Quests: Priest in Peril (n), Nature Spirit (n), In search of the mirique (u), Ghost Ahoy (u)
(n) = needed, (u) = usefull
100+ combat is usefull, 43+ prayer is needed
Succesfull: 70 prayer
I am showing several methods, which need different requirements.
The Methods are (levels needed/usefull):
Slayer Dart (55 slayer, 50 magic)
Ancient (70+ magic)
Black Salamander (70 strength, ranged and magic)
Ranged (85+ ranged)
Godsword (90+ strength, 80+ attack to make it quick)
Whip (95+ attack and strength to make it work)
The outfits* with inventories**:
Slayer Dart Barrows Invent
Ancient Barrows Invent
This is for blitzing, you can also use burst, but you will need the following runes:
Ancient Blitz runes Barrows Invent
Black Salamander Barrows Invent
If you want to last for several rounds, you can use this inventory:
Longer Lasting Black Salamander Barrows Invent
Ranged Barrows Invent
Godsword Barrows Invent
Whip Barrows Invent
Teleport is needed! Home-teleport is easy, but I prefer the Teleport to house-tablet.
Prayer Potions, you will need them. 50+ prayer is a benefit. I usually use 4 doses, that is with 72 prayer. I use prayer on Dharok, Karil and Ahrim, then I restore my stats with super restore, and eventually another p pot dose if needed.
Several weapons are needed. DDS mainly to spec out Karil, as he is quite hard to mage through.
Runes. If you want to teleport, you can use a tele-tab since it saves 2 spaces compared to the runes. If you are going to use Magic, you will need (atleast) 100 spells. I suggest taking 200 to be completely safe, but 100 will most likely get you there too.
Food! You CANNOT go without. The monsters in the tunnels will/can do serious damage.
SPADE! If you forget your spade, go back to Canifis and get your spade. You can also bring some cash and buy a spade there, if you have inventory space left.
*You can change the shown gear for other items which you can afford. If you are melee-ing (GS/Whip), you can take Fire Cape, but I do not have one.
** You can take better food, but monkfish would do the trick.
Always go to Canifis first.
This is the last spot where you have the opportunity to bank. You can choose:
How to Get to Barrows
Quest A is only In Search of the Mirique
Quest A and B is In Search of the Mirique and Ghost Ahoy.
For the “Short Route” you only need Ghost Ahoy.
I DID NOT! Test this route out, I will soon
When you are at Barrows after a short trip (average of about 2 to 3 minutes), you need to go to the right “brother”. The best route is:
Name – Prayer
Dharok – Melee
Karil – Ranged
Ahrim – Mage
Guthan – Melee*
Torag – Melee*
Veracs – Melee*
At one of the brothers, you will find a message:
“You have found a hidden sarcophague. Are you sure you want to go in?”
Answer with: Yes, I am fearless.
You will come in an dungeon-type of room, which looks like:
The Barrows Dungeon
The red bars are the ones with a puzzle, only one of them will open. If you fail the puzzle, you will have to find the open door again.
The green bars are constantly open.
The light-blue parts are the “walk-arounds” this will bring you from safe space to safe space.
THE LITTLE CREATURES CAN HURT YOU BAD!
THE GUY FROM THE TUNNEL CAN POP UP EVERYWHERE DOWN THERE! BE PREPARED!
If you are lucky enough, you will just find him at his chest, guarding the reward. Kill him and get the reward. After you got the reward, teleport away from the chest to a safe spot. From there you can start the guide again.
When doing multiple rounds per trip, go back to the ladder, climb out and start following the guide again.
Founding Members: Polixo, Xwifebeaterx, Evil Tony, Mc Creed, a few others…
EoS was formed out of Dissatisfied ZF members as an Anti-ZF clan. It’s original purpose was to take down ZF. A quote from old ZF history:
Chapter 18: The ZF Walkout Clan, AKA Echo Of Silence (July 2004)
Burnttoast65 and XwifebeaterX both had Channel Operator on the mIRC Chatroom of Zeonic Force. There were many complaints about these two members abusing their power. Lord Death then decided to remove them from having Op status in the mIRC Chatroom. XwifebeaterX and Burnttoast65 weren’t too happy because of this and decided to leave Zeonic Force and create their own clan called Echo of Silence (EoS). Two other Zeonic Force members called Mc Creed and Polixo decided to follow them and create this so called Zeonic Force walkout clan. Those four current Zeonic Force members even asked ZF’s current members to join EoS, but most of them said no. After a while, XwifebeaterX decided to make peace with Zeonic Force, contacting one of the High Council leaders of ZF.
This same day, Zeonic Force was having an event called “Survival”. They were having a good time until EoS came under Polixo’s instruction to crash this fun event. This truly ruined the peace XwifebeaterX offered Zeonic Force. Clan PK Trips started getting crashed with EoS getting demolished every time. Not long after all this, EoS had lost some of their leaders due to power abuse and other clan issues they had, until they were no more.
1st Era, What Goes Up Must Fall: In this Era EoS was a very strong, fresh upstart clan. It reached top 20 quickly and constantly fought ZF in the wild. ZF at that time was top 15 with 150+ members and 85+ hp average so they easily outclassed EoS. EoS members, rushed together so quickly, soon began arguing with each other and the flaming slowly brought EoS to it’s knees. Polixo left EoS for EoH at this point, and EoS lost many good members with him. At this time EoS was Allied with Anarchy and TDL.
Notable 1st Era Members Currently member or friend of EoS: Mc Creed, Evil Tony, D E I N O, Broken1, Master Semir, Pyrokid69, Master 4, U Gowin Down, Jrd3478, Andy4309, a few others…
2nd Era, Dark Ages: In this Era EoS was severely weakened by the loss of Polixo and many leading members. Xwifebeaterx was the leader with Sony R and Xx Ghetto Xx as Co-Leaders. This period is the ‘Dark Age’ of EoS. Xwifebeaterx, inactive because of RL responsibilites, left the clan to Sony R and Xx Ghetto Xx. The two Co-Leaders constantly disagreed and it led to a civil war in which Xx Ghetto Xx deleted the EoS forums and took over the MIRC chatroom. EoS at that point was dead. Most members took the forums Deletion as the clan being gone and joined other clans. All of EoS’ Allies, believing EoS dead, dropped alliances.
3rd Era, Re-Birth of a Clan: After the deletion of the EoS forums by Xx Ghetto Xx, Sony R made us new forums hosted by a friend of his, Shawn(sp?). We had our own .tk and things were looking well. At this time Sony R and Broken1 were both Leaders in EoS and they begun with the rebuilding of this great clan. Sony R became a clan friend after everything was running under Broken1’s command, and joined ZF. Everything was running smoothly and EoS was gaining members steadily with it’s 65+ hp requirement. In this time EoS allied with RR, DR, Anarchy, and RB.
4th Era, The Merge: Rigmar Drake, Allied Leader of ReBirth, posted on EoS forums saying he was considering shutting down RB. Broken1 suggested a merger and it was agreed upon. A few days later EoS gained a good portion of RB and Rigmar Drake became a Co-Leader. Sony R’s friend that was providing us free hosting dropped us and we were forced to move forums at this time. At this point spam became uncontrollable on the new forums. Broken1, unused to leadership, saw no problem with this. Rigmar Drake was soley fighting a losing battle against spam on the forums and gained a lot of enemies. At this time contentions started between the new members gained from the merge and the older EoS members. Rigmar Drake was Bs’d be some older EoS members and Broken1 also demoted him to regular council because of the contentions between him and EoS members. Rigmar Drake held intentions at this time to destroy EoS. Mr Nickos Jr, a member gained from the merger and one in the confidence of Rigmar Drake, clued Broken1 and EoS in on Rigmar Drake’s intentions by posting an MSN convo on the forums. Broken1 then removed Rigmar Drake from the clan. Rigmar Drake, being wronged by EoS as a whole, vowed to destroy EoS and remade ReBirth. TDL then split off into several clans, with most of their best players joining DE. EoS then allied DE. Alliances at this time were DR, DE, and RR with Anarchy having dropped alliances with EoS.
5th Era, Self Sufficiency: Broken1 went on vacation at this time to visit relatives and left the clan in the controll of Lady Willow, Mr Nickos Jr, U Gowin Down, and Master Semir. With Rigmar Drake’s intentions of destroying EoS this could not have come at a worse time. Luckily for EoS, Rigmar Drake fought mainly a cold war with EoS and eventually made peace with EoS. During this time EoS did a lot of fighting with MK, Anarchy, and EoH in the wild. EoS teamed with TDL and a few other clans constantly to kill Anarchy. Jrd3478 kept EoS wildy active and EoS grew slowly but steadily in the absence of their leadership. After Broken1 returned forums were switched to do a major inactive sweep. Alliances at this time were DR, RR, and DE.
6th Era, Growth: In this Era EoS was gaining new members at a steady rate, with many requirement raises. KoD attempted an alliance, was defeated in a fun war, and the alliance was declined. EoS then Allied with GoW who died soon after. EoS began to have constant 20+ people on pk trips and their fame grew. EoS began their Democracy at this point and began the elections of their council. During this Era EoS attended and was decisive in winning the RD vs LL allied war (Fall, 2004) that became a mass war with most every clan in RS. Alliances at this time were RR, DR, GoW, and DE.
7th Era, The Rise To Fame: In this Era EoS started miniwarring and defeating many clans. Miniwar wins such as EoS vs TMRD, EoS vs DL and EoS vs CoR Secured EoS a position in the top 20 once again. Corruption, Gladz, TMRD, DL and several other top ranked clans made themselves enemies of EoS. Many great battles and clashes of power ensued – with EoS winning the majority. EoS + DR warred Anarchy (Spring, 2005) at this point. Both teams got max options but Anarchy prevailed. Pk trips began reaching 30 people. ReBirth leader, Rigmar Drake, tired of the weight of leadership, chose EoS as his new home. Many ReBirth members followed him and made their new home with EoS. DL shut down and several of their members joined EoS as well. EoS warred TDL (Summer of 2005) at this point in history and decimated them with less than 10 people lost. Alliances at this time were RR, DR, and DE.
Sometime around here RB disbanded again, and though did not officially merge about 30-40 of their members came to EoS including RB’s leaders Rigmar Drake and Bobtheagent. There were minor internal issues, though none that perpetuated a split again.
War: Summer, 2005: EoS vs LC. 2 week prep. EoS got 75, LC got 75. LC won with 20 left.
LC died shortly after. Eos got word that they would be disbanding after the war beforehand.
8th Era, The Perfect Storm: Broken1 goes absent due to RL constraints. Upon his return (after a month+), Rigmar drake remakes RB. This time only a handful of people left Eos for RB, the majority stayed with Eos. Eos does a forum switch and wars CL.
War: Fall, 2005: EoS vs CL. 1 week prep. EoS got 65, CL got 75. EoS wins with 40 left.
Broken1 then, due to the hurricane in Florida, loses all ability to go online or lead the clan. Mr Nickos Jr assumes leading responsibilities with Jrd3478 and Lady Willow. During this time we have many mini wars, one of which that is most note-able is the following:
Mini War: Winter, 2005: EoS vs TDL + AD. 1 day prep. EoS got 55, TDL+AD got 80. EoS wins with 30 left.
It is this mini war, where the opposing team had proof of returners (TDL’s side), that possibly helped Eos the most. Eos got recognized for it’s great organization around this time. Also, note’able members from AD joined Eos when they closed (few month/s later) such as Flinstoneman (Current High Council), Kvn Pfc (Current Webmaster) and Big Parrot (Current Advisor). It was a good time in Eos, members were very confident and having a great time.
Not long after, Mr Nickos Jr decided to declare on Wg despite the concerns from other leaders in Eos. The numbers on paper showed Wg with twice our numbers, their previous war thy had 140 people show up (for a 2 week prep).
War: Winter, 2005: EoS vs WG. 6 day prep. EoS got 75, WG got 110. EoS wins with 35 left. This war was one of the best and most satisfying wars in Eos history. Us losing 40 people, and killing 110!
We continued to do well, became very popular for our organization with good reason, and kept PKing strongly with weekly fights with Wg+Fear+allies against the prominant DEoS (DE+EoS) which was a strong and active alliance during this time.
In January, TF had a war planned with another clan, but the opponent backed out. Therefore TF offered EoS war since they had already had a weeks prep vs Eos’ none. War was accepted. Eos expected TF to get over 150 people to this war. TF showing was disappointing, Eos’ was a surprise and a sign to the community as to Eos’ rise. War: January, 2006: EoS vs TF. 10 day prep. EoS got 93, TF got 105. EoS wins with 75 left. Eos won that war easily.
For 2 months, Eos mostly mini warred clans. Such as Df, Awaken, Fear, Valor, etc. Alliance with Dr was broken due to inactivity and distancing.
In March, Mr Nickos Jr retired from RS and from EoS. Broken1 followed suit, being held down by RL obligations and time restraints, and put himself as inactive / retired. Plans were to shut Eos down, but Jrd3478 wanted to step up and assume leadership, thus was granted leadership. With the leaving of Broken1 and myself, many note-able members felt no obligation to stay and help out the clan (since the leader quit, so can they?), therefore Eos lost many members in a short amount of time.
9th Era, A New Beginning: Eos currently is planning a forum switch, and a new beginning. A forum much like that during our high days. Things are looking stable, and it shouldn’t be long until we are making more noise in the community once again.
Current Leadership in EoS:
High Council: Punkhazard, Flinstoneman, Lady Willow
Council: Jr Knight Jr, Kallmeray, Mariomaniac0, Prannoy, U Gowin Down, Weird Hobo, D e i n o
Advisors: Big Parrot, Bkluge, Joker316, Kidiley, Master 4
Webmaster: Kvn Pfc
Jrd3478 becomes inactive due to Rl issues. Prannoy steps up as a renewed Council member and plans several miniwars and pk trip crashes over several weeks. EoS can’t be stopped. Then, a chain reaction of bad events hurts EoS.
Inner Clan issues cause Flinstoneman to leave EoS. Punkhazard leaves EoS and joins Corruption. Jrd3478 goes on a week vacation, during which time Prannoy and Weird Hobo make another clan (Insurrection) because of the clan’s split view on EoS p2p reputation and a mass leaving ensues, bringing EoS down to about 55 Members.
Cheezy1989, Polixo (recently returned to EoS), and Astroline were appointed to temporary Council to hold EoS together until Jrd3478 returned from vacation. Jrd3478 returns and a new Council Election is held. Cheezy1989, Polixo, and Astroline all get Council. About two weeks after the clan split, Insurrection closes and Mr Nickos Jr returns to a leadership position, now co-leader with Jrd3478 and Lady Willow. Another forum switch is done, back to echoedsilence.com.
After about two more weeks, Prannoy comes back to EoS and makes his amends (recieves Council later on). With Mr Nickos Jr back as a leader, things for EoS start looking up again. Old School Members come back, who had left when Mr Nickos Jr and Broken1 had left. But again, in about a month, Lo12d Jess and most of the EoS Mage Bank Pking team leave to make a No Honor clan (Infamous Pkers), who quickly become one of the top p2p based clans on RS. EoS is down to about 55 members again, but is now left with the core members. Currently, there is no inner-clan problems at all, and EoS is a community of friends. EoS lowers its requirements to 102+ combat, and begins its growth back up to full strength.
War: November 4, 2006: 1-Week prep with Knights of Honor. EoS pulls 102 options and KO pulls 120 options. EoS wins with 30 options left. This was shows that EoS is still a force to be reckoned with, even though we only had about 60 members.
10th Era, A Rivalry Turns Dirty: EoS slowly becomes a stronger and a more dominant PKing clan despite an approximate 65 person memberlist. During this time EoS claims victories over prominent clans such as TMRD, Exercitum, and RDC. April 15, EoS arranges a PKRI with TMRD, EoS pulls 144 opts to TMRDs 160+. EoS soon wins a hard fought battle ending with 117 opts. As confidence and ability grow in EoS clans such as Exer and RDC take notice and begin to flame EoS, questioning their honor and capabilities. Combined with this constant flaming of EoS by Exer and RDC, Exer members hack EoS’ forums; thus birthing a new rivalry. Exer claimed to be a top 5 clan in PKRIs but their claims were never supported by Run-In results. EoS begins to fight Exer, indisputably winning every fight. Soon Exer tires of losing to a clan they claim to be superior than, and begin to enlist the help of their friends in RDC. Nonetheless, EoS continued to emerge the victors even defeating Exer + RDC at once. Soon, with EoS hunting them every week, Exer weakens significantly and decides to “refresh” their clan by kicking everyone and closing for the better part of a week, as a result of EoS destroying their “outmasphere”; Exer soon reopens but not returning to their former glory. EoS gets a major boost out of discovering their ability to be so powerful as to force a former top clan to close and this thrusts them into a secure position in the top 10 and reestablished their intimidating reputation as a top PK clan.
Current Leadership in EoS:
Leader: Mr Nickos Jr
High Council: Bb Blukiller, Mariomaniac0, Cheezy1989, and Goku1208
Council: Revilo143, Luckyninja, Bunga321, and Chris1234128
Advisor: Baked Goods5
Warlords: Jr Knight Jr, Boomerdabomb, and Prannoy
11th Era, A new rivalry with an old friend: EoS start getting more members and have an official war with AG, in which EoS pulls 180 opts and wins with roughly 120 opts left. EoS starts to gain steam at this time with recently destroying Exer’s “outmasphere” and an old ally, Rune Raiders, are also around the same strength. Not soon after a few brushes with RR, RR start RL flaming and on and off member of EoS for years, Tankhive2. Jr Knight Jr and Bunga321 leave EoS after disputes with others in leadership about their situation and make their own NH clan, Assylum. Jrd and Lady Willow are put to Retired Leader due to being inactive and Mr Nickos Jr is now sole leader of EoS. The EoS and RR rivalry starts heating up with both clans wanting to fight, and eventually on a Sunday RR prep for EoS and EoS prep for RR in an “unofficial planned run in”. This fight lasts for a record 10 hours and EoS come out victorious over RR, but not without controversy such as EoS having friends, NI helping, etc. A few weeks later, RR start having less and less people show up to their Sunday PK trips and EoS start feeling the momentum. Shortly after that, Mr Nickos Jr steps down as leader because of inactivity and Broken1 and Prannoy take position as EoS leader along with a fresh new Council. A few weeks later, another run in is due to happen and once again, it goes for roughly 10 hours with RR ending in lava maze admitting defeat. EoS know this rivalry is once again won and start feeling the momentum of this satisfying victory. The leadership at this time after the new Council is:
Current Leadership in EoS:
Leader: Broken1 and Prannoy
High Council: Bb Blukiller, Cheezy1989, Goku1208 and Mariomaniac0
Council: Aquariusfm, Baked Goods5, Buzzcut3, Luckyninja, Revilo143 and Urc Wolfy
Warlord: Coconutdonut and Marqouth1
12th Era, Two more rivalries to fuel EoS: EoS and VR schedule a war to and VR end up bringing a level 50 to lead them in. This being a blatant attempt to cheat the “Runehead members only” rule, EoS decide to not take it and not let the low level come. VR attack in retaliation, and thus, a rivalry is born from these ex-neutral clans. VR and EoS are much similar in accepting any wars and having a “never die” attitude, so this rivalry is certainly an interesting one. Shortly, EoS have a war with CL in which EoS brings 150 opts and CL bring 180 opts, but with EoS having proof of CL cheating, this sparks controversy and EoS decide to attack CL and make the war a run in. Within an hour, EoS force CL to stop returning and a flame war based on the validity of the proof and the tactic of “not informing CL” that it was a run in after we spammed that we would make it one. CL at this time are RR allies, and are not exactly thrilled about EoS as a clan, and EoS now have two rivalries to cope with. During this time, Broken goes inactive due to losing internet and moving making Prannoy the unofficial sole leader of EoS.
Current Leadership in EoS:
Leaders: Broken1 and Prannoy
High Council: Bb Blukiller, Cheezy1989, Goku1208 and Mariomaniac0
13th Era, A loss of wilderness: EoS and VR have a run in on December 9th 2007. EoS lose the fight, and the next day, December 10th 2007, the wilderness is removed to stop real world trading and a new PKing alternative, “Bounty Hunter”, is added along with Clan Wars as a replacement. Many clans eventually cope after a week or two, but some died with these changes. Luckily, EoS is not part of the latter and soon adjust to these changes becoming a dominant BH clan within no time. EoS is now arguably in the top 4-5 and are challenging and winning against clans with 30-40+ more members. Again, the VR rivalry keeps going, although the CL rivalry slowly dies down. Soon, rules and common boundaries are applied and Bounty Hunter becomes a half decent way of PKing and enjoying the wilderness. Corruption, an old friend and rival, also start gaining momentum, as well as cockiness. Cor are roughly as strong as they were when they took the #1 spot of the clan world in summer, and are letting their ego’s get the best of them by forgetting who their friends were. A few Cor members notice this and leave Cor, and EoS also notices this and decides to not take that kind of attitude. EoS is arguably at its strongest ever here, pulling 210 opts and Cor pulling 240 opts. EoS make the fight even from the beginning never being down a considerable amount and end up winning the fight in about 8 hours. Goku1208 is soon made Leader of EoS along with Prannoy and Broken1 is moved to retired leader. Once again, EoS have a run in with VR on February 18 2008 and lose before another big change, yet again.
Current Leadership in EoS:
Leaders: Goku1208 and Prannoy
High Council: Bb Blukiller and Cheezy1989
Council: 77396, Aquariusfm, Avenge Xx Buzzcut3, Urc Wolfy and Yeoldguy
Warlord: Marqouth1, Siner, and Sweetstick
14th Era, Loss of PKing altogether: On February 19 2008, Jagex released that Bounty Hunter was not mostly single with stipulations, but these stipulations still made run ins impossible. Clan Wars was still available, meaning that wars were still possible, but that run ins were no longer possible. This caused a huge hit in EoS as EoS is a primarily PKing clan. With some convincing within leadership however, EoS decided to try and warring instead of turning over and dieing. This was a difficult transition at first with the glitches in clan wars, but in a few short weeks EoS is yet again a warring clan to be reckoned with, winning around 12 matched option wars in a row. Rivalries with Cor and VR are still apparent, but with no more PKing it is nearly impossible to kill another clan or to hunt them, so rivalries are dwindling. Prannoy steps down as EoS leader to focus on RL and Cheezy1989 gets promoted to leader, along with Aquariusfm and Buzzcut3 being promoted to High Council, and Marqouth1 being promoted to Head Warlord. Nothing interesting happens for months as it is nearly impossible to cause drama, but EoS is still going strong with 75 members and a solid group of retired members coming back for the summer. There are some rumors of Multi returning leaving hope for the glory days of EoS to return along with PKing, which EoS still adore.
Current Leadership in EoS:
Leaders: Cheezy1989 and Goku1208
High Council: Aquariusfm, Bb Blukiller and Buzzcut3
1.0 – Introduction
2.0 – How to get there
3.0 – Method One
4.0 – Method Two
5.0 – Method Three
6.0 – FAQ
1.0 – Introduction
Loads of people in clans have been asking questions about waterfiends, these creatures are great for crimson charms, which are some of the best summoning charms available. Well to start off – they are level 115 with 128hp and are found in two different place in Runescape, one of them is in the Chaos tunnels where its all multi combat, and its not too easy because of the aggresiveness of the fiends also in that area. The other place is in The Ancient Cavern near the Waterfall, you will need to complete the mini-quest “Barbarian Training” to some degree before you can enter the Whirlpool which leads you down into the Cavern.
YOU CANNOT TAKE SUMMONING FAMILIARS DOWN INTO THE WHIRLPOOL, INSTEAD YOU HAVE TO SUMMON THEM ONCE YOU ARE DOWN THERE.
Waterfiends are one monster in Runescape that does not use a melee attack. Insted they use BOTH mage and range attacks, but their range attack seems to be more accurate and having the same max hit as the mage attack, which is 11. They are generally weak to CRUSH attacks making weapons such as the godswords a great addition for slaying these creatures. There are many methods to use at waterfiends, most prefer to use the Bunyip method because they don’t need to rely on food and/or guthans. But other methods such as ranging and meleeing with guthans are also effective.
This is a Waterfiends range based attack.
2.0 – How To Get There!
The Waterfiends are very easy to get to, with the games necklass teleport to the “Barbarian Assult” minigame which is around 50 – 60 Squares from the whirlpool leading to the cavern.
Here is the location of the Whirlpool, notice the Barbarian outpost is just north of it:
Location of the Whirlpool leading to waterfiends.
When you have teleported to Barbarian outpost using the Games Necklace, then run directly south untill you get here:
Jumping into the waterfiend whirlpool
From here Jump into the Whirlpool (the animation is pretty good for this! :P) you will end up here:
Inside the whirlpool waterfiend cavern.
From here you go down the steps on the far east of the platform you are on, you now are face with two choices, if you are ranging you should use the the first spot which normally will have somebody using it, for meleeing you shold use the second spot as there are more waterfiends and less people.
The waterfiend killing spots.
When you are finished you CAN use home teleport because they should be non-aggressive by then, if not then you could use the logs in the river which takes you near the waterfall which is a safe place you can use the hometeleport.
3.0 – Method One
Method one is normally the most popular, it involes using a bunyip as the healing source, a bunyip requires 68 summoning to use and will heal you 2hp every 15 seconds this is good enough to provide the hp that you lose to the waterfiends.
An example inventory is shown below, the invent used can be adapted to get the best possible loot to suit the individual player.
Waterfiend method one inventory.
If you have high enough summoning, you can use 2 bunyips a trip – you need 75+ summoning to do this, if you dont you could always take out a combat potion for a summoning potion so you could summon two.
When you tele to the barbarian outpost go into the assult building and bank the games necklace so you have 2 free spaces, then go into the whirlpool and run to spot 2 where you can drop your anti fire shield and summon one bunyip, this enables you to have 3 free spaces once you have got to your spot, this means you can loot all crimson charms and a few extras such as alchables (explained in FAQ’s what the ‘notable’ drops are.)
Protect from range so you only take damage from the mage attacks from the waterfiends, using the mage defence armour means that you don’t get hit much so the bunyip will heal more hp than you will lose.
Other weapons you could use instead of the zammy spear are: godswords (sara works every well here because its special), sara sword (pretty much the same speed as the spear) Veracs Flail (only use this as a last resort, this averages 40 crimson charms per bunyip compared to 60 – 70 charms with the zammy spear.)
Stay untill your bunyips have run out, this makes it less boring and easily enjoyable, a bunyip lasts for 44 minutes. Generally you will average 120 charms a trip which comes out to 30 – 50K summoning exp.
The cost of this is strangly low. If you use prayer potions instead of super restores (suggested because super restores are more expensive) you should break even each trip, clue scrolls come in handy because they make it so the trip could end in profit as they are level 3.
IF YOU ARE 68+ SUMMONING I SUGGEST YOU USE THIS METHOD BECAUSE IT IS SERIOUSLY THE BEST IN TERMS OF CHARMS/HOUR
4.0 – Method Two
The second method is less effective method, it relys heavily on guthans and uses less prayer potions as you dont need to pray when you above half hp. Once you get lower then half you then pray RANGE untill you are about 90% of your HP. For this method you use spot one, mainly because if you become desperate for HP there is a barbarian there which uses melee only so you can pray melee and heal freely on him.
Here is the suggested invent for method two:
Waterfiend method two inventory.
The inventory includes food incase you become desperate for hp and there is no skeleton to heal on, although there are less prayer pots. When you become more experienced with this method you could get around 160 charms per trip, but its slow work because your relying on guthans. lots of people hate this method because of that factor and the red bared moments. So generally if you dont trust your guthans then don’t bother using this method.
5.0 – Method Three
Method three involves ranging, people think that you can’t range these little beasties because they use range and mage attacks, well infact you can. To range them you are going to need to wait untill they become unagressive, this is around 9 – 12 minutes of killing them. The invent for ranging is a mixture of the melee invent mainly because of the waiting for non-aggresiveness.
Here is the suggested invent for method three:
Waterfiend method three inventory.
There is only one spot you can only use for this method, this is because you trap them behind a peice of land and range them over the piece of sticking out river.
Here is the ranging spot:
Waterfiend ranging spot.
PLEASE TAKE NOTE THAT THE PICTURE ABOVE DOES NOT SHOW RANGING GEAR, IT IS JUST TO SHOW YOU THE SPOT.
In the red circle is where the Waterfiend must be lured to, this means you must attack it when its in the correct place, which is the red splodge on the radar. If the waterfiend is not in the correct place it will attack you with mage and range, this is why you have the extra prayer potions and a melee weapon, so when you mess up you will be able to kill it fast (yes you will mess up at least once a trip :P)
Please take note that this is slowest method that there is, but it is also the cheapest.
6.0 – Frequently Asked Questions
Q: Which charms are droped the most?
A: Crimson charms are the most common charms at the waterfiends.
Q:How many charms per hour?
A: This depends on the weapon which you use, with zammy spear you get 70 – 80 per 44 mins (bunyip time) with godsword you get 60 – 70 per 44 mins (bunyip time)
Q: What Slayer level is needed to kill them?
A: You dont need a slayer level to kill these monsters, they are not slayer specific.
Q: Why did you decide to make this guide?
A: Because loads of people in clans ask questions about waterfiends all the time, this guide sums up the methods and saves a lot of time
Q: Whats that helm in the melee without guthans picture?
A: The Helm is the Dwarven helmet – it gives +6 crush bonus.
Netherlands Pinkpop Edition – 1996
01. Fake Plastic Trees (live)
02. Blow Out (live)
03. Bones (live)
04. You (live)
05. High And Dry (live)
Irish – 1996
01. The Bends
02. My Iron Lung (live at the Forum)
03. Bones (live at the Forum)
*Only 2000 of these were made after mispressing.
My Iron Lung
01. My Iron Lung
02. The Trickster
03. Lewis [mistreated]
04. Punchdrunk Lovesick Singalong
05. Permanent Daylight
06. Lozenge Of Love
07. You Never Wash Up After Yourself
08. Creep (acoustic)
CAT: CDRS 6394
01. My Iron Lung
02. The Trickster
03. Punchdrunk Lovesick Singalong
04. Lozenge Of Love
CAT: CDR 6394
01. My Iron Lung
02. Lewis [mistreated]
03. Permanent Daylight
04. You Never Wash Up After Yourself
01. My Iron Lung
02. The Trickster
03. Lewis [mistreated]
04. Permanent Daylight
05. You Never Wash Up After Yourself
Dutch 2 Track
01. My Iron Lung
02. Permanent Daylight
01. My Iron Lung
Street Spirit (fade out)
CAT: CDRS 6419
01. Street Spirit [fade out]
02. Talk Show Host
03. Bishop’s Robes
Ignore the “comic book nerd” vibe, this is one seriously awesome game.
Superhero games, especially ones based on their comic book sources, have often not been great. It’s all very well making a game that will please a select group of virgin teenagers but nothing will ever come of it and normal gamers won’t give a crap. Batman: Arkham Asylum takes directly from the comic book version of Batman, so it has nothing to do with the awesome Christian Bale films, and, thank Christ, it has nothing to do with the Val Kilmer and George Clooney era of films either. Paul Dini, who writes many of the original Batman comics actually penned the script for this game so its influence is purely comic book based and has returned Batman to its original source. Wiping the slate clean and starting again is often a good way to go, so does this Dark Knight game give the Batman experience that fans will be expecting? In Batman: Arkham Asylum you of course play Batman, in a third person perspective and the game opens with Batman, having just captured the Joker, speeding towards Arkham Asylum to incarcerate the laughing lunatic once more. It turns out the Joker attacked Gotham’s Mayor’s office but was foiled by Batman, albeit suspiciously easily. Added to this fact is that many inmates of Gotham’s Blackgate Prison have been moved to Arkham temporarily due to a fire, many inmates of which are part of Joker’s crew. It all of course seems all to convenient and Batman knows this, fearing the Joker is up to something. However, Arkham is the largest most inescapable, heavily armed, super secure asylum for the nuts ever, how could he escape? Even though Batman escorts him almost all the way to his cell, the minute he is left alone in the hands of the guards, the Joker escapes with the help of Harley Quin and, having bribed one of the most senior guards previously, ends up taking over the Asylum, releasing all the inmates and killing anyone wearing a uniform. The Asylum can’t be reinforced as Joker promises to detonate a load of secret bombs hidden round Gotham if anyone is seen entering or leaving the island. It turns out the Joker is after a secret chemical called Titan that was being researched by medical staff in Arkham, for use as a biological weapon. Titan has the same effect on people as the chemical used on Bane, only much more potent and longer lasting, and Joker intends to create his own Titan army from the inmates of Arkham, and dump the waste products into the Gotham river reeking unknown havoc on the city’s inhabitants. Batman, single handed, must stop the clown at all costs, fighting through the many members of his crew, helping surviving guards and doctors, finding the Titan chemical and finding a cure. He must also be weary that all the most dangerous psychos in Arkham, Bane, Poison Ivy, Harley Quin, Zsasz, Scarecrow, Killer Croc to name a few, are all here and are free, or could be freed at any point, and Batman is the first name on their hit list. He is basically in for one hell of a night.
Arkham Asylum is one of those games that doesn’t necessarily excel in one particular area, but manages to be an excellent all rounder in just about every aspect of it. Most predominantly and most obviously though, this game is an almost perfect mix of action/combat and stealth:
Firstly the combat. I am taken aback by just how good the combat system is in Arkham Asylum. It is unbelievably good. Like all the greatest combat systems it is simple, easy to get to grips with the basics, looks fantastic, flows super smoothly, but will require some serious skill to master. You simply attack by hitting the square button, and counter by using the triangle button. That will get you through the game on “easy” and “normal”. The skill comes from the timing of these buttons and using directional input to pick out targets. You have to anticipate when to strike, how many times to strike, and pre-determine attacks to tie in your counter. Although I am in no way a “fighter”, I imagine this is not too far off what professional fighting (Boxing, UFC etc) is like. This enables you to string combos together which is the key to victory, as if you string enough together you can perform savage unblockable finishing moves and throws. This generally involves snapping bones and lobbing thugs into other thugs knocking them out. You can also throw “Batarangs” to slow enemies down mid-fight, and on several occasions you will have to battle a Titan, a giant oversized thug who you can jump on the back of, after dealing some punishment to its mountainous frame, and use to batter the normal peons all over the place. The smoothness and fluidity is outstanding when fighting 20 muscle bound thugs at the same time, and manages to be hugely satisfying, seriously good fun to play and totally glitch free. It constantly moves between slow motion and normal speed throughout the fight as well which is a really nice touch, and it gives you a movie style view when the final crunching blow is made. It is seriously one of the best combat systems I have played so far on my PS3.
Now the stealth. Only about half the game is spent exchanging fists with Joker’s henchmen as the rest of the time you will be taking out guys silently. Don’t get me wrong, it’s not on a par with the “Metal Gear” games, as it is far simpler, but as with the combat it still works very well. Stealth attacks will nearly always have to be performed against guys with guns, and, unless it’s on easy, guns will kill Batman very quickly, so the key is to not be spotted. Batman, fortunately is highly skilled in such things. You can take enemies out from behind silently by crouching, sneaking up behind them and choke holding them for a minute. You can also use air vents to sneak around terrain and suss out who to take out next, and most importantly, you can use gargoyles. These are what they are, but Batman uses them to swing between and get around silently and unseen. You can hang down from them and when a thug walks under you, swing down, grab them and leave them strung up and helpless. Rather annoyingly this attracts a lot of attention but you need only to swing to a few other gargoyles and the henchmen will lose track of you. There’s also a myriad of other things you can do, such as swing between most things unseen, hang from ledges, glide using your cape and of course knocking people down with Batarangs. Batman is a very capable chap and it is hugely enjoyable stalking armed thugs from the rafters and watching them gradually getting more scared as you swoop in for the takedown.
There’s lots of kit to find and upgrading to do. The game starts off fairly simply, with Batman having just a Batarang and his fists. But of course the further you progress the more experience points you will gather, by beating up people and finding things, which unlocks upgrades. This will enable Batman to perform finishing moves, throws, give him harder armour, the ability to throw three Batarangs at once and all the usual stuff. Upgrades to the combos are essential as you have to string hits together to perform the mightier moves, and there are upgrades to allow you to perform them quicker. You can also upgrade Batman’s tools and kit, which is where Bruce Wayne shows himself to be a veritable human Swiss army knife. You will find various bat based tools throughout the game, such as Batclaws, a sort of grappling hook used for pulling off vents and things, explosive gel, used for blasting through weak walls, a scanner, used for short circuiting fences and gates, and a very handy alternative grappling device, used for traversing large gaps in the landscape. Most of this stuff will be used to overcome an obstacle that previously could not be solved and it just adds to good pacing and never lets things go stale. Firing a Batclaw at a thug on a lookout tower and pulling him off is rather good fun to say the least and all tools are way more versatile than you might at first think, plus they can all be upgraded to make them even handier. Finally, I must mention the excellent detective mode. By hitting L2, Batman can use this perspective which basically darkens everything and highlights only things that can be moved, broken, swung on to, and generally are of use to you. There are also several points where you will have to follow a trail, finger prints etc, to find out where to go next or for viewing a room full of armed thugs from the ceiling and it is essential then. It is, again, a simple but generally very well thought out tool that should be used frequently.
There is a hell of a lot of things to keep you playing. Although the story is pretty linear, despite the fact you get free roam of Arkham island, there is so much stuff to find and seek out. Mainly, you have the Riddlers puzzles and trophies to find. There is 250 of them scattered all over the island and will either need to be found or scanned, using detective mode, to uncover them. Despite how big Arkham island is that is a hell of a lot to uncover, and nearly all are hidden away and require some serious investigation to uncover. Then there is the Arkham Asylum Warden’s transcripts again scattered in a load of secret places, which reveal how and why the Asylum was founded, and then you have all the interview tapes which give interesting conversations between the most infamous inmates and their therapists at Arkham. If you are a fan of the comics you will be playing this for weeks and loving all of the unlockable content. If your not a fan, but just want to experience fighting and taking down people stealthily, the best part of the game, no problem. There are many challenges to unlock that will involve having to take down wave after wave of thugs, or stealth kill a room full or armed henchmen, getting more unlockable challenges the faster you do them and the less damage you take. If you just want to quickly beat the crap out of some thugs or see how high a combo string you can get then these are excellent. If you like the comics or have to complete every game to 100%, you will be trawling through Arkham Asylum for weeks.
The encounters with Scarecrow are fantastic. For those not in the know, Scarecrow is one of Batman’s nemesis’, who is a deranged doctor who wears a scary mask and pumps his victims with “fear gas” which makes them hallucinate violently and eventually go mad as a result. Batman’s iron will and ultimate coolness stops him from losing his marbles completely but he still gets affected, and the crazy acid trips he goes on are awesome. Firstly they slip seamlessly into the game, and you really won’t notice Scarecrow is near until normal stuff around you in the level starts to go really weird. Cockroaches will swarm from the walls in their thousands, it will start raining, even though you are indoors, the wind will pick up, Batman will encounter his dead parents lying on the floor, in body bags, you will turn into the Joker or Scarecrow when lightning flashes, and then you will be sucked into Scarecrows world. This is an immensely creepy level, each time you encounter him, where the game turns into a sort of side scrolling platformer, with Scarecrow, huge and satanic, suspended in the back ground. You basically have to make it to the end of the level without being spotted, which is accidently stepping into the pale orange light coming from his eyes as he scans the dark level for Batman. It is like going on the most evil of drug induced mind trips and it’s easily a highlight of the game.
It’s a stunning looking game. Of course there’s lots of awesome looking games on today’s mighty consoles, and having recently played God of War III I can see the competition is extremely high. What is interesting about Arkham Asylum is that it still manages to be fantastic looking and cross two platforms. Play other games that are on the Xbox and PS3, such as Bayonetta, and you will notice they often struggle to be on both. Batman doesn’t, and in HD it really is a good looking game. The most impressive thing has to be the character animations. On lots of other pretty recent games this is often a tough one to pull off but they really are amazing. They manage to move and flex like a real person, but still maintain that comic book-esque look about them. Batman is particularly well defined having every bit of stubble, eye and facial movement enhanced perfectly and even his cape flows realistically and smoothly when reacting to his movements. The cut scenes are identical to the gameplay in quality and the level detail of the Asylum itself is immensely high. It really is flawless and one of the best looking games on the PS3.
The boss fights are a little unimpressive. There is not a lot to criticise here, but one thing that did play on my mind was how unspectacular the boss fights are. It’s probably the fault of the industry as everything these days has to have epically huge boss fights, but the ones in Batman are a bit tame. Killer croc is a particularly intimidating enemy but he is defeated so easily, by simply lobbing batarangs at his electrified collar and them making him fall down a hole. Poison Ivy is probably the most impressive boss fight, as she puts herself into a massive flower, but again its over a bit too easily and, lets face it, it’s a flower! The game seems to prefer throwing many normal enemies at you whilst dealing with a boss, rather than a proper boss fight, a good example of which is your final duke out with the Joker at the end. You don’t really fight him directly at all, instead you have to fight 3 big waves of normal henchmen. Don’t get me wrong, they are not a walk over and having to dodge a charging titan whilst fighting off 20 thugs is pretty tough, and it is still pretty good fun as you get to use the excellent combat system, but I cant deny they are a bit easy and a bit subdued.
You don’t get to keep any of your upgrades and there is nothing really, other than the satisfaction of victory, to reward you if you play again. I will always have a criticism of games that don’t allow you to keep anything hard earned during gameplay, the upgrades in Batman being one of them. As is always the case with such things, you can’t keep everything as it will interfere with the story, allow you to go to places you shouldn’t in context, etc and all the good stuff you only get to use for the last third of the game or so. I’ve earned it, and I want to keep it basically. Plus even if you do unlock everything you only get one decent bit of kit, which is an armoured Batman costume, but you can only use it in the challenge mode, not the story. So that’s a bit useless, and everything else is just character bios, literature or trophies. They offer relatively interesting information on the characters, but it only really appeals to fans, and if you are a fan you probably know it all already. So despite the huge amount to unlock, it really only offers self satisfaction as a reward for completion.
Batman: Arkham Asylum is easily one of the best games I have played so far on my PS3. It really is good and I know next to nothing about the comics. It’s just such a flawless game with so little to find fault with. The combat is truly excellent, so smooth, so satisfying, so awesome to look at, as is the stealth tactics of taking down armed guards silently. It’s simple but works well. By doing these two forms of attack you will use an arsenal of gizmos and gadgets, all of which unique, very handy and upgradable. It really has captured the comic book world of Batman as well and it looks fantastic. There are many things to find that will unlock further character info and trophies and expand the otherwise linear game further. There are a few things to whinge and gripe about, the boss fights, for example, are a bit tame, and rewards for completion are pretty slim or pointless, but the whole experience is so much fun you really wont care. If you have not played this yet, you are missing out.CA.
Very simple to get started, and it generally eases you in gently to everything.
Is the story any good? – 8.0
It’s a little predictable and convenient, but does exactly what it’s supposed to do.
How does it look? – 9.5
It’s a fantastic looking game, especially considering it crosses two platforms. Character animation and level detail stand out.
How does it sound? – 9.5
All background music and sound effects are excellent. The thudding of fists against skulls is sickeningly satisfying. Voice acting is borderline perfection, Mark Hamills Joker is absolutely spot on.
Is it good to play? – 9.0
Free flowing combat works so very well, easy to get into, satisfying to master. Stalking armed thugs silently also works well, as does unloading Batman’s arsenal of gadgets. Boss battles are a little underwhelming, but you really won’t care.
When will I get bored? – 8.0
Potentially you can lose months of your life doing this, as there is the sizeable main story, and hundreds of Riddler puzzles, secrets, character bios and trophies to unlock. Then there is challenge mode for those that simply want to beat up henchmen and stalk armed thugs. But you don’t get to keep any upgrades, if you’re not a comic book fan the unlockables won’t mean much to you, and if you are, you will probably know them all already.
Hi, welcome to my Armadyl Guide. I haven’t been a lot arma myself but I know the basics.
Armadyl is to me one of the harder gwd bosses. He’s also the only boss that you can’t attack with melee. The name of the boss is Kree’arra but most people just call him arma. Kree’arra attacks with range and mage.
To get your killcount I would advice you to kill the low level aviansies ( lvl 69,73 and 79).
When you are inside Kree’arra’s lair there are 4 different kinds of monsters. This is Kree’arra and the other 3 are his minios.
Armadyl God Wars Guide Kree’arra
To kill Kree’arra you should pray range, otherwise you’ll be dead in a few seconds…
He will use a kind of attack style that will blow you away, don’t worry it is normal just run back to the place where you would like to stay