Aliens Vs Predator Review 25/02/2010

It’s not bad, with a lot for fans to enjoy, but it just feels out of date, simplistic and gets dull quickly.

You would think anything associated with possibly the two greatest killing machines in science fiction history would be of a high quality and a great experience all round. Sadly this is not the case as when the two have clashed on film it has been, without any shadow of a doubt, rubbish! They had glimpses of what should have become of this gore splattered union, such as a couple of pretty decent fights between the two other worldly beings, but generally poor acting and low budget stopped them being anything like the original legendary separate films, that spawned both the franchises. The two have met in a game before as well, back in 1999 (the same guys, “Rebellion”, that made this 2010 version also made the original), which sadly I have never played but I have read it has glimpses of what it should have been but it was too clunky and repetitive to play, and simply not that great. So why does the combination of these franchises always result in mediocrity when individually they generally achieve greatness? Well “Rebellion’s”, latest crack at the franchise intends to answer those questions and produce a decent gaming experience for “Alien” and “Predator” fans. It is a first person shooter with a lot of hand-to-hand/melee combat, where you will play through as a human colonial marine, an Alien and a Predator all with interlinking stories. The story takes place on a planet called BG 386, where a human colony, funded by the company “Weyland-Utani”, has set up camp. This planet is also an ancient and forgotten Predator hunting ground where they store Alien queens in giant temples and breed the Alien in order to do battle with it (pretty much an identical plot to the AVP films, just in a different time and place). Discovering this, the company (as always) wants to breed the Alien and sell it as a bio weapon, but on the sly, they have also discovered a particularly large, ancient and intriguing Predator temple that holds a secret that Weyland wants very badly. When Weyland eventually opens the temple it sends out a shock wave that shuts down the colony and as a result all the imprisoned Aliens escape, slaughtering all human life. The colonial marines are called in to mop up the mess, which is where you come in as a human, but there is more going on than a simple “bug hunt”. As an Alien you have to escape your prison and help free the queen from the colony, whilst helping your species breed along the way. Again, things turn out to be not that simple. As a Predator you are sent to the planet to find out why a previous troop of “Young Blood” Predators never returned, only to discover the human’s plans. You must find out what Weyland is up to and set about stopping him from breeding the Alien, as if left in the hands of humans, all life in the universe will succumb to the “crawling dark”. You will also have to discover what is so important about the temple and why it is not simply a holding chamber for Alien breeding.

What’s good?

It has totally captured the “Aliens” and “Predator” universe. This is mainly why it leans so much towards being appealing to fans of the franchises rather than casual gamers, and why not? There is a seriously large amount of fans out there, myself included. So in that respect, “Rebellion” has really hit the nail on the head. Everything you would expect from the films is in this game: alien queens, pulse rifles, motion sensors, chest bursting, face huggers, Predator camouflage, killing people with your Alien toothed tongue, collecting skulls as trophies as a Predator, terraforming, drop ships, ancient Predator temples, Weyland Bishop, I could go on. They have managed to cram almost everything you would expect from the films, bar “Ripley” or “Dutch”. The sound effects of a marine’s pulse rifle is absolutely spot on, as is the death scream of an alien and the weird voice throwing thing a Predator does, the space craft are spot on as are the dark corridors and feeling of dread. It definitely captures the strengths and weaknesses of the three species as well and enables to them to fight relatively entertainingly with each other in hand to hand combat, which you would expect from an Alien and a Predator. If you get the various fight techniques right you can perform signature kills, the Alien generally slicing people in three with their tails or biting chunks out of them with their tongues and Predators use their claws to severe heads and spines. It is an absolute blood bath and without doubt does exactly what fans will be expecting, and if you are a fan of either franchise this will push all the right buttons.

The different styles of gameplay are really interesting and unique. Playing as a marine, Alien or Predator is as different as it gets and “Rebellion” has done an excellent job in capturing the strengths and weaknesses of the three species:

Human: The colonial marine campaign will be the most familiar, and the species you should handle first, as it is basically a typical first person shooter. From the word “go” it is really frightening, with lots of dark space station corridors to navigate and very scary Alien hives to go through with xenomorphs springing from all sorts of corners, ducts and vents. You often don’t have any clue they are there, other than your motion sensor going nuts, until they jump at you from the shadows. Although you definitely feel more vulnerable as a marine, you are by no means defenceless, with their biggest strength coming from their guns. You have pistols, shot guns, sniper rifles, the legendary pulse rifle, the fantastic Smart Gun, flame throwers, grenades and generally the full armoury seen in all the films. You will basically go through the campaign doing only what humans know best and shooting everything. You will mostly shoot Aliens, but there’s loads of androids to kill, Alien queens, and a Predator (although he was disappointingly not as tough as you might think). They can also do a bit of melee combat, such as blocking an Aliens slashes and clawing, bopping them away with the butt of your gun and shooting them whilst they are dazed on the floor. If you have ever fancied yourself a “Hudson” or “Vasquez” then you will love the marine campaign.

Alien: The Alien was my favourite. It was quite empowering to play as the thing that’s been scaring the crap out of you for 4 hours as a human, plus they are the most effective killing machine when you get used to it. I loved stalking marines from the ceiling, observing their movements, and running in for a quick silent kill whilst their back is turned. Aliens have only melee style, hand-to-hand combat, which includes your powerful claws and knife like tail, which you will combine with light and heavy attacks. The xenomorph’s will claw and bite their way through enemies, meaning you will always have to be up close and personal to make a kill. They are excellently prepared for such strikes though, as they are lightning fast, can grip on to any wall or ceiling and utilise darkness as their ally. Taking out lights, attacking from the shadows, from vents or from above is the key, whilst trying not to attract too much attention to yourself. The Alien also has heightened senses and can see all living things through walls and round corners as long as they are relatively close. This is good for setting up signature kills which are really good fun. You can hiss at a marine round a corner, attracting their attention, then run up a wall and on to the ceiling and after they have walked under you, drop down, sprint up behind them and grab them, impaling them with your tail so that it comes out their mouth. You will also use your tongue to bite a chunk out of their head, tear bits off them, snap necks and generally make very gory, but very satisfying kills. Or, if you grab an unarmed human, you can help the xeno cause by holding them down for a face hugger to latch on to them. It only takes one or two bullets, or one slash from a Predator to put you down, but that is a true characteristic of the Alien. The Alien gameplay has its flaws (more of that in a bit) but it is really unique and really good fun when you get the hang of it.

Predator: The Predator is similar to the Alien but uses a much more stealth like approach mixed with technology and single powerful strikes. Cloaking and taking out targets silently is his asset when fighting marines, but Aliens can see through your camouflage, so quick reactions and good hand to hand combat skills are needed. You have the same light and heavy attacks as the Alien using your wrist blades, as well as excellent signature kills by grabbing, but you can also take out enemies from afar with your plasma caster, spinning disc or spear, which is all one hit one kill options. You also have proximity mines, but opportunities to use them are fairly infrequent. The Predator is the most powerful character to play but you will have to be a lot more tactical and use surveillance to become efficient with him. He doesn’t have too many flaws being super strong and tough but keeping an eye on energy use is tough and being overwhelmed by Aliens will also be the Predator’s undoing.

The colonial marine campaign is absolutely terrifying. Quantifying fear is difficult as it is entirely opinion based. Personally the only game that genuinely frightened me was EA’s excellent “Dead Space”. The feeling of isolation and dread was huge. Aliens Vs Predator is easily on a par with this though. Ever since seeing Ridley Scott’s “Aliens”, at the young age of 12 and consequently not sleeping for around six months afterwards, H. R. Giger’s “Necronom IV” has truly petrified me. There’s just something so immensely fear inducing about the Alien to me and this game really brings that fear out. From the word “go”, the marine campaign is a scary one. You have to navigate some very dark corridors, with just a pistol, trying to find your way to a fellow marine, who’s giving you guidance via your radio, and all you have is your flash light and your motion sensor. The tension builds for so long, the dull beat of your motion sensor is the only thing you hear, and upon the first “blip”, as your motion sensor detects movement, my rectum instantly prolapsed (not literally). I know it’s just a game, I know its just one alien, I know I will kill it (as it’s the intro to the game) and yet I was 12 years old again, watching the marines go into the hive for the first time and watching “Hudson” looking at his motion sensor and shouting “their all over us man!” and absolutely crapping myself, fearing, yet knowing, what was coming round the corner. You will have to venture into several hives yourself in this game and they are equally as intimidating as they are in “Aliens”. Xenomorphs will come out of the walls, totally camouflaged against the background. Your motion sensor will picks things up but you won’t see anything, and of course you will encounter queens. It’s obviously not as scary being the Alien, but the Predator campaign has its moments as well and if you were ever frightened by any of the films, this will probably bring out that child like fear in you once more.

What’s bad?

The story isn’t that great and is told in too much of a disjointed small portioned way. My main issue with AVP is the story as, although it’s relatively interesting, it is totally unoriginal and in far too much of a hurry to set up a sequel. It doesn’t really dwell on any of the most interesting aspects of it and you generally race through everything so quickly it’s far too easy to miss things. You also have to pick up audio transmissions throughout, which again, is ok, but they are scattered everywhere and it’s too hard to decipher what’s going on from them. It comes across as more of a story to accommodate the title, rather than the other way round, as though Rebellion acquired the rights to the franchise and didn’t have very long to come up with a script, so mashed some things together quickly. It’s a lot like the films in many respects, does the job, but does not inspire or captivate in anyway.

The Alien and Predator gameplay isn’t particularly great either. I can’t imagine getting hand to hand combat to work well on a first person shooter is particularly easy, and AVP is a good example of this. It’s really simple for a start and is incredibly “old school” and arcade like. You have light and heavy attacks and blocking but there is not much in terms of fluidity and smoothness and it does not require much, if any, skill. If someone attacks with a light attack, block and do one back. If someone is blocking use a heavy attack. Its far too easy to stop heavy attacks as all you have to do in the small decade it takes to charge up is perform a light attack and your knocked to the floor. It doesn’t really get any more complex than that, and even that does not work too well. You will always end up blocking, hitting an enemy to the floor and then grabbing them to perform a signature kill. These are good but they do get dull after a while, as it’s the same button action again and again, they take far too long to perform and other near by enemies can still attack you whilst you are doing them, to which you can do nothing about. There are few things worse in gaming than being punished for something that you can not avoid. You just generally end up running up to an enemy and hammering the attack and blocking buttons. As a result it’s totally chaotic, constantly interrupted by signature kill cinematics and is generally uninspiring. Being totally mellee combat based, the Alien suffers from this simplistic gaming the most. The Alien moves so ludicrously quickly that you often sprint right past your victim by accident so they see you and start shooting you in the back. As an Alien this will inevitably result in your death. It’s also too easy to get stuck to surfaces and it’s seriously disorientating when traversing ceilings and walls. There is some enjoyment to be had from the combat but it’s so repetitive and simplistic and I reckon more depth and a more expansive combat system is needed. It will basically feel a bit out of date compared to other games. “Uncharted 2” shows that an incredibly simple hand to hand combat system can work very well, so there is not much excuse.

The graphics are also not that great. Possibly a harsh criticism this, however when compared to other visual treats available on the PS3 it doesn’t look brilliant. The Aliens look good, but environments and in particular characters and cinematics look really wooden, bland and not very detailed. They are by no means terrible but not particularly awe inspiring either. Graphics are so highly rated on the PS3, with several titles being utterly jaw dropping visually (Uncharted 2 for example), so with a big name title such as this you really expect more.

Conclusion

The game, rather unsurprisingly, is very much like the films. They have all the trademark Alien and Predator stuff, lots of gore and fighting, and if you switch your brain off there are moments that you will enjoy. But it never really blows you away at any point or makes you keep coming back for more. It’s pretty good, but not that great. If you’re a fan, there will probably be a lot for you to like here. It has totally captured everything you would expect from these franchises, from the noise of a pulse rifle, to the death screech of an Alien, to infiltrating hives and stalking people using stealth camoflauge, it really does hit the nail on the head. The fear induced by the marine campaign is the pinnacle of this. It’s terrifying. There is also lots of cheap thrill signature death moves that although shallow, will inevitably tweak all the right knobs for fans. If you are not fussed on this universe, however, there are many much better games out there. It is quite good fun experiencing the different species, but the first person combat is seriously old school and retarded-ly simple, and the marine campaign is just a normal shooter. If Modern Warfare can be likened to the “I-phone” of the computer games world, AVP feels more like two empty bean tins tied together with string. It works, but it is too simple, doesn’t look great, and is generally far from brilliant.CA.

Summary

Is it user-friendly/easy to get into? – 8.0

A very simple game will always result in it being very easy to get to grips with. The marine campaign is a standard shooter, but the Alien and Predator will take some getting used to. The Alien is too disorientating and the Predator has too many tools. Tutorials at the beginning are pretty good at teaching though.

Is the story any good? – 6.0

It’s ok, and does what it’s supposed to do: tie in all three species into a story and set it up for a sequel. It really only does that though and it feels far to woolly, fast paced and as if it was quickly collaborated together in someone’s lunch break.

How does it look? – 8.0

It’s pretty good. The Aliens all look good as do hives, but environments are a bit bland and character animations are really wooden and unconvincing. When compared with other titles it does not have that extra fine detail that would make it look awesome. Not bad though.

How does it sound? – 9.5

The sound goes most of the way to making this game appeal to fans. Pulse rifles, Alien screams, Predator voice throwing all the sfx you would expect are perfectly re-produced. Voice acting is a bit stereotypical but it works.

Is it good to play? – 7.0

Lots and lots of shooting, hacking and beheading to be done. Marine campaign is truly scary and stalking people as an Alien was very enjoyable for me. The stealth and signature kills are all quite impressive as well. The hand to hand combat is very chaotic however, very crude, simplistic to the point of sleep inducing and it will bore quickly.

When will I get bored? – 6.0

It takes a fair amount of time to complete but not too long. The Alien campaign is literally an hour or so. The simplistic combat gets repetitive quickly and even the signature kills get old at speed as well. The online stuff will keep things going, as it is unique if nothing else, but has all the same cheap thrills followed shortly by tedium of the single player. I got bored of it pretty quickly.

OVERALL – 7.0

Review created by C. Armstrong.

Classic Games – Monkey Island II: Lechucks Revenge

Monkey Island II Loading Title Screen
Monkey Island II Loading Title Screen

THE STORY

Monkey Island 2: Lechucks Revenge: is harder, and even more hilarious than the first. This time Guybrush is looking for the treasure of Big Whoop but accidentally resurrects the Ghost Pirate Lechuck in the process but in the form of a zombie this time.

MONKEY ISLAND II TIPS

No walkthroughs/tips submitted for this game yet – be the first to submit one on the junglebiscuit.com forums

MONKEY ISLAND II QUOTES

Some of my favourite monkey island banter is between Guybrush and the Carpenter:

Guybrush: How much wood would a woodchuck chuck if a woodchuck could chuck wood?

Carpenter: A woodchuck would chuck no amount of wood since a woodchuck can’t chuck wood.

Guybrush: But if a woodchuck could chuck and would chuck some amount of wood, what amount of wood would a woodchuck chuck?

Carpenter: Even if a woodchuck could chuck wood and even if a woodchuck would chuck wood, should a woodchuck chuck wood?

Guybrush: A woodchuck should chuck wood if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.

Carpenter: Oh shut up.

MONKEY ISLAND II SCREENSHOTS

Monkey Island II Screenshot

Monkey Island II Screenshot

Monkey Island II Game Cover

Monkey Island II Game Cover

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Runescape – Mithril Dragons Guide

Requirements:

– You must be able to get in the Ancient Cavern after passing a certain stage in the Barbarian Training.
– 100+ combat is advised.
– Either high (80+ will do) melee or high (80+) ranged.
– 43 Prayer

Recommended Levels (minimum, best is 99 of course):

Melee: 80 attack, 80 strength, 75 defence, 80 hitpoints, 70 ranged, 70 prayer.

Ranged: 40 defence, 85 ranged, 44 prayer.

68+ Summoning is very useful, making trips longer.

Item Requirements:

– Decent mage defence (black hides, karil, armadyl)
– Antifire shield/Dragonfire shield

Recommended items:

– Prayer Potions
– Super/Extreme Melee Set(s)
– Sharks
– Unicorn Stallion Pouch + scrolls, or Fire/Moss/Ice Titan with Titan’s Constitution Scroll, or a Bunyip.
– Anti Fire potion
– Games Necklace

The Gear when Melee-ing for your slayer task:

Mithril Dragon Killing Melee Style

Mithril Dragon Killing Melee Style

This is pretty much the best you can have.

Alternatives:

Neitiznot when not on your task.

Armadyl Chestplate > Karil Leathertop > Black/God d’hide body

Bandos Tassets ~ Armadyl Plateskirt > Karil Leatherskirt > Black/God d’hide chaps

Fury > God Stole > Glory

Ardougne Cape 3(+elite) > Skillcape (t) > Skillcape (u) > Legends cape
Dragonfire Shield (DFS) > Anti-dragon shield

Leaf-bladed Sword > Whip* –> This is just my preference, as Leaf Bladed Swords have a stab option and supposedly, Mithril Dragons are weak to stab attacks.

Dragon Boots ~ Infinity Boots ~ Ranger Boots > Climbing Boots –> Dragon Boots, Infinity Boots and Ranger Boots all have their up- and downsides. If you have one of the three, just use the pair you have.

Barrow Gloves > Dragon Gloves > Dragon Gauntlets

Berserker Ring ~ Archers’ Ring ~ Seers Ring ~ Warrior ring –> Seeing Mithril dragons use three styles, any of these rings will do. Otherwise, use a Ring of Life if you don’t feel comfortable with the more expensive rings.

Inventory:

At 92 prayer and maxed melee, I use 6 Prayer potions (4) and 1 Extreme Melee set (3) or 2 Super Melee sets (4) for about 9 kills. It’s advised to go by trial and error. Take about this amount at first, see how many kills you’ll be able to get. When you know what’s missing or too much, you can adapt your inventory to your needs.

If you have a Unicorn Stallion or a Moss/Ice/Fire Titan, take about 100 scrolls. It’s more than enough, but it’s a bit annoying when you need to kill one more Mithril dragon and you’re out of food and scrolls.

When you’re taking a Bunyip, take more food (Sharks/Pineapple Pizza’s) and no scrolls, as Mithril dragons won’t drop raw food.

1 Antifire (3) or (4) is enough when using melee on your task. I have NOT tried super antifire potions, I doubt it’ll make a big difference.

Dragon Mace is one of the best special attack weapons against Mithril Dragons. Feel free to try other weapons, I suggest Dragon Mace, as you can hit almost/up to 60 with D mace when on task, after potting, using Piety.

The Gear when Ranging

Mithril Dragon Killing Range Style

Mithril Dragon Killing Range Style

Alternatives:

Focus Sight addition to Slayer helmet > Armadyl Helmet > Karil Coif > God Coif > Neitiznot

Armadyl Body and skirt> Karil top and skirt > Black/God d’hide body and chaps
Fury > God Stole > Glory

Dragonfire Shield (DFS) > Anti-dragon shield

Ava’s Accumulator > Ava’s Attractor –> You’ll end up shooting a lot of bolts. Walking around without something from Ava will end up in you wasting bolts, or prayer doses.

Diamond Bolts (e) > Broad Bolts ~ Ruby Bolts (e) > Emerald Bolts (e)

Dragon Boots ~ Infinity Boots ~ Ranger Boots > Climbing Boots –> Dragon Boots, Infinity Boots and Ranger Boots all have their up- and downsides. If you have one of the three, just use the pair you have.

Barrow Gloves > Dragon Gloves > Dragon Gauntlets

Archers’ Ring > Seers Ring > Berserker Ring ~ Warrior Ring –> Seeing you’re ranging mithril dragons, an Archers’ Ring is the best in this position.

Inventory:

At 92 prayer and 94 ranged, you’ll need about 5 prayer potions (4) and 3 ranging potions (3) or 1 extreme ranging (4) and 2 antifire (3) for 9 kills. It’s advised to go by trial and error. Take about this amount at first, see how many kills you’ll be able to get. When you know what’s missing or too much, you can adapt your inventory to your needs.

If you have a Unicorn Stallion or a Moss/Ice/Fire Titan, take about 100 scrolls. It’s more than enough, but it’s a bit annoying when you need to kill one more Mithril dragon and you’re out of food and scrolls.

When you’re taking a Bunyip, take more food (Sharks/Pineapple Pizza’s) and no scrolls, as Mithril dragons won’t drop raw food.

Seeing you’d want to stay away from the dragon’s melee attacks, it’s advised to take an (enhanced) Excalibur. Feel free to try other weapons to spec. with.

NOTE: You CAN! take a filled Bull Ant/Terrorbird/Tortoise/Pack Yak/other familiar from outside. Due to the new fairy ring and the ferocious ring, it is possible to enter with a familiar.

How to get there (The Old Way):

Teleport to Barbarian Outpost with your Games Necklace.

Bank your Games Necklace inside Barbarian Assault, if it didn’t turn to dust.

Walk back to the teleport spot again, then walk south to the pier.

Jump into the whirlpool (This picture shows how the game is glitched, but this is the location)

How To Get To Mithril Dragons

How To Get To Mithril Dragons

When you get in, you’ll see this:

Inside The Mithril Dragon Lair!

Inside The Mithril Dragon Lair!

Get prepared to fight from now on.

Take a sip of your antifire potion now. You can also take a sip of your super/extreme melee set now, if you want to focus on the fight.

Put Protect from Magic on.

Go down the stairs. You’ll see some Brutal Green Dragons and most likely a few Waterfiends. Run north until you see the stairs in the wall.

How to get there (Ferocious Ring):

Use your Ferocious Ring to teleport to Kuradal. Take a sip of antifire, put Protect from Mage on and climb down the rough hewn rocks.

Run north-east towards the stairs. While you’re running, start potting.

How to get there (Fairy Ring):

Same as with the Ring. You take a sip of antifire right before you use the ring with the code BJQ, put Protect from Mage on and start running and potting.

Melee:

Climb up the stairs. As you do, put Protect from Melee and Piety (if you can) on.
Take your sip of your super/extreme melee set now, if you didn’t do that before.
Summon your familiar now, this is the best moment to do so.

Grab your special attack weapon and spec it four times. Proceed using your original weapon. Keep your prayer up. If you are clicking on your food and/or scroll-option regularly, you might forget about the prayer potion. This can end up in you either wasting a lot of food, or in the worst case even dying.

Watch your HP, keep it close to its maximum without wasting food/scrolls.
For instance, when you’re on 75/92 Hitpoints, don’t use a shark, but use a familiar scroll.

When the Mithril Dragon dies, put Piety/Turmoil off, keep Protect from/Deflect Melee on. Trust me, the few prayer points used while waiting for the spawn are worth it. When it spawns, and instantly combo’s you for a 25-18 with melee and mage, you’ll have to use more than you want.

While you’re waiting for the spawn, take another sip of your Super Melee set. It is very useful to stay on the limit of your levels, so the kills will be quicker. When you’re using Extreme Melee sets, take a sip when your attack falls below 119-120 when you’re 99.
You can also take another sip of Prayer Potion if your prayer is low, but don’t waste any.

As soon as the dragon spawns again, put Piety/Turmoil on again and start fighting it.
Keep repeating this, your task will be over in no-time.

Take a sip of antifire potion whenever the message says: Your protection against dragonfire has ran out.

Range:

Climb up the stairs. As you do, put Protect from/Deflect Missiles and Eagle Eye/Leech Ranged (if you can) on.

Take your sip of your (extreme) ranging potion now, if you didn’t do that before.
Summon your familiar now, this is the best moment to do so.

Keep your prayer up. If you are clicking on your food and/or scroll-option regularly, you might forget about the prayer potion. This can end up in you either wasting a lot of food, or in the worst case even dying.

Watch your HP, keep it close to its maximum without wasting food/scrolls.

For instance, when you’re on 75/92 Hitpoints, don’t use a shark, but use a familiar scroll.

When the Mithril Dragon dies, put Eagle Eye/Leech Ranged off, keep Protect from/Deflect Missiles on.

While you’re waiting for the spawn, take another sip of your ranging potion. It is very useful to stay on the limit of your levels, so the kills will be quicker. When you’re using extreme ranging potions, take a sip when your ranged falls below 115 when you’re 99.
You can also take another sip of Prayer Potion if your prayer is low, but don’t waste any.

As soon as the dragon spawns again, put Eagle Eye/Leech Ranged on again and start fighting it.

Keep repeating this, your task will be over in no-time.

Take a sip of antifire potion whenever the message says: Your protection against dragonfire has ran out.

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Fallout 3 – Trophies and Tips

Fallout 3 – Trophies and Tips

Here are the names of the Fallout 3 trophies, and some tips on how you can achieve them. The tips were written based on my ps3 experience but lots of the tips are also relevant to the xbox and pc versions of the game.

51 Total Trophies: Platinum Trophy 1 Platinum Gold Trophy 2 Gold Silver Trophy 10 Silver Bronze Trophy 38 Bronze Hidden Trophy 0 of these are hidden

Bronze Trophy
Vault 101 Citizenship Award

Got the Pip-Boy 3000

You will get this one without trying, just start a new game and follow what it tells you.

Bronze Trophy
The G.O.A.T. Whisperer

Took the G.O.A.T.

When you are teenage in vault 101, go sit in the classroom and answer the questions. You can change any answer you are not happy with so don’t worry too much 🙂

Bronze Trophy
Escape!

Completed ‘Escape!’

Take the G.O.A.T and the overseers daughter will wake you up and offer you a gun. Take the gun and go on until Butch asks you to save his mum. You should act here depending which way you are going to take your character – good, neutral or evil. Good save his mum, neutral then make him save his own mum, evil then murder him. When you see the overseer kill the guard captain and the overseer surrenders. Once again chose the option thats best for your character get the code and get out of there to get this trophy.

Bronze Trophy
Following in His Footsteps

Completed ‘Following in His Footsteps’

Go South of vault 101 to Megaton, see map:

Fallout 3 Map To Megaton

Fallout 3 Map To Megaton

After you have spoken to the sheriff then go to Moriarty’s saloon. Give Moriarty 100 caps, or hack his computer using the password in the wardrobe nearby. You will then have to go to Galaxy News Radio in DC, see map:

Fallout 3 Map To Galaxy News Radio

Fallout 3 Map To Galaxy News Radio

 

You will walk into a warzone between mutants and the brotherhood of steel. If you are new to the game I would hide somewhere and let the brotherhood of steel do as much damage as they can to the mutants. There is also a super mutant behemoth in this location, if the brotherhood of steel knights all die then you will have to steal their weapons and kill the behemoth. There is usually a fat man about somewhere so using that is probably the quickest way to kill it. Once the battle is over go into the building and up the stairs and talk to Three-Dog for the end of the mission and this trophy.

Bronze Trophy
Galaxy News Radio

Completed ‘Galaxy News Radio’

After the ‘Following in His Footsteps’ mission if you speak to Three-Dog again he will give you this one. No real need for tips as its pretty easy – follow the instructions.

Bronze Trophy
Scientific Pursuits

Completed ‘Scientific Pursuits’

After you complete ‘Galaxy News Radio’ Three-Dog will tell you your dad headed to Rivet city. Travel there – see map:

Fallout 3 Map To Rivet City

Fallout 3 Map To Rivet City

Go down to the science lab and talk to Dr. Li. She will send you to the Jefferson memorial, go there and get to the Rotunda. Collect all of the audio tapes you can see in the control room and tape # 10 says that your dad is in Vault 112. It will be marked on your Pip-Boy map, follow the marker to get there and finish this trophy. Note that is is not actually called vault 112, it is under smith casey’s garage so go there and down the stairs inside:

Fallout 3 Map To Smith Caseys Garage Vault 112

Fallout 3 Map To Smith Caseys Garage Vault 112

Bronze Trophy
Tranquility Lane

Completed ‘Tranquility Lane’

Inside vault 112 (See above trophy for how to get there). Get in the empty pod there and the Tranquility Lane quest will begin. There are two different ways to solve this quest, of course – good or evil.

Good way: You need to speak to Old Lady Dithers and listen to instructions. Next you should go to the abandoned house and click the items in this order to reveal the terminal:

Radio, Pitcher, Gnome, Pitcher, Cinder Block, Gnome, Bottle.

Activate the Chinese invasion and go back to the middle park area to complete it.

Bad way: You need to speak to Betty and listen to instructions. Basically involves being a very naughty boy and ending the life of all involved 🙂

Bronze Trophy
The Waters of Life

Completed ‘The Waters of Life’

This is the next mission after Tranquility Lane and will start when you get to Rivet City (you can fast travel there as you have been before). In Rivet City go to the science lab and speak with your dad. He will tell you to go to the Jefferson Memorial clense it of bad people. Once you have done that speak to your dad again and follow them. You will get attacked by all sorts of nasties after this and you have to escort the party through the carnage. Move fast and kill stuff only when you need to! You will find yourself at a Brotherhood of Steel stronghold where the quest is complete.

Bronze Trophy
Picking up the Trail

Completed ‘Picking Up the Trail’

Owyn Lyons informs you that Scribe Rothchild knows where you can find the GECK. The device is in Vault 87 and the entrance is covered in radiation – you can get there through Little Lamplight.

Fallout 3 Map To Little Lamplight

Fallout 3 Map To Little Lamplight

Go to Little Lamplight (see above), you will probably not be able to get in until you complete “Rescue from Paradise” (see next trophy). Once you get in ask Joseph to restore the power and you can hack the terminal to get to the vault. If your hacking skills are not up to scratch then you will have to brave “murder pass”. Speak to Mayor MacCready or Princess and murder away in murder pass! Ask soon as you eventually get to vault 87 you will get this trophy/achievement.

Bronze Trophy
Rescue from Paradise

Completed ‘Rescuse from Paradise’

In Little Lamplight, Mayor MacCready will start this mission off, you will probably already have done it as part of the above trophy/achievement. Make your way to Paradise Falls and save the children from the slavers – easy ay? Try not to bypass the slaver killing and children saving with speech challenge or theres a chance you will not unlock this trophy/achievement.

Bronze Trophy
Finding the Garden of Eden

Completed ‘Finding the Garden of Eden’

You get this mission in when you go in vault 87 – just work your way through until you find the Fawkes NPC. You can help him or not, either way there is a alternative way to complete this mission but Mr Fawkes is a helpful chap, also a great at shooting stuff so worth keeping in my opinion! If you leave him then go just to the left of his cell and murder all the bad guys, radiation suit up and get the GECK. Other than that Mr Fawkes will get it for you. Either way you will be taken prisoner and escorted to Raven Rock at the end of this mission. Lucky you! You will also get this trophy/achievement:

Fallout 3 Map To Raven Rock

Fallout 3 Map To Raven Rock

Bronze Trophy
The American Dream

Completed ‘The American Dream’

Following on from ‘Finding the Garden of Eden’ you will wake up in a cell in the Raven Rock Enclave Camp being questioned by Colonel Autumn. President Eden will stop him and tell you to go meet him in his office. Pick up your bits and bobs and when you head off to find it the evil president will order your death. Murder all of the Enclave troops and continue your journey to the office anyway. Once up the stairs talk to him, do one of the three options, you can tell him to kill himself, get the FEV virus or don’t get it. Pick any option and after you will have to make your way to the Citadel to get this trophy/achievement.

Fallout 3 Map To The Citadel

Fallout 3 Map To The Citadel

Bronze Trophy
Big Trouble in Big Town

Completed ‘Big Trouble in Big Town’

Heres how to get to Big Town:

Fallout 3 Map To Big Town

Fallout 3 Map To Big Town

Speak to any of the ladies or gents in Big Town to start this off. They will ask you to go to Germantown police HQ and recuce some people. Tough battle – Kill everything there (except the people you are trying to rescue!) then get them back to Big Town. Trophy Complete!

Bronze Trophy
The Superhuman Gambit

Completed ‘The Superhuman Gambit’

Make your way to Canterbury Commons:

Fallout 3 Map To Canterbury Commons

Fallout 3 Map To Canterbury Commons

When you get there you will see two strange people having an arguement/fight, one dressed like an ant and one dressed like a robot. Uncle Roe will ask you to put an end to their constant fighting. If you speak to Derek Pacion he will tell you where to find them, you can kill one of them or both of them to end this mission and get the trophy/achievement.

Bronze Trophy
The Wasteland Survival Guide

Completed ‘The Wasteland Survival Guide’

In Megaton you will find a shop called “Craterside Supply” – Speak to the lady who owns it to start this mission. There are many tasks you have to do to complete each section of the guide and its a bit of a long one. Most people do this at the start of the game and of course you can just mess about and not do the tasks properly, you will still get the trophy but will get bad karma.

Bronze Trophy
Those!

Completed ‘Those!’

No tips yet

Bronze Trophy
The Nuka-Cola Challenge

Completed ‘The Nuka-Cola Challenge’

No tips yet

Bronze Trophy
Head of State

Completed ‘Head of State’

No tips yet

Bronze Trophy
The Replicated Man

Completed ‘The Replicated Man’

No tips yet

Bronze Trophy
Blood Ties

Completed ‘Blood Ties’

No tips yet

Bronze Trophy
Oasis

Completed ‘Oasis’

No tips yet

Bronze Trophy
The Power of the Atom

Completed ‘The Power of the Atom’

No tips yet

Bronze Trophy
Tenpenny Tower

Completed ‘Tenpenny Tower’

No tips yet

Bronze Trophy
Strictly Business

Completed ‘Strictly Business’

No tips yet

Bronze Trophy
You Gotta Shoot ‘Em in the Head

Completed ‘You Gotta Shoot ‘Em in the Head’

No tips yet

Bronze Trophy
Stealing Independence

Completed ‘Stealing Independence’

No tips yet

Bronze Trophy
Trouble on the Homefront

Completed ‘Trouble on the Homefront’

No tips yet

Bronze Trophy
Agatha’s Song

Completed ‘Agatha’s Song’

No tips yet

Bronze Trophy
Reilly’s Rangers

Completed ‘Reilly’s Rangers’

No tips yet

Bronze Trophy
Reaver

Reached Level 8 with Bad Karma

When you start the game go for the route of your choice be it good, evil or the middle man. Just before you get to level 8, 14, or 20 make sure you save it. This way you can get one trophy and then reload, make your character murder a few people to go evil and get the next trophy. To become good again you can give some purified water to the chap on the floor outside megaton and you gain karma each time.

Bronze Trophy
Mercenary

Reached Level 8 with Neutral Karma

When you start the game go for the route of your choice be it good, evil or the middle man. Just before you get to level 8, 14, or 20 make sure you save it. This way you can get one trophy and then reload, make your character murder a few people to go evil and get the next trophy. To become good again you can give some purified water to the chap on the floor outside megaton and you gain karma each time.

Bronze Trophy
Protector

Reached Level 8 with Good Karma

When you start the game go for the route of your choice be it good, evil or the middle man. Just before you get to level 8, 14, or 20 make sure you save it. This way you can get one trophy and then reload, make your character murder a few people to go evil and get the next trophy. To become good again you can give some purified water to the chap on the floor outside megaton and you gain karma each time.

Bronze Trophy
Harbinger of War

Reached Level 14 with Bad Karma

Same tricks as the Reaver trophy/achievement.

Bronze Trophy
Pinnacle of Survival

Reached Level 14 with Neutral Karma

Same tricks as the Mercenary trophy/achievement.

Bronze Trophy
Ambassador of Peace

Reached Level 14 with Good Karma

Same tricks as the Protector trophy/achievement.

Bronze Trophy
Doesn’t Play Well with Others

Killed 300 people

No tips yet

Bronze Trophy
Slayer of Beasts

Killed 300 creatures

No tips yet

Bronze Trophy
Psychotic Prankster

Placed a grenade or mine while pickpocketing

No tips yet

Bronze Trophy
Devil

Reached Level 30 with Bad Karma

Same tricks as the Reaver trophy/achievement.

Bronze Trophy
True Mortal

Reached Level 30 with Neutral Karma

Same tricks as the Mercenary trophy/achievement.

Bronze Trophy
Messiah

Reached Level 30 with Good Karma

Same tricks as the Protector trophy/achievement.

Silver Trophy
Take it Back!

Completed ‘Take it Back!’

No tips yet

Silver Trophy
Scourge of Humanity

Reached Level 20 with Bad Karma

No tips yet

Silver Trophy
Paradigm of Humanity

Reached Level 20 with Neutral Karma

No tips yet

Silver Trophy
Last, Best Hope of Humanity

Reached Level 20 with Good Karma

No tips yet

Silver Trophy
Weaponsmith

Made one of every custom weapon

No tips yet

Silver Trophy
Silver-Tongued Devil

Won 50 Speech Challenges

No tips yet

Silver Trophy
Data Miner

Hacked 50 terminals

No tips yet

Silver Trophy
Keys are for Cowards

Picked 50 locks

No tips yet

Silver Trophy
One-Man Scouting Party

Discovered 100 locations

No tips yet

Silver Trophy
Yes, I Play with Dolls

Collected 10 Vault-Tec Bobbleheads

No tips yet

Silver Trophy
Aiding the Outcasts

Completed ‘Aiding the Outcasts’

No tips yet

Silver Trophy
The Guns of Anchorage

Completed ‘The Guns of Anchorage’

No tips yet

Silver Trophy
Paving the Way

Completed ‘Paving the Way’

No tips yet

Silver Trophy
Into the Pitt

Completed ‘Into the Pitt’

No tips yet

Silver Trophy
Unsafe Working Conditions

Completed ‘Unsake Working Conditions’

No tips yet

Silver Trophy
Mill Worker

Found all 100 Steel Ingots

No tips yet

Silver Trophy
Death From Above

Complete ‘Death From Above’

No tips yet

Silver Trophy
Shock Value

Completed ‘Shock Value’

No tips yet

Silver Trophy
The Local Flavor

Completed ‘The Local Flavor’

No tips yet

Silver Trophy
Walking With Spirits

Completed ‘Walking With Spirits’

No tips yet

Silver Trophy
Bog Walker

Discovered all Locations within Point Lookout

No tips yet

Silver Trophy
Not of This World

Completed ‘Not of This World’

No tips yet

Silver Trophy
Among the Stars

Completed ‘Among the Stars’

No tips yet

Silver Trophy
Alien Archivist

Collected all Alien Captive Recordings

No tips yet

Gold Trophy
The Bigger They Are…

Kill all the Super Mutant Behemoths

No tips yet

Gold Trophy
Vault-Tec C.E.O.

Collected 20 Vault-Tec Bobbleheads

No tips yet

Gold Trophy
Operation: Anchorage!

Completed ‘Operation: Anchorage!’

No tips yet

Gold Trophy
Free Labor

Completed ‘Free Labor’

No tips yet

Gold Trophy
Who Dares Wins

Completed ‘Who Dares Wins’

No tips yet

Gold Trophy
A Meeting of the Minds

Completed ‘A Meeting of the Minds’

No tips yet

Gold Trophy
This Galaxy Ain’t Big Enough…

Completed ‘This Galaxy Ain’t Big Enough…’

No tips yet

Platinum Trophy
Platinum Trophy

Collect all other 50 Trophies for this Trophy

No tips required!

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Classic Games – Elite

Elite Loading Title Screen
Elite Loading Title Screen

THE STORY

Elite is a space trading and fighting game with a basic aim of raising your pilots status to the rank of “Elite”. The game uses an open ended game engine which means the game uses an algorithm to generate lots of the detail used when you enter one of the systems, saving on memory.

You play as “Commander Jameson” and start at Lave Station with 100 credits and a lightly armed trading ship – the Cobra Mark III. From here you can basically do what you want, whether it be trading, mining, piracy, missions or anti-piracy.

Elite was a revolutionary game and way ahead of its time, ever since its release it has enspired people to develop many other modern games using similar engine techniques. Some of the more recent include games like Eve online and Infinity: The Quest For Earth.

ELITE TIPS

Cheat mode

Enter SARA or SUZANNE when prompted for a word from the manual during the copy protection check. Then, enter a valid word when the prompt appears again. Press [Keypad Plus] and/or [Keypad Asterisk] during game play to display the cheat screen. A prompt for a byte and new value will appear. Enter the first number of the set, press [Enter], enter the second number, press [Enter], then press [Esc] to resume game play. Note: Press [Help] to edit the amount of arms and cargo. Additionally, this will not work in the Space Legends compilation version of the game.

Code: Result:

12/00-FF Create a new galaxy


13/00-FF Create a new galaxy


18/FF Extra credits


1F/46 7 light years fuel


20/01 Escape capsule


23/02 Large cargo bay


24/01 ECM system; press L to toggle


26/01 Pulse laser


28/01 Galactic hyperdrive or Beam Laser

2C/01 Escape pod

2F/01 Energy bomb

31/01 ECM jammer

31/0C Naval energy unit


32/01 Docking computer

34/03 Galactic hyperdrive

36/01 Mining laser

38/01 Military laser


3F/01 Cloaking; press Y to toggle


40/01 Food

47/01 Textiles


49/01 Radioactives


4C/01 Slaves


50/01 Wine


54/01 Narcotics


5C/01 Computers


63/01 Machinery

67/01 Alloys

69/01 Firearms


6C/01 Furs

2/01 Minerals

75/01 Gold


79/01 Platinum

83/01 Gem stones

84/01 Alien items

88/01 Refugees from Super Nova


8C/01 Important Thargoid doc


91/00 Clean legal status (may be 97 – 01)

97/00-08 Harmless – Elite ranking


98/FF Loads of combat points

9D/01 Seek & destroy

9D/03 Rescue Refugees


9D/04 Destroy Cougar

9D/05 Destroy Space Station

Control ship preview

Press A when the rotating ships appear on the opening screen to stop their movement. Use the cursor keys to rotate the ships. Hold A and press a cursor key to rotate them differently. Press O or I to zoom in and out. Press D to continue.

Longer song

Press H to jump into hyperspace, then engage the docking computer when the counter is below 5. The song, The Blue Danube will play until your ship reaches the next station.

View credits

Press W when flying to view your score and the credits.

Elite Game Cover

Elite Game Cover

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Classic Games – Dizzy 1

Title Page

Dizzy 1 Loading Title Screen

THE STORY

Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab. Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription ‘The Avawiffovee Potion’.

Dizzy remembered his Eggfather had spoke of such a potion. ‘It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks’.

Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket.

Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk. He read on… ‘Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew – cook the potion and throw it at Zaks to dissolve his reign.’ He covered it up and quickly made ready to liberate the land of KATMANDU.

WALKTHROUGH

RIGHT

GET THE GREASE GUN

RIGHT, RIGHT

USE THE GUN ON THE CART

DOWN

GET THE KEY

UP, 10 SCREENS LEFT

USE THE KEY ON THE DOOR

RIGHT, RIGHT, UP

GET THE SPADE

DOWN, RIGHT

USE THE SPADE BELOW THE SPIDER

DOWN

GET THE TROWEL, USE THE TROWEL ON THE UPPER MUSHROOM

RIGHT, RIGHT

GET THE CUTTERS

LEFT, LEFT, UP, SEVEN SCREENS LEFT, DOWN, LEFT, LEFT

DROP THE CUTTERS ON THE CHAINS

LEFT, LEFT

GET THE WIG

FOUR SCREENS RIGHT, UP, THREE SCREENS RIGHT

DROP THE WIG IN THE POT

THREE SCREENS LEFT, DOWN, DOWN

GET THE RAINCOAT

UP, UP, THREE SCREENS LEFT, UP

TAKE THE DRY ICE

DOWN, THREE SCREENS RIGHT, DOWN, FOUR SCREENS LEFT

USE THE DRY ICE

LEFT

TAKE THE AMULET

FIVE SCREENS RIGHT, UP

DROP THE AMULET

DOWN, RIGHT

GET THE GUN

LEFT, DOWN

KILL THE GHOST

RIGHT, DOWN

GET THE GOLD

UP, LEFT, UP, UP, NINE SCREENS RIGHT

DROP THE GOLD IN THE BUCKET, GET THE LINING

SIX SCREENS LEFT

DROP THE LINING IN THE POT

THREE SCREENS LEFT, DOWN, DOWN, THREE SCREENS RIGHT

GET THE OIL

THREE SCREENS LEFT, UP, UP, THIRTEEN SCREENS RIGHT

DROP THE OIL ON THE DRAWBRIDGE, TAKE THE FEATHER

TEN SCREENS LEFT

DROP THE FEATHER IN THE POT

TWELVE SCREENS RIGHT

TAKE THE TROLL BREW

TWELVE SCREENS LEFT

DROP THE BREW IN THE POT

RIGHT

TAKE THE TORCH

LEFT

LIGHT THE FIRE UNDER THE POT

RIGHT, RIGHT

TAKE THE FLASK

LEFT, LEFT

DROP THE FLASK ON THE POT

LEFT, LEFT, LEFT

TAKE THE AMULET

FOURTEEN SCREENS RIGHT, UP, RIGHT

DESTROY THE FIREBALLS

LEFT, DOWN, ELEVEN SCREENS LEFT

TAKE THE FLASK

ELEVEN SCREENS RIGHT, UP, RIGHT

DROP THE FLASK BY ZAKS……Job Done!!

Note: Several objects are useful in this game, but are not vital
to complete the adventure. Just for the record, these are:

CLOVE OF GARLIC – Kills bats

INSECTICIDE – Kills Spiders

BIRD SEED – Kills…er…Birds

PICKAXE – Unblocks tunnel, to get dagger

HARD HAT – Destroys falling stalactites

EMERALD – Drop on yellow statue to enter tomb

There is also the following cheat:
Pause the game and type in NOOTRAC 4571. Dizzy will disappear and
you can move around thr screens using Z and X. Press space to
make Dizzy reappear in your chosen screen.

Not sure if the cheat works with the C64.

Title Page
Dizzy 1 Game Cover

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Classic Games – Fantasy World Dizzy

Treasure Island Dizzy Loading Title Screen
Fantasy World Dizzy Loading Title Screen

THE STORY

Dizzy & Daisy strolled through the enchanted forest without a care in the world… BUT SUDDENLY the Evil King’s trolls seized poor Daisy! She was send to Wizard Weirdo’s Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest of the Kings Dungeons in the bowels of Fantasy World.

DIZZY was frightened! Who knew what fate awaited him… and he still hadn’t done this week’s homework! But then he remembered that he had a fresh green apple that he had planned to give his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind…

But DIZZY can’t do everything on his own… you must help him!

WALKTHROUGH

THE CASTLE DUNGEON

GIVE APPLE TO TROLL-GET JUG OF COLD WATER-GET LEAF OF BREAD-DROP WATER IN FIRE-WEST

SMUGGLERS HIDEOUT

GET BOULDER-WEST

SECRET PASSAGE

-W-

SMUGGLERS CAVE

GET DIAMONDS-E-E- UP

CASTLES DUNGEON

DROP BREAD FOR RAT-E-UP-

ENTRANCE HALL

E- JUMP OVER CROCODILE-GET BOULDER-JUMP OVER CROCODILE-W

ENTRANCE HALL

DROP BOULDERS-JUMP ON RIGHT BALCONY-GET COIN-E-UP-GET COIN-DOWN-W-JUMP ON LEFT BALCONY-GET DIAMOND-PRESS LEVER-UP-GET COIN-JUMP OVER HOLE-E-

BANQUET HALL

JUMP ON TABLE-GET COIN-JUMP ON TABLE-JUMP WEST UP-GET DIAMOND-JUMP EAST UP-

CASTLE STAIRCASE

GET COIN-UP

ATTIC

GET BONE-DOWN-E-GET KEY-GET DIAMOND-W-DOWN-W-DOWN-E-DROP KEY-GET BOULDER-W-GET COIN-WALK OVER BRIDGE WEST-DROP BOULDER-NOW GO VERY QUICK DOWN AND GET THE BOULDER AND VERY QUICK RETURN TO THE OTHER BOULDER-DROP BOULDER- E-E

ENTRANCE HALL

GET BOULDERS-W-WEST OVER BRIDGE-JUMP FOR ARMAROG-DROP BONE AND QUICKLY JUMP BACK TO THE BOULDERS-GET BOULDER-W

GUARD HOUSE

GET COIN-W-DROP BOULDER-DROP BOULDER

THE WATER COMES HIGHER

E-E-GET BOULDER-W-W-DROP BOULDER

IN WATER

NOW JUMP TO THE KEY ON THE OTHER SIDE-GET KEY-W-UP-W- DOWN-GET COIN-W

LOOKING OUT TO THE SEA

TALK TO DOZY-GET SLEEPING POTION-E-E-E-E-E

ARMOROGS DEN

E-E-E-JUMP OVER CROCODILE-E-DROP SLEEPING NEAR BY THE DRAGON-DROP KEY-W-JUMP OVER CROCODILE-W-GET KEY-E-JUMP OVER CROCODILE-E-GET KEY-E-GET BAG-GET COIN-E

LIFT CONTROLL HUT

E-GET COIN-E-E

LARGE OAK TREE

E-GET KEY-W-W-W

LIFT CONTROLL HUT

PUT KEY IN THE LOCK FROM THE MACHINE-WALK LEFT THROUGH ELEVATOR-PUT KEY IN THE LOCK FROM THE MACHINE-ENTER ELEVATOR-UP-PUT KEY IN THE LOCK FROM THE LEFT MACHINE-ENTER ELEVATOR-DOWN-E-E-JUMP UP-JUMP UP WEST-W-GET COIN-E-JUMP UP-JUMP UP-JUMP UP WEST-W

DOZY’S HUT

ENTER ELEVATOR-UP-E-GET COIN-AT THE TORCH BY THE TREE:JUMP UP-WALK THROUGH ELEVATOR EAST-GET COIN-W-ENTER ELEVATOR-UP-E-GET BRASS DOOR KNOCKER-W-WALK THROUGH THE ELEVATOR-TALK TO GRAND DIZZY-GET CROWBAR-W-GET PICKAXE-E-ENTER ELEVATOR-D-NOW GO DOWN TO THE BASE OF THE TREEHOUSE-E-GET CUIE PIGMY COW-JUMP UP-JUMP UP WEST-W

LIFT CONTROLL HUT

W

BOTTOMLESS WELL

USE STRONG CROWBAR-DOWN

STRANGE NEW WORLD

W-WALK IN THIS SCREEN UNTIL THE SHOPKEEPER APPEARS-GIVE CUIE PIGMY COW TO THE SHOPKEEPER-GET GREEN BEAN-GET COIN-E-E-GET COIN-GET KEY-GET EXTRA LIFE-W-JUMP IN THE WELL-DROP KEY-W-W-JUMP OVER CROCODILE-W-JUMP ON LEFT BALCONY-W-UP-JUMP OVER HOLE-E-JUMP ON TABLE-JUMP UP WEST-JUMP UP EAST-UP-USE BRASS DOOR KNOCKER ON DOOR-ENTER DOOR-GET LITTLE BAG-GET BUCKET-E-NOW GO DOWN TO THE ENTRANCE HALL-E-JUMP OVER CROCODILE-E

DRAGON

E-GET KEY-UP EAST-E-DOWN

BASE OF TREEHOUSE

W-ENTER ELEVATOR-UP-PUT KEY IN LOCK FROM THE RIGHT MACHINE-ENTER ELEVATOR-DOWN-E-E

THE SMELLY ALLOTMENT

WALK TO MANURE-PUT BEAN IN DRY MANURE-E-E-FILL BUCKET WITH WATER-GET BUCKET-W-W-USE BUCKET ON MANURE-NOW GO UP ONE SCREEN-IN THIS SCREEN JUMP EAST-GET COIN-GET LITTLE BAG-JUMP DOWN

LARGE OAK TREE

W-UP ONE SCREEN-JUMP EAST-UP ONE SCREEN-E- GET COIN-JUMP EAST-GET EGG-JUMP WEST-GET COIN-E-W-JUMP MOUNTAIN- GET COIN-W-DOWN-W-W-W-W

LIFT CONTROLL HUT

NOW JUMP DOWN WHEN THE ELVATOR IS UP

DRAGONS LAIR

GET COIN-ENTER ELEVATOR-DOWN- DROP EGG IN NEST-E-GET DIAMONDS AND COIN-JUMP TO ROCKS-USE PICKAXE-W-GET RUG-E-W-ENTER ELEVATOR-UP-JUMP UP WHEN THE ELEVATOR IS UP

LIFT CONTROLL HUT

E-E-UP ONE SCREEN-JUMP EAST-UP ONE SCREEN-JUMP EAST

CLOUD CASTLE

E

GUARDED HALLWAY

USE RUG-UP- GET DIAMOND-DOWN-E

CLOUD TOWER

UP ONE SCREEN-W-GET DIAMOND-UP ONE SCREEN

WEST RAMPARD

GET DIAMOND-E-GET DIAMOND-GET EXTRA LIFE-DOWN

DAISY’S PRISON

GET DIAMOND-PULL LEVER-TALK TO DAISY- GET COIN-UP-GET THE MAP OF THE GAME-NOW USE THE SPACE BAR TO LOOK ON THE MAP, YOU CAN SEE WERE THE MISSING COINS ARE, COLLECT THEM AND THAT’S THE END OF THE GAME!

Title Page
Fantasy World Dizzy Game Cover

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