Runescape – Guide To Hunting Revenants

Rev hunting can be very profitable but also a little risky as it takes place in a pvp wildy area. This guide will show you what gear to wear to hunt them effectively without losing too much coin in the chance you get pked.


The bracelet in inventory is Forinthry Bracelet, you need to use this to “repel” the revs so that they don’t all attack you at once. Some setups:

Simple rev hunting gear thats effective and not that expensive

Simple rev hunting gear thats effective and not that expensive

With this gear you can kill the revs really fast if you are on low health

With this gear you can kill the revs really fast if you are on low health

Rev hunting rapier gear

My personal favourite since Revs are weak to stab and that’s what rapier is for, only difference between this and the first setup is basically no dds since with rapier you won’t need but you can bring it if wanted

Rev hunting ranging Setup

Rev hunting ranging Setup

Another setup for cheap and effective kills

Another setup for cheap and effective kills

Bring an antipoison if you feel like Killing the dragon without using charges on bracelet.

For familiars I wouldn’t recomment BOBs since they get attacked by the revenants a lot and you won’t want your supplies on the floor now would you? :p

Recommended familiars would be Bunyip Titans for healing and Unicorn.

Also remember to use repel on the bracelet if it’s your first time or else Revenants will be aggressive towards you and remember to re-do it every 1 hour.

Also remember! Revs are in wild which is a place where you can lose your items so don’t risk anything you’re not willing to lose


Revenants only found exclusively in the north-east corner of the Forinthry Dungeon in the middle of the Wilderness. Revenants of all types can be found here.

Whilst killing these monsters, you may encounter teams and single pkers.
If this happens i would advise using dragonstone enchanted jewellery to teleport out.

Re bank, hop worlds and head back up.

Entrance to the rev cave

Entrance to the rev cave

Once here Enter the cave

Getting through the cave to revs

Getting through the cave to revs

Once at the revs : Right click your bracelet and click repel, this will make the revs non aggressive to you for 1 hour


The Revenants will drop coins mostly but you can get some very valuble drops as seen below

Statius’s Warhammer
Statius’s Full Helm
Statius’s Platebody
Statius’s Platelegs
Vesta’s Spear
Vesta’s Chainbody
Vesta’s Chainskirt
Vesta’s Longsword
Zuriel’s Hood
Zuriel’s Robe top
Zuriel’s Robe skirt
Zuriel’s Staff
Morrigan’s Coif
Morrigan’s Top
Morrigan’s Chaps
Morrigan’s Axe’s
Morrigan’s Javelin’s


You can also get Stattues which can be exchanged in Edgeville to Mandrith

Broken statue 5,000gp
Third age carafe 10,000gp
Bronzed dragon claw20,000gp
Ancient psaltery bridge30,000gp
Saradomin amphora40,000gp
Bandos icon 50,000gp
Saradomin icon 75,000gp
Zamorak icon 100,000gp
Armadyl icon 150,000gp
Guthixian brazier 200,000gp
Ruby chalice 250,000gp
Bandos statuette 300,000gp
Saradomin statuette400,000gp
Zamorak statuette 500,000gp
Armadyl statuette 750,000gp
Seren statuette 1,000,000gp
Ancient statuette 5,000,000gp


Corrupt Dragon equipment can be gained as a drop too these contain :

Medium Helmet
Square Shield

More very rare drops you can obtain are brawling gloves used for 4 x the experience in the following skills:


Runescape – Fishfling Guide

A nice distraction for fishing experience….

This is a safe minigame.
No items required.

To begin this game you need to find a fisherman

Fisherman Locations:
Fishing Guild (inside and outside the gates)
Shilo village

The Fisherman
After speaking to a fisherman he will give you 10 competition tickets which you can use per week.

Best practice to use a skills necklace to teleport to the fishing guild. Until you win your first tackle box which will give you the time of the next game you can ask the fisherman’s wife when the next competition will take place. The fisherman will not be around until 5 minutes before the competition starts (hes probably down the pub or something).

Fishfling Guide - Time to Next Game

Fishfling Guide – Time to Next Game

When he appears before you let him teleport you to Isla Anglerine ask him for any tips he has got about the fish. They are pretty general but are of this ilk:

Fishfling Guide - Teleport and Tips

Fishfling Guide – Teleport and Tips

Frankly I can’t be arsed with the clues, there’s enough time to work it out without them I managed to cut and paste all the screenshots in the same time but why not – use them if you want.

The Lobby
So here you are in the lobby.

Fishfling Guide - The Waiting Lobby

Fishfling Guide – The Waiting Lobby

The time spent here is normally used if other players show up to decide whether you want to work as a team or go solo. The indication that the game is about to start is when the word loading appears in the left hand top of the screen – to get ahead of the competition click when you see that coming. The game does count you down by the minute but those extra precious seconds are useful!

There are two main strategies to getting points in this game – finding the six 100% combinations of fishing tackle and getting the heaviest fishing haul that you can in 15 minutes. People who are going for exp only will just find the heaviest fish and not move around but may try and steal your combinations to maximise at the last minute. Don’t be bothering yourself with this nubberlight.

There are two medals up for grabs every round, one for 3 combinations and two for the 6. This guide will show you how to find the six and fish like your life depends on it maximising exp and medals so that you can get the fishing tacklebox reward (which isn’t brilliant tbh but you have to collect them all eh Jeppy?)

The Game
There are four areas – the docks, the river, the lake and the beach. You can do them in any order with six fish to find – so two areas house two fish. This is totally random.

I always start at the docks to the east. As near as I can to the beginning of the jetty and immediately hook up this combination: worms, standard and one small weight. Lucky me I got 33% straight away – I must have got something right – the question will be what?

Fishfling Guide - Starting At The Docks

Fishfling Guide – Starting At The Docks

There is a system to this and it is infallible. We have to get 100% combination. It is sheer luck if you get near it on first hit. 33% for hook, 33% for the bait and 33% for the weight. Yes I know that adds up to 99% but stop being so flipping pedantic.

I always start with the hook – this is easiest. There are six hooks and they are in pairs. Standard and Slim, Large and Double and Bone and Hook. You need to be watching this line very carefully at this point. Watch that percentage its’ going to do one of three things, go up, go down or stay the same. If it goes up you are on a winner and you could switch for other in pairing to see if it goes up again, if it goes down then the last one you had was better go back to it and if it stays the same then you need to move to the last set of three. By power of deduction, you should find the optimum hook.

Fishfling Guide - Finding The Right Hook

Fishfling Guide – Finding The Right Hook

Now we need to move on to the weight. The percentage is going to be at LEAST 33% if not more after the hook – watch that percentage figure as you try the weights. That first small weight is range 1. This is the basic table of how you get the various weights:

1 small = range 1
1 small and 1 large = range 2
1 small and 2 large = range 3
1 small and 3 large = range 4
1 small and 4 large = range 6
2 medium and 3 large = range 5

Look I didn’t make this game – heaven knows whey 1 small and 4 large don’t make 5 but who are we to question eh?

This is the strict order that you place the weights on your rod. You need to click and wait for the change to happen. I think it’s safe to say that if you have only 1 small weight on and it’s only at 33% you can probably jump a couple of weights. You are looking to increase your hook percentage by a further 33%. When you find the right weight we are on to the last step, which is the bait.

Fishfling Guide - Finding The Right Bait

Fishfling Guide – Finding The Right Bait

The bait which although has 8 options are categorised by shape and colour. If you are closing in on the 100% only move one step away to the bait you are using – red worm to maggots (brown worm) or to shrimp – (red) if you are way off then you will need to jump to two away at least to save time so if you are red worm go the distance to brown cricket or the other way to crayfish.

Watch the fish that you are catching as you are switching as this is when you ideally need to find the double fish in an area. Note the change in fish and why it changed but refocus on the fish you are doing. When you have got that one open up the table and put the settings to the other fish to start finding that one.

Fishfling Guide - Changing The Fish Type

Fishfling Guide – Changing The Fish Type

The heaviest fish is 199 – this fish will always have a 9 at the end of its number. In this game it was the herring. If I have found this fish I normally catch a few while I am there in hope of snagging the 199 as this helps your exp. If I don’t catch it within about 6 fish I move on and come back at the end. If you want weight over medals just keep fishing at the 199 to try and get the heaviest haul you can.

At the end of the 15 minutes you are teleported to the lobby – if you are in the first five you get to stand on the podium – if you get first place you can stand there making winning style emotes but you will find yourself on your own pretty quick as people tend to jump off and fly out of the portal.

Fishfling Guide - The Competition Results

Fishfling Guide - The Competition Results

Fishfling Guide - The Competition Results

Fishfling Guide – The Competition Results

Your Score
Your competition details will come up at the end of the game and here comes the boring numbers bit. You will be judged on the following:

1. Total fish caught x 10
2. Heaviest fish x 10
3. Number of awards x 2000 (obviously playing on your own helps!)
4. Number of medals x 1000 (less than six is really irritating but there was a glitch at one point where the salmon didn’t show up if in same area as pike think this is fixed)
5. Perfect Tackle Found x 1500 (not really sure how they get this number could be randomly generated for all I know)
6. Bonus for Performance – I got 39% and challenge Jagex to tell me why.

The overall score is 1 – 5 added together and multiplied with 6. There is a cap of 40k of points with them maximum experience points given of reportedly 20k – I tend to get 17k unless the kids are driving me nuts or a Tesco delivery shows up

The Missing Medals
Yes TixyBix, but what about those two other medals you can get you are thinking. Well I say, I have never got them because I am a combination hunter but there are two others for grabs

Junior Angler -three 100% combinations
Master Angler – six 100% combinations
Heavy Catch -80% of fish caught being of the heaviest species (remember nubberlight up there?)
Efficient Fisher -average of 80% catch rating for each species you caught

Fishing Tokens
For every four fish you caught you will get a fishing token these can be used to trade in with the fisherman’s wife for either fish or a tackle box which take a combination of medals and tokens to get.

Beginners Tackle Box is 20 medals and 110 tokens
Basic Tackle Box is 50 medals and 230 tokens
Standard Tackle Box is 110 medals and 470 tokens
Professional Tackle Box is 230 medals and 900 tokens
Champions Tackle Box (so the legends speak of) is 500 medals and 1860 tokens

These can be replaced free of charge should you be marauding round the wilderness with it looking for penguins from the fisherman’s wife ( she probably could use the company) and they have slots for fishing tools and bait starting with one of each. The first boxes ability to tell you the time of competitions is a far greater reward although the fisherman’s wife won’t see you so often…

The last box gives you five fishing tools slots 3 bait slots which can hold 1000 bait and two slots for gloves.

This will give you more bank space but I think its safe to say that it is not applauded as one of the greater rewards in the world of Runescape.

There is probably more to add to make this guide the most informative but you weren’t planning on going on mastermind as a specialised topic were you? The main thing is this – its fun, it gives me about 68k an hour fishing exp and 170k fishing exp a week with my ten tokens in 2 and a half hours and is a welcome break from flogging the monk fish to death.


Runescape – Castle Wars Guide


Castle wars is a Runescape spin on the well known game Capture The Flag. The rules of the game are similar; to score a point you must capture the opponent’s flag in their base, and take it to your own base. The team with the most points at the end of the 20 minute long game wins.
Simple though it is, there are various tactics and hints that can help you win for your team. I will address these in my guide.


As far as equipment is concerned, I always try to bring at least 2 styles of combat when playing Castle Wars, if not 3. In Castle Wars capes and helms, and food are not allowed so that is why they are not present in my equipment guide. I’m going to assume that you are able to afford and wear rune and above items, if you aren’t then just wear the corresponding lower levelled items. I’ll also assume you can’t afford the new ancient armours (Torva/Pernix/Virtus), if you can then you won’t need this guide!
Top tip – bring Ava’s device from animal magnetism to Lanthus to receive the effects of Ava’s device during castle wars.

Gear – Melee

Castle Wars Melee Gear

Castle Wars Melee Invent

Gear & Invent – Melee

Weapon: Chaotic maul/CLS/CR>Godsword>Whip>Korasi>Dragon scimitar
Platebody: Barrows>Bandos>Dragon>Rune
Platelegs: Barrows>Bandos>Dragon>Rune
Shield: Dragon defender>Rune defender
Amulet: Fury>Glory>Power
Gloves: Best RFD gloves>Regeneration brace>Combat brace
Boots: Dragon>Rune (or infinity if mage defense is an issue)
Ring: Berserker>Warrior>Recoil
Ammo: Best you can afford for the corresponding weapon


As extra items I like to bring a spec weapon, a ranging body for magic protection, a bow if you are binded, and a shield for tanking.

Spec weapon:
Defensive: SGS>Enhanced Excalibur>Excalibur
Offensive: Dragon claws>AGS>Korasi>Dragon dagger
Body: Karils>Arma (negative melee bonus)> D hide
Shield: Divine>Elysian>Chaotic shield>Spectral>DFS>Arcane>Blessed>Spirit shield>Rune kite
Bow: Chaotic crossbow>Rune crossbow>Crystal bow>Magic shortbow
Potions: Extreme melee>Super melee>melee potions
Pouch: The best you can use

Gear – Ranged

Castle Wars Range Gear

Castle Wars Range Invent

Gear & Invent – Range

Weapon: Chaotic crossbow>Rune crossbow> Crystal bow>Magic shortbow
Body: Armadyl>Karils>Dragonhide
Legs: Armadyl>Karils>Dragonhide
Shield: Divine>Elysian>Chaotic shield>Spectral>DFS>Arcane>Blessed>Spirit shield>Rune kite
Amulet: Fury>Glory>Power
Gloves: Best RFD gloves>Dragonhide vambraces
Boots: Ranger boots>Snakeskin
Ring: Archer>Recoil
Ammo: Best you can afford for the corresponding weapon


In the inventory I like to bring some melee platelegs in case I am outnumbered by attackers, and I need to boost my defence, and I bring a spec weapon, potions and a familiar. You can also bring a few enchanted bolts to in your inventory to unleash devastating special attacks. If you bring a spec weapon with different ammo you will also need that type of ammo in your inventory.

Spec weapon:
Defence: SGS>Enhanced Excalibur>Excalibur
Offensive: Dark Bow>Magic shortbow
Platelegs: Barrows>Bandos>Dragon>Rune
Potions: Extreme ranged, defence>Super ranged, defence> Ranged, defence
Pouch: The best you can use

Gear – Magic

Castle Wars Mage Gear

Castle Wars Mage Invent

Gear & Invent – Mage

Weapon: Chaotic staff>Staff of light>Ancient staff (wands are good too but provide no damage boost)
Body: Ahrims>Battle robes (no set effect)>Infinity>Mystic
Legs: Ahrims>Battle robes (no set effect)>Infinity>Mystic
Shield: Divine>Elysian>Farseer shield>Arcane>Spectral>DFS>Blessed>Spirit shield>Rune kite (or zamorak book for magic attack bonus, though you will die more easily)
Amulet: Arcane stream>Fury>Glory>Power
Gloves: Best RFD gloves>Infinity>Mystic
Boots: Infinity>Mystic
Ring: Seers>Recoil
Ammo: Runes for your corresponding spell(s)


As a mage I always bring melee armour, because magic robes are so weak. I also bring a melee weapon, because when in melee armour it is very difficult to not splash with magic attacks.
Spec weapon:
Defence: SGS>Enhanced Excalibur>Excalibur (or use staff of light, which is wielded)
Offensive: Melee weapons
Weapon: Chaotic maul/CLS/CR>Godsword>Whip>Korasi>Dragon scimitar
Platebody: Barrows>Bandos>Dragon>Rune
Platelegs: Barrows>Bandos>Dragon>Rune
Potions: Extreme defence>Super defence> defence (+ extreme magic potion if you want to boost damage, or normal magic potion if you want to your boost magic level for a spell)
Pouch: The best you can use (Wolpertinger gives a nice damage boost for magic)

Hybrid tactics

As I stated before, it is foolish to not bring 2 or more types of combat to castle wars, due to enemies using protection prayers and the variety of circumstances you will face. For example, ancient mages with ice spells are highly sought after to freeze opponents, most notably enemies holding a flag. Ancient mages are also capable of producing the best damage per second, however they have the most expensive supply cost. Rangers are very useful for killing mages and flag holders, and warriors are good all round players, their high defence armour gives them good resistance, and their weapons are very powerful against nearby rangers and mages.
Because of the use of all 3 types of combat in castle wars, I always bring 3 types of combat. Here is a typical setup I might use.

Castle Wars Hybrid Gear

Castle Wars Hybrid Invent

Gear & Invent – Hybrid

The equipment used is as stated in each individual class, but beware that you will not have enough space to bring boots/gloves/amulet/rings for each class when you hybrid, so you have to compromise. When using magic, it is best to always use magic boots and gloves, because the other types of boots and gloves have high negative bonuses to magic, whereas magic boots and gloves give no negative bonuses to the other classes. RFD gloves provide high bonuses to all classes, so for hybriding purposes, I strongly recommend them.

Tactics & Gameplay

When you visit Castle Wars, you can enter the waiting lobby by choosing one of 3 portals, the red portal will put you on the zamorak team, the blue portal will put you on the saradomin team, and the green portal will put you on the team with the least players. Personally I would not recommend the green portal, as it increases the chance of you losing the game, so unless rewards aren’t important to you, you should go to the red and blue portals, scout each one for the best players, and join the team with the highest levelled players. This can improve your chances of winning.
When you enter a lobby, you will be presented by a timer which tells you how long you have to wait until the next game. As there are 5 minutes between consecutive games, you will see most of the players run in when the timer reaches 5 minutes. If you wear certain god items, you will be transformed into a type of animal whilst you are in the lobby.

Castle Wars Waiting to Start

Castle Wars – waiting to start

As well as the general multicombat style of fighting in Castle Wars which is found throughout Runescape, there are also specialised tactics which can be used in Castle Wars. When starting the game there are a variety of items you can use to aid your combat. These have unlimited stock, but your inventory is not unlimited, so you have to manage your space. A very common tactic in Castle Wars is to take enough bandages at the beginning of the game to fill your inventory, and then rinse and repeat when you die. At this point I should probably point out that this is a SAFE mini game, and you will re spawn in your base when you die, and you will keep all of your items.

The other equipment available for pickup includes catapult ammo, explosive potions to destroy rocks underground, pickaxes to cause rock falls underground, barricades to stop people from moving in a certain direction (these can be attacked and destroyed), tinderboxes to burn barricades, flares to direct catapult attacks, ropes to climb up the battlements, and repair kits to repair the front gates of the castle. Repair kits are much neglected; I have never seen someone use one.

On the top of the battlements, there are catapults which can be used by anyone, provided that they pick up some catapult ammo from the tables on the ground floor of the base. The catapults are a great way to get your own back on high levels if you are a low level, because any player can use them, and they are extremely powerful, if slightly annoying. The catapult shots can fire anywhere except for the enemies base, and have a very high radius of impact. Because they can’t reach the enemies base, a usual target for shots is the island in the middle, so you should be careful when you are on the middle island.

Castle Wars Catapult

Castle Wars Catapult

The battlements are a good place for rangers and mages to attack other players invading their base, as it offers protection from warriors, and almost all castle wars players are warriors.

Castle Wars Battlements

Castle Wars Battlements

In Castle Wars there are 3 basic player types, those that defend their castle, those that attack the other castle, and those that run to the middle and attack other players (most players do this). As a defender, it is your job to stop all enemy players from taking the flag. The best strategy for this is to place barricades along the top floors to slow enemies. It is also very helpful to have an ancient mage to freeze enemies going for the flag. You should fill your inventory with barricades to replace those that get destroyed when you are defending.

When attacking, the most important thing to remember is defence. You will need substantial magic defence to stop yourself being frozen, but you will also need good melee defence or you will be killed in seconds. A typical tactic employed by players is to equip mage defence gear, eg armadyl, karils, dragonhide, and use protect from melee with a defence potion to block melee attacks. A few useful tips for improving magic defence are:

1.Equip a staff, all staves have good magic defence
2.If you can afford it, use a spectral spirit shield, this gives the best magic defence bonus, with a great melee defence bonus too.
3.Invest in an amulet of fury; it gives great all round defence bonuses.

I would not recommend trying to capture the flag with 70 or lower defence, such an attempt is very unlikely to bear fruit. On reaching the enemy based, a very common situation is to be faced with a large number of barricades, and to die trying to clear your path. Because of this, you should plan an assault with other players so that the damage is spread between all of the attacking players, and so that the barricades can be cleared more effectively.

Castle Wars Barricades

Castle Wars Barricades

If you plan on playing as a ‘run to the middle’ player like most players (and me), then there are still tactics to apply to certain situations. If you meet a magic user, a great way to annoy them is to use the special attack of the seercull bow, which reduces their magic level by 1/10 of the damage you hit. This is especially effective against ice barrage users, who will be unable to use ice barrage if you hit above 55, and because they are unlikely to be carrying chaos runes, they will be unable to use ice burst instead.

If you want to try a more efficient way of killing, you could try to assemble all of your team players in a clan chat (or better, bring your clan!), and give them directions. Piling enemies will see them die much faster, and result in less opponents attacking you at a time.

When you see an enemy running with a flag, a useful tactic is to attack them with the dragon spear/zamorakian spear special attack to stun them for a couple of seconds. This can be very valuable when they are in high magic defence gear and they are not being frozen.

Sometimes when an enemy flag runner holding your flag dies, one of your team members might manage to take the flag, and another tactic known as flag holding comes in play. If your team holds your flag, then in order for your opponents to score, they will have to kill that team member and take the flag off them.

Various tactics can be utilised to ensure this doesn’t happen, if your team is in the lead, then your team should guard the flag holder, and set up barricades around them. It is beneficial for the flag holder to have use magic attacks, because when holding the flag you can only attack with the flag, which is very weak, or use magic. With enough ancient mages, barricades, and attackers, you can guarantee your team a victory by flag holding.


Castle Wars Rewards Shop - Decorative Armour

Castle Wars Rewards Shop - Consumables

Castle Wars Rewards Shop - Miscellaneous

Castle Wars Rewards Shop

Various rewards can be bought with the use of Castle Wars tickets, which are gained by winning or drawing a game, 2 tickets for a win and 1 ticket for a draw. The most obvious choice is the Castle Wars armour, which can be mounted in the skills hall of a POH, or worn in Castle Wars to great effect. The lowest levelled armour gives a 10% damage boost inside Castle Wars, this increases by 5% per set, but the armour sets only have a defence bonus comparable to steel, mithril, adamant, and rune respectively. You only need to wear the body, platelegs and shield to gain the set effect.

You can buy parts of a ballista with tickets, but in my experience the catapult is far more powerful than the ballista, so it’s somewhat a waste of tickets. You can buy potion sets for tickets, but these potions can only be used inside a game of Castle Wars, so they are useful if you have a low number of tickets floating around and nothing else to buy. I wouldn’t buy them unless you have serious money making problems, because much more money can be made by money making, buying potions, and then playing Castle Wars.

You can also buy decorative capes and hoods to show off your Castle Wars achievements, or you can buy the new halos or faithful shield. The halos each reduce the drain rate of certain prayers. Guthix reduces the rate of attack prayers, Saradomin reduces the rate of defence prayers, and Zamorak reduces the rate of strength prayers. I personally can’t find much use for these, because they don’t work for protection prayers, and in most situations I would prefer a helmet with strength or defence bonus. I currently own the faithful shield, which gives a nice +6 prayer bonus with stats comparable to a rune kite, and looks very nice, sporting the new particle effects recently added to Runescape.

Runescape – Guide To Hunting The Giant Mole

1. Gearing up

Giant Mole Gearing Up

Giant Mole Gearing Up

2. How to get there

The Giant mole is found in the Falador Mole Lair, just under Falador Park. The player will need a spade to get there and a light source to see. The mole lair is a Multicombat area, so teams of players can easily coordinate their activities to slay giant moles.

Use a spade to dig on one of the mole hills in falador park:

3. Inventory

-Falador Elite Shield.
-Special Weapon (DDS + Claws > DDS + Dragon Halberd > …)
-Teleport runes to falador and lumbridge.
-Combat pots.
-Prayer pots and food if you are not using the teleport method.
-Cannon + cannonballs
-Tireless run scrolls > Energy pots > Boots of lightness+Spottier cape

4. Summoning

Offensive familiars that are attacking the giant mole will walk towards the mole when it runs away from you, and give you a general direction of where the mole’s new location is.

Terrorbirds can restore your energy using Tireless Run scrolls.

5. Prayer

Always pray piety/turmoil and protect from melee, after killing the mole it won’t respawn for 2 minutes. Enough time teleport to lumbridge (or anything else close to an altar), pray and teleport back to falador.

6. Gear

Helm: Neitz > Verac
Chest: Bandos > Torso > Proselyte > Verac
Legs: Bandos > Proselyte
Cape : Fire Cape > Soul Wars > Skill Cape > Spottier Cape
Boots : Dragon > Boots of lightness
Gloves: Barrows
Ring : Berserker (i) > Berserker > Wealth

Shield : Rune defender > DFS
Weapon: Chaotic Rapier > Chaotic Long > Zamorak Spear > Godsword > Whip.
Special: DDS + Claws > DDS + Dragon Hally

7. How to kill it

The Giant mole will always spawn in the middle of the lair. Set up your cannon there. Equip your Dragon Dagger (S) and do specials to poison it.

Killing The Giant Mole

Killing The Giant Mole

At half health and under, the giant mole starts digging around the cavern to escape. There are several different locations that the mole can resurface around the cave. These are the resurfacing locations. There is one in the centre, one in the top left of the cave, one in the top right, one on the hill, one below the hill, 2 on the far right of the cave and one in the centre.

When it burrows, it raised a huge cloud of dust than can extinguish an unprotected light source, always bring a tinderbox! Covered light sources such as the Bullseye lantern and Candle lantern are not affected.

An excellent way to fight the mole is to be able to run almost constantly. The mole lair is quite large, so run energy is easily depleted once the mole starts burrowing. A terrorbird can be very helpful, energy pots or even Oo’glogs Energy Pool help too. Falador Elite Shields can be operated to find the mole easily.

The value of teams, especially larger ones, is that team members can stay at locations where the mole can surface after burrowing away, allowing the team to spread out and find the mole again very quickly.
After killing the mole it won’t respawn for a good two minutes. Quickly teleport to lumbridge, pray at the altar and tele back to falador for cheap prayer points. The mole will always respawn in the centre.

8. Rewards

The mole will always drop Mole claws and multiple Mole skins, each of which Wyson the gardener (in Falador park) will exchange for Bird’s nests. Bird’s nests can contain valuable Seeds and other items and, when crushed, become Crushed nests, a valuable item that is often highly in demand by players training Herblore.

The mole drops 2 charms at a time.

Other drops: Blood, Law, Nature and Death runes. Various rune weapons. Rune Kiteshield. Rune Square Shield. All gems. Rune bar. Up to 100 noted yew logs.

Clues: Hard and elite.

Effigies: Yes.

Runescape – Dungeoneering Prestige Explained

I just learned this by reading up on it a bit today. Prestige is xp given to you in your base xp for dungeoneering. It is kind of tricky to understand at first but this is what I grasped off it.

Prestige is an xp given to you per floor you are doing. If you have done that floor already you will not get prestige xp the next time you do that floor, so you get his xp only once. The more floors you do the higher the xp will be given per floor done (not per higher floor number, its total floors.) It was set up this way so people didn’t grind the same floor over and over for XP.

Method of getting max prestige xp. Start at floor one and work your way through the floors. You will get prestige xp per floor done. Upon reaching the highest numbered floor you can do (example lvl 6) go back out and using your ring reset it(you won’t lose floors unlocked or complexity.) Upon reseting go to floor one and work your way down again. This way you will get max xp from prestige and your base xp. This means more xp for ya.

I hope this helps some. And if you have any questions i’ll try to answer them.

RS Dungeoneering prestige link and faq

Runescape – Guide to Crafting Air Battlestaffs

What you (basically) need:

-Cosmic, astral, fire runes
-Access to Lunar Spellbook

Gathering Supplies


Zaff’s Staff shop (Varrock Diaries)
A certain number can be bought from Zaff for 7k each, depending how much of the Varrock Diaries you’ve completed, a maximum of 64 each day wearing Varrock armour 3, resetting at 1am BST

Baba Yaga’s shop (Lunar Diplomacy)
Baba Yaga on Lunar Isle also has a few battlestaffs for sale, but check as you buy them as they start at 7k but rapidly increase in price. Remember your seal of passage!

Mage Training Arena (Decent magic level)
A time consuming way of getting them, but is cheaper than buying on GE while training up magic. Battlestaffs cost 1 Telekinetic, 2 Alchemy, 20 Enchantment and 2 Graveyard pizazz points.

The Grand Exchange is a most convenient place to buy everything, but battlestaffs have a limit of 100 every 4 hours, if you are constantly crafting them you should try looking over the forums for people selling bulk amounts.


Bert’s daily sand (Hand in the Sand)
You can get 84 sand a day from Bert in Yanille, resetting every 24 hours. They are delivered straight to your bank.

Zanaris sandpit (Lost City)/Yanille sandpit
The sandpit in Zanaris is the closest to a bank but not often used because of the random events in Zanaris which can slow you down. Many people prefer using the one in yanille. A way of gathering sand very quickly is to move you house to Yanille, get some house teleports and dueling rings. Teleport to your house, go out and fill up your buckets. Use a BoB too if you like. Once filled, teleport to Castle Wars to bank.

Buckets of sand at the Grand Exchange has a limit of 10k every 4 hours.


Arhein’s daily seaweed
You can buy 80 (noted) seaweed from Arhein in Catherby for 2gp each, he only restocks 24 hours after you have bought the last of the seaweed.

Piscatoris seaweed nets (Swan Song)
There are 2 nets that catch seaweed at the north-east corner of Piscatoris that respawn fairly quickly and is close to the bank.

The best alternative for quest noobs people that can’t get into Piscatoris, because now there’s a deposit box at the Port Sarim docks! There are 8 spawn points at the North-west end of the island. No armour/weapons are allowed on Entrana, it’s easier just to wear wight-reducing items so you can run longer.
*Note that I haven’t actually tried this since the deposit box, so I don’t know if weight reducing items are needed*

Seaweed at the Grand Exchange has a limit of 10k every 4 hours.


Either buy them or craft them yourself. The Grand Exchange has a limit of 25k runes every 4 hours.

Making Air Orbs

Firstly, make sure you are on the Lunar spellbook. Grab an air staff, fire and astral runes for however many casts of Superglass Make you want. Withdraw 13 buckets of and and seaweed and cast. This gives you 130 crafting exp and 78 magic exp per inventory. the buckets will be destroyed but you will get an extra 0-10 molten glass per inventory (about 33% overall).

Craft the glass into unpowered orbs with a glassblowing pipe (spawn at Entrana),giving 52.5 exp per orb.

Then switch back to normal magic to enchant the orbs. Start at Edgeville. Equip an air staff, a charged glory and some light armour. Bring and 27 unpowered orbs and 81 cosmic runes (3x cosmics for each orb). Run to the air obelisk through Edgeville Dungeon and enchant.
*The air obelisk is in the wilderness, so watch out for revanants that may climb up the ladder.*
When finished, use your glory to teleport back to Edgeville. Using BoBs is recommended to charge more than 27 per glory charge, especially if you only have a few.

Then just attach the powered orbs onto the battlestaffs for epic amounts of experience. =)
You can either sell or alch the finished staves.

Runescape – Guide To Brewin’ Beers

Hello and welcome to my guide on brewing your own beer. I’ve found it to bring in a fair bit of money for very little effort. Once finished you sell these at the GE for max. They’re highly sought after by herbalists who don’t bother wasting their money training, or wasting their time raising their stats with evil stews. I’d time how long this task takes, but you could just take my word for it. If you take longer than 8mins all up you’re doing something wrong.

You’ll also get cooking xp from this, a whole 281xp per brew. And you can do roughly one sometimes even two brew runs per week, 2 each run. Golly, imagine how much xp you’d get in a year!!

How to start:

Bottom line, you need to quest.
Do these:

Between a Rock… – Free access to Keldagrim
Ghosts Ahoy – Free access to Port Phasmatys
Cabin Fever – Access to Mos Le’Harmless

Level reqs:

29 Cooking (gasp!)
And whatever the quests above require

Items needed

Items needed to brew

Items needed to brew

So what’s this “stuff”, what makes them think it deserves a title like “The”? Why not “Mr Stuff”? Can I skip getting it?
Sadly no you can’t. It’s obtained as a reward from the Trouble brewing mini game. In short annoy the group chat when there is greater that 6 people in it.

I’m also assuming you’ve already got brews on, ready to be collected. If you don’t forget the glasses and it’s 4 barley malt, 4 buckets of water instead of 2.

First brew kit:

Start at the GE, along the west wall you’ll find a trap door. Go down and travel to Keldagrim. From where your cart docks, run north to the pub.

How to get to Keldagrim and brew

How to get to Keldagrim and brew

First add the water, then the barley, THEN THE STUFF! Don’t skip this as you’ll have to drain it and start again. Next add the harralanders. Now you need yeast.

Here’s how you get it:

How to get pot of yeast to brew

How to get pot of yeast to brew

How to get pot of yeast to brew

Not feeling stupid bringing those coins now, eh?

Add it finally and your brew will start to ferment. Use your pot on the dwarf again to refill your pot with yeast.

Second brew kit:

Stop your dillydallying and use your ectophial to teleport to Port Phasmatys. Run south through the gate, then SE past the pub (unless it’s your first time) to the bank. Spam-click your way through pointless dialogue to open your bank account, take out another 2 barley malt, 8 glasses and run back NW to the pub. Go down to the trapdoor once there.

How to get to Port Phasmatys brewing place

How to get to Port Phasmatys brewing place

First add the water, then …read the section above?

For those who only have access to Port Phasmatys, well you only get half the profit. You’ll also need a Ghostspeak amulet and 10 ectotokens for yeast here?

Step3: ???. Step 4: Profit!

Each brew location you visit gets you 8 glasses or two kegs. So you visit both Keldagrim and Port Phasmatys to get 16 glasses or 4 kegs.

Profit from brewing

Profit from brewing

Profit from brewing

Remember you’re doing this twice. Mm, twice.


Q. How long does the brew process take?
A. Varies lots, and I’m positive that’s because the duration has been updated several times. Just check every 3-4days (I keep a reminder in my notes), if it’s not done after that check once a day until it is and then tell me how long it took you.

Q. Will calquat kegs work just as well?
A. Glasses for now still get a good profit. I’ve been keeping an eye on kegs and very soon they will be the way to go instead.

Q. Where do you get supplies?
A. Barley either still does or used to sell instantly in the GE, glasses are infinite supply from Sorceress’ shelf in Al Kharid. Can run back at forth between there and the Shanty Pass chest and stock up. Buckets and pots from the general store. Gp was from begging…

Q. I looked at the GE graph and saw they crashed.
A. That’s not a question. Follow the graph and you’ll notice they got bought back up again and are still rising. Sometimes they sell instantly for min, sometimes max. You really worried about losing 20k?

Q. Dis woz our lil secrt, y ru telln ppl?!1
A. Shut up merchant, and stop ruining my game.