explore, as it’s incredibly linear, with no bonuses to find, super weapons to unlock, secrets to find, nothing. It doesn’t even have any slight customising to be done, weapons to upgrade, or anything. How hard would it have been to allow some colour changes on the transformers, or to add some battle decals for achievements, or something? How about getting money by killing enemies to buy or upgrade weapons and armour? None of this stuff exactly reinvents the wheel and is found on most games, but it requires some investment in your time, a reason to pick it up again. This is just so totally unwilling to expand on anything. How about some nods to the comic book fans, such as some character details or storyline, such as the vast quantity found in “Batman: Arkham Asylum”? Games don’t necessarily need such things, but one as simplistic as this should have at least one thing to encourage a re-play. The multiplayer or online matches do have customisable abilities, which you get based on achievements, i.e. killing others, but it is ridiculously simple, very limited and hardly worth it. Furthermore, why is it not an option to integrate it with the single player campaign? How hard could it have been? The only real incentive to play through again is to achieve completion on harder difficulties, or, mainly, to play as different transformers. But they have even managed to kill this incentive as the different transformers really only differ very slightly, as there is only around 3 variations of abilities and skills. There just isn’t enough content for my liking when compared to other games.

The boss battles are childishly simple. Another game with vast bosses, and it just isn’t enough to have a very large boss now, as large foes seem to be burned into the gaming industry mandatory bible. They all have them, which is fine, but there needs to be more to it now. Transformers is the perfect example of having huge bosses that are all for show, but don’t really require any skill at all. They are all so ludicrously easy to kill even though they are the size of sky scrapers, could easily crush you with one finger, form and fire laser cannons that could punch a hole in a planet and rain missiles down on you like a monsoon. It’s just stupid. They perform these ludicrous apocalyptic attacks and they just don’t go any where near you, or are incredibly easy to dodge. They may appear quite tough when you first encounter them, but you will soon workout how to evade their attacks and expose their stupidly obvious weaknesses. It just feels like your going through the motions of another huge but seriously flawed boss battle. The battle where you fight Omega Supreme from a gun platform is a good example as he transforms into a laser cannon that sends out a blast that looks like it could create a black hole, and destroy anything that goes within a four mile radius of it. But all you have to do to avoid it is walk behind a thin wall, wait for him to stop and you are completely impervious to harm. If you go up onto other platforms to the right or left then he doesn’t actually touch you at all! It’s just stupid, and as entertaining as they are from a visual perspective the bosses lack some proper balls.

The initial load screen takes an interminable amount of time to load every time you turn it on. For the PS3 there is a lengthy installing process the first time you play, which is annoying but can be forgiven as it is a one off. But what really annoyed me is that every single time you switch it on from then on it has to perform a “check” and spends about a minute loading. “Only a minute” I hear you say, “who cares”, but you, now, stare at a blank wall for exactly one minute and see how long it feels. It’s interminable. You always have to stare it as well as you need to press “start” twenty times to get through all the intro title screens and you just sit there wanting to play the game waiting for the count down to get to 100%. It drove me mad.

Conclusion

My biggest issue with Transformers: War for Cybertron is that I cant help but feel it has ventured too far into relying on the brand name, “Transformers”, but doing very little to make a particularly outstanding game. It’s by no means bad but does nothing for those of you who expect more from a transformers game, other than the ability to transform. There’s nothing to unlock, nothing to find or buy, no customising, except online where it’s really limited, and you will generally just run around and shoot. It feels like it’s as good as a pretty forgettable game can be. In years to come people will still be talking about/playing “Street fighter II” or “COD: Modern Warfare”, but no one will remember War for Cybertron. Saying that though, and despite this, I can’t deny there is still a lot of enjoyment to be had here. The combat is simple, but really intense, transforming never ceases to be cool and the game is designed to force you to learn the skill of knowing when to transform, as often if you don’t you will be killed. The boss battles are epically huge, if a bit simple and easy, and it is graphically utterly stunning. Those who expect innovative games and those who don’t give a flying crap about transformers will probably be less thrilled, but High Moon studios have shown that you don’t really need to change the face of gaming to still get a lot of (predictable) enjoyment out of a title. CA.

Summary:

Is it user-friendly/easy to get into? – 8.0

It’s quite simple and instinctive for anyone that plays games regularly, so nothing will be of any surprise, but you do have to seek out tutorials yourself and a few game options are not so clear, changing the difficulty level for example.

Is the story any good? – 8.0

It’s not anything spectacular, but even if you’re only mildly interested in Transformers this will keep your interest up. Lots of previously untold back story, and the two campaigns are interwoven well.

How does it look? – 9.5

It’s a real stunner, especially environments/levels. The Transformers all look incredibly detailed and the transforming ability looks awesome as well.

How does it sound? – 9.5

Sound effects are all good as is back ground music. The highlights come from the voice acting, Optimus, Megatron, Starscream and, of course, Soundwave, all sound fantastic, and the legendary transformation sound effect.

Is it good to play? – 8.0

It’s intense in places, and you are forced to learn when to transform to aid you in combat, and there are loads of guns, grenades, rocket launchers and turrets to blow the living crap out of everything, including huge boss battles. It gets really repetitive though, it’s incredibly linear, and does nothing you won’t be expecting.

When will I get bored? – 7.0

Single player takes a fair few hours, you can play 3 person co-op as well (online only though, not on the same screen) and there is a rewards based online multiplayer mode, all of which will take up your time for a fair amount. But lack of secrets, rewards, upgrading with any depth or anything at all really, gives few reasons to keep coming back for a very long time.

OVERALL – 8.0

Review created by C. Armstrong.

Call Of Duty – Modern Warfare 2 – Trophies and Tips

Call Of Duty – Modern Warfare 2 – Trophies and Tips

Here are the names of the Call Of Duty – Modern Warfare 2 trophies, and some tips on how you can achieve them. The tips were written based on my ps3 experience but lots of the tips are also relevant to the xbox and pc versions of the game.

51 Total Trophies: Platinum Trophy 1 Platinum Gold Trophy 2 Gold Silver Trophy 13 Silver Bronze Trophy 35 Bronze Hidden Trophy 0 of these are hidden

Platinum Trophy
Platinum Trophy

Earn all other trophies.

No tips required!

Bronze Trophy
Back in the Saddle

Help train the local militia.

If you have played the campaign then you can’t really miss this trophy. You get it after finishing the training session/running the pit in the very first mission.

Bronze Trophy
Danger Close

Get hand picked for Shepherd’s elite squad.

Once again, part of the main campaign – finish ‘Team Player’ and you will unlock this one.

Bronze Trophy
Cold Shoulder

Infiltrate the snowy mountain side base.

Once again, part of the main campaign – finish ‘Cliffhanger’ and you will unlock this one.

Bronze Trophy
Tag ’em and bag ’em

Find Rojas in the Favelas.

Once again, part of the main campaign – finish ‘Takedown’ and you will unlock this one.

Bronze Trophy
Royale with Cheese

Defend Burger Town.

Once again, part of the main campaign – finish ‘Wolverines!’ and you will unlock this one.

Bronze Trophy
Soap on a Rope

Storm the gulag.

Once again, part of the main campaign – finish ‘The Gulag’ and you will unlock this one.

Bronze Trophy
Desperate Times

Execute the plan to help the Americans.

Once again, part of the main campaign – finish ‘Contingency’ and you will unlock this one.

Bronze Trophy
Whiskey Hotel

Take back Whiskey Hotel.

Once again, part of the main campaign – finish ‘Second Sun’ and you will unlock this one.

Bronze Trophy
The Pawn

Assault Makarov’s safe house.

Once again, part of the main campaign – finish ‘Loose Ends’ and you will unlock this one.

Bronze Trophy
Out of the Frying Pan…

Complete the mission in the airplane graveyard.

Once again, part of the main campaign – finish ‘The Enemy of My Enemy’ and you will unlock this one.

Silver Trophy
For the Record

Complete the Single Player campaign on any difficulty.

Pretty easy to get this one be it on recruit mode or regular, just complete the main campaign.

Gold Trophy
The Price of War

Complete the single player campaign on Hardened or Veteran Difficulty.

Some tricky parts but easier than completing the single player campaign on Hardened or Veteran Difficulty on the previous cod games.

Silver Trophy
First Day of School

Complete ‘S.S.D.D’ and ‘Team Player’ on Veteran Difficulty.

No tips yet

Silver Trophy
Black Diamond

Complete ‘Cliffhanger’ on Veteran Difficulty.

No tips yet

Silver Trophy
Turistas

Complete ‘Takedown’ and ‘The Hornet’s Nest’ on Veteran Difficulty.

No tips yet

Silver Trophy
Red Dawn

Complete ‘Wolverines!’ and ‘Exodus’ on Veteran Difficulty.

No tips yet

Silver Trophy
Prisoner #627

Complete ‘The Only Easy Day… Was Yesterday’ and ‘The Gulag’ on Veteran Difficulty.

No tips yet

Silver Trophy
Ends Justify the Means

Complete ‘Contingency’ on Veteran Difficulty.

No tips yet

Silver Trophy
Homecoming

Complete ‘Of Their Own Accord’, ‘Second Sun’, and ‘Whiskey Hotel’ on Veteran Difficulty.

No tips yet

Silver Trophy
Queen takes Rook

Complete ‘Loose Ends’ and ‘The Enemy of My Enemy’ on Veteran Difficulty.

No tips yet

Silver Trophy
Off the Grid

Complete ‘Just Like Old Times’ and ‘Endgame’ on Veteran Difficulty.

No tips yet

Bronze Trophy
Pit Boss

Run The Pit in ‘S.S.D.D’ and finish with a final time under 30 seconds.

This is a pretty tough achievement to get. I tried it hundreds of times before I realised its quicker to use two pistols than the automatic weapons! You will only get this after you have practised it over and over, some of the targets you can hit multiple with one bullet so work out your route first.

Bronze Trophy
Ghost

Plant the C4 in ‘Cliffhanger’ without alerting or injuring anyone in the blizzard.

This isn’t too difficult as long as you use your heartbeat sensor. Note: The enemies McTavish kills do not ruin this achievement, just don’t kill any yourself.

Bronze Trophy
Colonel Sanderson

Kill 7 chickens in under 10 seconds in ‘The Hornet’s Nest’.

I actually got this achievement with a grenade by accident but don’t count on getting that lucky! Drop all of the bad guys and try not to shoot any of the chickens in the process. This will give you time to find a nice group of chickens to execute and plan your attack. Maybe start with a grenade and then pop any remaining quickly in the group – There are some areas with 7 chickens in a cluster.

Bronze Trophy
Gold Star

Earn 1 star in Special Ops.

Play this on veteran if your going for the platinum trophy, if not, then just play through any special ops level on easy mode.

Bronze Trophy
Hotel Bravo

Earn 4 stars in Special Ops.

Play this on veteran if your going for the platinum trophy, if not, then just play through any four special ops levels on easy mode.

Bronze Trophy
Charlie On Our Six

Earn 8 stars in Special Ops.

Play this on veteran if your going for the platinum trophy, if not, then just play through any eight special ops levels on easy mode. You will probably have to unlock the Bravo levels to get this one.

Bronze Trophy
Goes to Eleven

Earn at least 1 star in 11 different Special Op missions.

No tips yet

Bronze Trophy
Operational Asset

Earn all 3 stars in at least 5 different Special Op missions.

No tips yet

Bronze Trophy
Blackjack

Earn 21 stars in Special Ops.

No tips yet

Bronze Trophy
Honor Roll

Earn at least 1 star in each Special Op mission.

No tips yet

Silver Trophy
Operative

Earn all 3 stars in at least 10 different Special Op missions.

No tips yet

Silver Trophy
Specialist

Earn 30 stars in Special Ops.

No tips yet

Silver Trophy
Professional

Earn all 3 stars in at least 15 different Special Op missions.

No tips yet

Gold Trophy
Star 69

Earn 69 stars in Special Ops.

No tips yet

Bronze Trophy
Downed but Not Out

Kill 4 enemies in a row while downed in Special Ops.

No tips yet

Bronze Trophy
I’m the Juggernaut…

Kill a Juggernaut in Special Ops.

You can do this on the Estate level in spec ops or Snatch and Grab. These are mean bastards and you need several shots to drop them. Estate level use the Barrett grenade launcher and it should take two or three. On Snatch and Grab the juggernaut should run at you down the path, snipe its head off, still takes two to three shots so try not to miss! They normally spawn in the same places but sometimes their spawn location will vary so don’t get too confident when doing the rest of the op.

Bronze Trophy
Ten plus foot-mobiles

Kill at least 10 enemies with one Predator missile in Single Player or Special Ops.

You should be able to get this easily on the ‘Wolverines!’ level.

Bronze Trophy
Unnecessary Roughness

Use a riot shield to beat down an enemy in Single Player or Special Ops.

Best place to do this is in ‘The Gulag’ mission, you will be told to pick up a riot shield when you are trapped in the armoury about half way through. Just walk up to the bad guy and melee attack button to get this achievement.

Bronze Trophy
Knock-knock

Kill 4 enemies with 4 shots during a slow-mo breach in Single Player or Special Ops.

Lots of opportunities to get this one in spec ops and single player, just restart one breech a few times to learn where the guys are and then head shot four of them with four bullets.

Bronze Trophy
Some Like it Hot

Kill 6 enemies in a row using a thermal weapon in Single Player or Special Ops.

On ‘The Only Easy Day… Was Yesterday’ mission there is a part where the enemy are using smoke grenades. Your second weapon should be a thermal scope. Clear all of the trops on the ground using your other weapon so you are clear to do some thermal sniping. Then go wild through the smoke popping any hiders and troops in windows to unlock this one.

Bronze Trophy
Two Birds with One Stone

Kill 2 enemies with a single bullet in Single Player or Special Ops.

Best place to get this is on ‘Contingency’ mission where your sniping in the snow. Take your time and line up two enemies anywhere throughout the mission (there are lots of opportunities).

Bronze Trophy
The Road Less Traveled

Collect 22 enemy intel items.

No tips yet

Bronze Trophy
Leave No Stone Unturned

Collect 45 enemy intel items.

No tips yet

Bronze Trophy
Drive By

Kill 20 enemies in a row while driving a vehicle in Single Player or Special Ops.

Best to be done on the snowmobile in spec ops race or singleplayer. All I did was stick it on one of the easier modes, hold down the fire button permanently (unlimited ammo) driving slowly on the mobile and steering occasionally through the level. The enemies throw themselves in front of your gun so its pretty easy.

Bronze Trophy
The Harder They Fall

Kill 2 rappelling enemies in a row before they land on their feet in Single Player or Special Ops.

Several single play missions and special ops where enemies come down on ropes to get this. In spec ops there are a few bridge missions on the suspension bridge – just run up to one side or the other when it begins and you should be able to get this trophy. In single player, before the toll place in ‘Exodus’ you will see an ammo crate. Run up to it and shoot anything that comes down from the sky on a rope!

Bronze Trophy
Desperado

Kill 5 enemies in a row using 5 different weapons or attachments in Single Player or Special Ops.

You can do this on most levels, its not something you would do while just playing normally so just put it on easy mode and make an effort to change weapons after each kill. Can use grenades or claymores too don’t forget!

Bronze Trophy
Look Ma Two Hands

Kill 10 enemies in a row using akimbo weapons in Single Player or Special Ops.

I don’t personally like using the akimbo weapons but there are a few missions where enemies drop them. The mission I gained this achievement on was ‘Takedown’. Make sure the weapons you pick up has enough ammo for 10 or more kills and don’t switch to another weapon while you are getting the 10 kills as it sometimes resets.

Bronze Trophy
No Rest For the Wary

Knife an enemy without him ever knowing you were there in Single Player or Special Ops.

‘Cliffhanger’ is the mission where most people unlock this trophy. Use your heartbeat sensor to locate an enemy. Make sure you approach them from behind and sneak up to them as quietly as possible before knifing them.

Bronze Trophy
Three-some

Kill at least 3 enemies with a single shot from a grenade launcher in Single Player or Special Ops.

You can get this on the ‘Team Player’ mission fairly early on, your given a grenade launcher and told to use it on the enemy accross the river. There are numerous other opportunities to get this throughout the campaign.

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Split Second: Velocity Review 1/09/2010

It only has one trick up its sleeve, but it’s a very good one.

Black Rock Studios, the developers of Split Second: Velocity, are of course no strangers to arcade racers, having frequently dabbled in the Need for Speed franchise and other such racers. But Split Second seemed to come out of nowhere into a market filled with racing giants such as the aforementioned “Need for Speed”, but also including the mental but mighty “Motostorm”, the legendary “Burnout” and another new rival, the much critically acclaimed, “Blur”. So surely Split Second has to do or be something special to be noticed in this crowd? The game is an arcade racer based around the concept of a reality TV show, where racers drive for money and victory, by racing fast and, more interestingly, taking out their opponents. It’s the way in which you take out your opponents that is what’s interesting here as all tracks are almost completely fully destructible. You must destroy bridges, rip apart roads, drop bombs, crash planes, shoot missiles and generally blow up everything around the course to take out your opponents, as you will never win by speed alone.

What’s good?

Luckily the whole concept the game is based on is its most impressive feature, which is the “power play’s”. As you drive around the very simple tracks you will build up your power play bar, which is in three sections and when maxed out (fill up all 3), you can trigger a super power play. You build this up by power sliding, drafting (driving directly behind your opponent), jumping or marginally avoiding disaster. The power play bars don’t take long to build up but when they do get ready to watch everything explode. You don’t shoot anything specifically yourself, missiles or guns etc, but instead you set off explosives around the environment the tracks are based in an attempt to cause road side explosions that may cause your opponents to crash, or even better demolish buildings and cause other such vast things to come crumbling down onto your opponents taking all them out at once. Small blue symbols appear above your opponent’s vehicles when they are in the potential firing line and then you must time your strike well. Now, this can range from blowing up a taxi at the side of the road, which uses one power play bar, to blowing up a train bridge, that crashes down onto the race track launching a huge speeding locomotive off the rails and come crashing down onto the race track crushing all cars that happen to be in the blast radius. The taxi explosion is a normal power play but the destruction of a bridge is a super power play, that uses all three of your power play bars. What really summed it up for me was in only my second race, and thus far had only really seen exploding cars and barrels, I triggered a super power play. In the background a huge skyscraper was suddenly lit up with explosions, like a controlled demolition, and it slowly came thundering down onto the track, the very top of which landed inches from my front bumper, and it caved in the entire road, crushing all opponents ahead of me and completely altered the track as my car flew down into the subway system and a whole new set of corners was opened up to the race track. It was so spectacular and unexpected my jaw never got off the floor for the rest of that race. The falling buildings are quite spectacular, but the game doesn’t end it there, as it will hurl enormous freighter air craft at you the size of Jumbo’s, that come crashing down onto the track in front of you in a biblically huge fire ball, ignite entire power stations, tip over ocean liners in a dry dock, bring down huge suspension bridges and cause city destroying landslides. It is stupendously ridiculous! The super power plays are not as common but they are unbelievably spectacular and entertaining, and even the smaller normal power play’s rarely feel tame, as igniting a petrol tanker at the side of the road so that it blows an opponent completely off the track and into the air, is still a hugely satisfying experience. I’m not sure how original the concept of blowing up parts of the track in a race is, but I have certainly not seen it before, and even if you have, the execution of it in Split Second is absolutely epic and will appeal to anyone that likes racing fast and blowing large objects up in order to crush opponents.

The tracks are fantastic and perfect settings for destruction. I won’t lie to you, the tracks are childishly simple, but as your blasting round them you will start to realise that you really don’t want them to be any more complex than they are. Upon encountering the few hairpins there are, for example, you will start to curse the pressure of juggling a tight difficult corner whilst helicopter homing missiles rain down on you from above, the shock waves of which batter your poor vehicle all over the place, which will require driving skill to keep under control. They are simple, but necessarily so. On the destructive side, they are spot on though, so expect to encounter ocean liner ship yards, airports, enormous dams, power stations, sewers and places that don’t generally explode, but you sure as hell would like to see them do so. All will have something vast to demolish that will be a massive visual treat, and give you a huge buzz when they atomise your opponents. Each also has shortcuts that can be activated by using your power play bar and often you are better off using these shortcuts rather than going for the violent option as they will give you a significant advantage.

There are several different interesting events, other than simple races to do. Luckily, Split Second does a bit more than simple races. There are plenty of fast paced races, sure, but there are the expected eliminator events, where the person in last place is blown up every 20 seconds or so until there is only one person left, and detonator events, which is basically a time trial where you get a specific car and have to do a timed lap as power plays are triggered automatically and you basically have to avoid destruction and beat the time. These are pretty good, if rather predictable, but there are also events where a heavily armed attack helicopter will shoot missiles at you as you race round the track, and for each wave of barrage you avoid you get points, and basically have to survive as long as you can, the longer the better. This event is updated later on in the game as you have to do the same thing but you get the opportunity to build up your power bar and use it to deflect missiles back at the helicopter taking it down in as quicker time as possible. They are not only challenging but an interesting unique take on destructive racing. My favourite though was the survival events where you have to charge round a wide even more simpler track, whilst huge trucks spit coloured barrels at you which you have to avoid. The blue ones damage your car slightly and slow you down, where the red ones kill you instantly. You basically have to pass as many trucks as you can and you will often have to enter sudden death mode where all trucks will spit red barrels at you constantly in order to win. It is utterly chaotic, as there are other dummy cars driving round that often get caught up in the carnage, and the combination of bouncing rolling barrels all over the track, exploding vehicles everywhere and trying to keep your speed up and pass these juggernaughts is difficult but rewarding.

There are the expected tracks, vehicles, decals and other rewards to unlock. The cars all look fantastic in Split Second, often better looking than the ones the automotive industry produces. If you know your cars it will be obvious which ones have their styling cues stolen from, and there is a lot of them to unlock. All have varying gifts of speed and toughness, grip and drifting abilities, and some variation will be required as, for example, the trucks are better at the survival events for their weight and durability. The further through the single player campaign you get, the more points, and therefore cars, you get, the further along you get the faster and better the car. There is also the decals which are loads of little challenges throughout the game which when achieved will be ordained upon all your vehicles. These include, simple things like winning 5 races or destroying 3 opponents, to more complex harder things such as doing a 300 yard drift, doing a 200 yard jump, taking out 5 opponents with one power play and getting first in every single event. You can easily complete the single player campaign without achieving all of these so it gives an extra incentive to re-visit it and show off your achievements online. Speaking of online, there is the expected “simply jump in and race random people” mode, which will cycle through tracks until you get bored, and you can set up your own race with friends, and use AI opponents to fill in the gaps. All of this is rewarded with an experience points system. Nothing amazing, but it is certainly solid enough for the internet dorks, their foul language and dirty gameplay.

It’s got split screen racing. Don’t fancy going online and just want a mate round for a quick race? Split Second has it covered with a simple split screen race option. “So what” I hear you say, but lets not forget how easily an old school two player game is not considered these days. Not only is it one of the most basic, easiest and most enjoyable aspects of an arcade racer, but it is often forgotten in today’s online obsessed elitist gaming society, filled with the most vile of teenage nerds, that shout a torrent of racist abuse at you because they are not very popular at school and you ruined their one chance that day of not being a total loser that masturbates constantly in their parents basement, by dropping a building on their car. Burnout: Paradise certainly forgot it, and was a worse game for it considering its excellent multiplayer roots. Good show Split Second!

What’s bad?

There just isn’t enough to the racing. Unfortunatley the biggest problem with Split Second is that other than hitting power plays there is very very little to the racing at all. For starters, all the tracks are really simple and rarely involve you hitting the brakes or steering much, its literally point and squirt and memorising tracks will only give you a marginal advantage. Then there’s the fact that in order to win races you must wreck your opponents, through power plays, but you get no reward whatsoever for ramming them, grinding them, bashing them, forcing them into obstacles etc. Absolutely nothing! So all physical contact does is slow you down, and for such a monumentally destructive racing game I thought that was crazy to not involve in any way. There’s no boost or nitrous to use at all either, so other than the stats of your car, you have no advantage over your opponents. Plus, there are only two different types of vehicle, the expected category’s of big, tough, but slow and super fast, light but fragile, and they are not too dissimilar, at least no where near the difference in vehicles experienced in “Motorstorm”. You see, I feel arcade racers need this stuff, it’s what makes the Burnout series so awesome, and the Motorstorm series so chaotic and mental. The power plays are brilliant, but they are just not enough for me, and “no”, it isn’t complicated enough as it is and things such as a boost meter could have easily been included without it being overwhelming. I think they are going to see how well this initial concept sells and more than likely ramp it up for the inevitable sequel, but for now you are left with something that’s just a bit too uninvolving and after the initial shock of your first super power play you will realise this game really only has one trick up its sleeve.

The level of difficulty is not very well thought out. The game obviously gets harder the further into it you get, and the faster your car is, but it’s the way in which it goes about the difficulty which wound me up. Rather than making you graft harder for your rewards, like Monster Hunter, or up your skill levels, like Batman: Arkham Asylum, it simply makes the competition ridiculous. Your opponents will simply blast off into the distance at the beginning of the race no matter how good your car’s stats are, and you spend the remainder of the race catching them up, in some cases not at all. Even if you race perfectly, not getting wrecked once, you can still be lying in 5th whilst your opponents increase their lead over you lap by lap. You can be ploughing along quite nicely at full speed and an opponent, even if they are in an inferior car to you, will simply flash past as though you are at the wheel of a golf buggy. They can also lose you very quickly, as the front running cars hit the horizon almost instantly and you never see them again, but you can never really lose them. Even if you race perfectly and wreck all opponents several times they will be mere inches from you the entire race, nudging your rear bumper trying to force a spin or simply waiting for you to make one tiny slip up and then they fly past, and I mean all of them will pass you, not just a few. For anyone that played the rage inducing bile spitting “Midnight Club: LA” this suffers from a similar problem, just an awful feeling of futility. It’s just such a frustrating and un-enjoyable way to make races harder.

You can still crash when control is taken away from you. Whenever you take out an opponent, by getting a helicopter to drop a bomb on it or something, it often goes to a sort of cut scene where it zooms in on your slain opponents wrecked vehicle, so you can watch it barrel roll down the road in a fireball, very similar to the system in Burnout when you “take down” an opponent. The problem with this, which I’m sure you have guessed, is that although you no longer have control of your car you can still crash into stuff. So you can very often be blasting down the road, trigger a crane to drop its load on your opponent up front, wrecking them, and as you wallow in your victory cut scene, someone behind you has decided to detonate the bus you were just passing, which you couldn’t see because the camera was pointing down the road or avoid as you couldn’t control your car. How are you supposed to stop that? In what way could a crash be avoided? The point is it couldn’t, and few things fill me with such rage in a game than to be punished for something you can do absolutely nothing about. It doesn’t happen constantly, but it will happen, you will be angry, you will lose as a result and you will be left contemplating whether your controller or PS3 will survive a high velocity impact with a wall. Stop doing this to us gaming studios, its wrong!

It’s generally a pretty short game. There are 72 races, split into 12 different “episodes” in the career mode, which sounds a lot, but the majority are repeated, and you simply do different things on the same tracks. It is not really boring, but don’t be deceived by the numerical amount of events, there is not that much to do. Once the career mode is done, there are a myriad of trophies/decals to win and online racing, but the incentive to do either is non-existent, other than the thrill of racing. You can’t customise cars at all, with the exception of a very limited number of colours/paint jobs and the achievement decals are placed automatically, so you don’t get a say in the matter. It by no means will be done with in no time at all but falls well short of games like Gran Turismo, Need for Speed: Shift and Burnout Paradise in terms of game time and involvement for your cash.

Conclusion:

This game is a perfect example of showing that if you are going to base an entire game on one simple concept, then make sure you execute it very well, and Split Second does. This unfortunately leads to its biggest flaw, which is that it also does very little else other than the one concept. It is really good fun though, I have to admit, the racing is fast and exhilarating and when you hit your first super power play your jaw will drop. They are ridiculous! As you progress through a predictable but satisfying career mode the tracks seem to become more explosive, the cars get faster and harder to handle and the ludicrous action and fast paced racing will give you a big buzz and it will please those who like their racing uncomplicated, fun and destructive. It will never achieve greatness however, in my opinion, as there is just not enough to it. It needs more than just destructive environments, and sadly it offers little to nothing else. You really want this to be the love child of Burnout and Motorstorm, with a bit of Need for Speed on the side, but it isn’t and I would say it’s not worth picking up over any of them, albeit by a small margin. However, to be fair, there are not a huge amount of racers out at the moment, and if you’re bored of the ageing Burnout and waiting for the new Gran Turismo, Motorstorm or Need For Speed, this will definitely fill in that gap in your gaming hours that lusts for a quick, explosive, exhilarating and uncomplicated speed thrill. CA.

Summary:

Is it user-friendly/easy to get into? – 9.0

It’s a very very simple game, that gives you a really good intro race, good on screen prompts where necessary, and all controls will be familiar and instantly instinctive.

Is the story any good? – 5.0

There is not much of a story. The concept of death racing for TV is old and unoriginal, but to be honest, it really doesn’t matter, and the twist at the end is stupid but intriguing.

How does it look? – 9.5

Looks fantastic, especially explosions and fire, and all tracks. All cars look awesome as well. Never tears, glitches or slows down either. Pretty flawless.

How does it sound? – 10.0

I loved the music in Split Second. The music is not by any known artist, but sounds like the music from The Matrix, Reloaded, fast paced drum beats, with dramatic orchestral sounds accompanying it. The music fades in and out when you hit the really big power plays and the sound effects of collapsing sky scrapers is fantastic.

Is it good to play? – 8.0

Its fast paced, explosive stuff, the power plays will blow your mind and give you a huge sense of satisfaction watching a building collapse on to your opponents in front. There is no point in physical contact though, there is no boosting/nitrous, and when not using power plays, there is nothing to it, literally. The difficulty is stupid as well. It just needs more!

When will I get bored? – 7.0

The career mode is decent enough, there is split screen racing, and the usual online stuff. A lack of tracks, differentiating vehicles, little rewards and general simplicity result in a very good but fairly short lived thrill.

OVERALL – 8.0

Review created by C. Armstrong.

Runescape – Green Dragon Hunting Guide

1. Intro
2. What to wear & bring
3. What to pick up

1. Intro

Green dragon hunting is a very profitable experience. Killing 400 dragons (and only getting the bones) would be 1,000,000 GP and 123,200 XP.
Green dragons are located in different areas.

This is where I like to go:

How to get to green dragons

How to get to green dragons

It’s lvl 20 wilderness. You have to be careful of Pkers. Always check for white dots and be ready to evacuate.

2. What to wear & Bring

This is an idea of what you should wear:

What to wear to kill green dragons

What to wear to kill green dragons

Black dragon hide is for mage defence. It’s good so you don’t get entangled as much and have a beter chance of running away if you’re tele-blocked. If you can’t wear black, then wear whatever hides you can. If you can’t even wear green, then wear rune plate.

This is what you should have in your invetory:

Green dragons killing inventory

Green dragons killing inventory

Lobsters are the best for this. If you bring anything beter, (ie: sharks, swordfish) you’ll usualy end up having to drop food or eat early just to pick up dragon hides/bones. ALWAYS bring tele runes. It’s stupid not to. No honor? Well there’s no honor in killing people who are dragon hunting, but that doesn’t stop pkers.

3. What to pick up

If you have less then 70 defence, pick up anything you have room for. Hides, bones, unids, runes, etc.

If you have over 70 defence, ONLY pick up the dragon bones. 25 dragon bones in one trip is beter then 12 hides and 13 bones in one trip, even if the 25 dragon bones takes a little longer.