Runescape – F2p Warring Guide

1. Clan Wars Arena

Clan wars arena does have an option to loose your items, but most clans don’t use it, so its pretty much 100% safe, so heres the best gear!

Melee

f2p warring best melee clan wars gear

F2p Warring Best Melee Clan Wars Gear

The gear above is the best there is for Clan Wars, the ring can be used to restore run, and if achieved by completing the Lumbridge Diary. And Shield is a rune beserker, and can be brought from the Grand Exchange at 0% and recharged at Fist of Guthix. Also, with this gear i’d like to point out that skirts are verrrrry slightly lighter then legs, so let your hair down and whip out the skirts

Another point is that plain rune is too be worn only, leave the fancy rune to the fall in leaders so there easier to spot!

Hybrid (Binds)

f2p warring best Hybrid clan wars gear

F2p Warring Best Hybrid Clan Wars Gear

Please take note of the inventory in this picture, when binding, you should still have FULL RUNE. Along with it, you should have Runecrafting robes ( The Great Orb Project ) Or Druidic Robes ( Fist of Guthix ). It really doesnt matter about how many runes you bring for CWA, but i would take all you have, you dont loose them anyway. The majority of people should be hybriding because it wins wars. The staff in the picture is an Omni staff, which you can also get from The Great Orb Project.

2. PVP

Melee

Really, refer to the picture above. Its all the same, but if you dont want to get the Zerker/Gaunts/Boots again replace them with Rune Kite/Leather Gloves/Boots. The rest should stay the same, remember, if its a bounty +1 world you will be keeping your rune plate anyway!

Hybrid (Binds)

f2p warring best Hybrid PVP gear

F2p Warring Best Hybrid PVP Gear

Only difference is the boots and shield, also dont take that many rune to PVP :p This is my setup, using Druidic Robes (0), but you can swap theese for wizard or even monk robes :), please remember to take full PLAIN rune to PVP, even when binding

3. Tanking

Well, tanking is the same in CWA or PVP, and this is how to do it GIFs and Videos Style, like a boss

Tank It!!Tank It!!

Hints and Tips

Save your energy. Make sure you have it over 30% all the time, you’ll need it when you get piled.
You can switch between inventory, prayer menu and spellbook by using F1, F3 and F4 keys
When you get piled, use protect from melee, steel skin and rapid heal prayers (You can also use Mystic might)

Drag them as far as possible from your own team before you die

Use your exploror ring!

Dont get KO’d like me!

Guide created by Sp0k3y
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Runescape – Blue Dragon Guide

This guide is written for those poor noobs amongst us with hardly any rune sets as an easy way to make some cash.

The best place to kill blue dragons is in taverly dungeon.

To get there:

How to get to the Taverly Dungeon

How to get to the Taverly Dungeon

Once down the ladder you have 2 options;

Option 1:
You have 70 agility and go straight through the pipe:

The 70 agility pipe to blue dragons

The 70 agility pipe to blue dragons

Option 2:
You dont have 70 agility so you have to walk round (you will need a dusty key for the gate)

The long way round to blue dragons

The long way round to blue dragons

Beasts Of Burden

Spirit terrorbird – holds 12 items

War tortiose – holds 18 items

Pack yak – holds 30 items

If you can use any of these it is wise to do so as in the long run it will add up alot.

The Gear

You can wear rubbish gear here and its personal preference really but I generally just wear this:

Gear example for blue dragon killing

Gear example for blue dragon killing

Wearing barrows here would be a waste but dfs/bandos would probaly be good.

Inventory example:

Gear example for blue dragon killing

Gear example for blue dragon killing

I did 3 trips earlier using a pack yak and I came out with:

Blue Dragon Loot After Three Trips

Blue Dragon Loot After Three Trips

Not bad for around 30-40 mins easy work.

current D bones prices:
Dragon Bones: 3,580gp 3,768gp 3,956gp

current blue dragonhide prices:
Blue Dragonhide: 2,175gp 2,290gp 2,405gp

This may not be a 20m armadyl hilt split but can be great for those people who any low on cash and dont have much time to play – you can also TRAIN RANGED here and help the cause for a greater range avg.

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Runescape – Kalphite Queen Guide

GEAR

Kalphite Queen (KQ) gear
Kalphite Queen (KQ) Gear

Full Veracs is very good as it can damage the Queen even when she is protecting from melee. If you don’t have Veracs, make sure you have decent armour and bring range gear with you too.

Bring either a skill cape or a fire cape, other capes won’t do much. Accumulator can be used if you don’t have Veracs and plan to range. Amulet of glories or furys work well, you can also use power amulets or amulet of strengths if you don’t have either.

Barrows gloves are recommended, climbing boots or dragon boots are the best for killing the Queen. Zerker or warrior ring are preferred, ring of life if you feel you might die.

For a spec weapon, dragon claws, ags or bgs are recommended (these are not required).

Bring super attack and strength pots. If you plan on staying a while, bring brews and super restores although sharks/rocktails and prayer pots will work fine. Bring 1 super anti incase you get poisoned.

Remember a teleport and you can bring a summoning creature if you desire, an ice titan is used in the above screenie. Remember 5gp for a Shanty Pass and to bring 2 ropes, although the council will most likely have these.

GETTING THERE

How To Get To Kalphite Queen (KQ)
How To Get To Kalphite Queen (KQ)

FIGHTING THE QUEEN

After finding your way through the tunnel, stop at the bend right before the Kalphite Guardians. Make sure everyone is ready and is in the clan chat with lootshare on. Then the person with the tope will run in and place it, everyone will follow and go down, make sure you have protect from magic on as well as protect item and piety if you desire. Try to surround the Queen as best as you can.

That is the end of my guide. Please tell me if anything is incomplete/missing, or if you have an idea on how to improve it. Thanks for reading.

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Runescape Clans – The History of Collision

PART 1

TOL – It starts

It all started in the summer of 2003 when Albus1234567 came up to Broken_22 when they were both training on Lesser demons in Karamja valcano. They started the clan and had some events. It was pking if you want to call it that. Most of TOL’s members were around lvl 80 with the exception of Jed Averill , who was a mighty lvl 106. When Albus became to inactive to lead anymore Furioust “AKA Matty” took over TOL. In early 2004 Matty made TOL is first official forums and under his leadership Tha Outlaws became a strong pking clan that wasn’t afraid to take on almost anyone. With his famous afro crown he lead Tha Outlaws to many victory’s. Everyone loved and respected his leadership.

Tha Outriders – Tha first merge

In the summer time of 2004 Tha Outlaws merged with The dragonriders (TDR). Because of issues Matty had with them over wanting them to wear full rune and not to telly. (Yes using tellaport runes was a major issue back in those days.) The first PK was chaos. Later that day TDR’s leader tried to ban Matty from his own forums so the merge broke down after just two days. Tol’s leadership decided that merges just were for us and time marched on.

Expounder and Owz600 – Genesis begins

Expounder and Owz600 decided to start there own clan called Genesis. Owz and Expo agreed an on almost everything. Once this clan started Owz and Expounder started to have a little success.Both Expo and Owz told all of Tha Outlaws members to stay with TOL. But alot of them didn’t listen. With around 40% of TOL joining GSS they won many battles. They never got ranked in the top 25, but they were able to beat many clan there own size and never had many defeats. The clan never showed signs of slowing down but continued to grow. However Owz and Expounder started to miss TOL ( Tha Outlaws). They heard how they were hurting and were getting picked on by clans like Anarchy and Exer. Expounder told Owz one day how much he miss TOL and he wished to rejoin TOL. Owz agreed and both leaders agreed to help TOL by sending GSS (Genesis) members back to TOL. Once this happened TOL would never be the same.

Alliances – One strong beginning, one weak ending

On Oct 20 2005, at 04:11 pm Sakabatou59 posted on TOL’s furoms asking for a alliance. Sakabatou was second in command of Clan Overdose under there leader Geometrical. There was alot of hype going around that there was going to be a alliance because our two clans got along very well and had very many successful PK trips together.
On Dec 11, 2005 TOL also allied for a while with a clan called Lethel Blades. The alliance broke down shortly after because there style of pking and TOL’s wasn’t the same. Plus TOL already had a strong relationship with OD and that’s all we wanted or needed.

Furioust and TOL – Defeat TUF

Tol agreed to a war with The Forsaken
TOL started with 150 opts vrs 165 -170 opts with TUF. Tol ended with around 110 – 105 opts. Being that TUF was ranked at the time. They tried to say that TOL cheated.( with no grounds, they tried to say TOL had 1 -2 players that wasn’t suppost to be there.) However TOL won so convincingly that RSC/ the clan world agreed that TOL won. TUF was ranked to 25 and TOL took there spot. This help TOL to grow alot. This was Furioust’s first Major victory.

Furioust goes inactive – The rise of Jedaverill & Expounder

Furioust had just got himself a new girlfriend and the clan was seeing less and less of him around. Jedaverill was doing the bulk of the leadership work but didn’t have enough time to do alot of the things that needed to be done. Being more into the Pking aspect of the job, Jed himself didn’t really enjoy leading but did it for the good of the clan. Someone posted and asked Furioust to make a temporary leader. Several people on the post asked for Expounder by name and Furioust agreed. Expounder came online later in the day and saw the post. After talking with Furioust, Expounder agreed to take the job until Furioust returned. On Jan 13 2006 Furioust made Expounder into a temp leader. Later Furioust liked the job Expounder was doing and made him into a full leader to serve along side Jedaverill forever.

Expounders First War – TOL learns a thing or two

On Jan 15 2006 The Death Squad (TDS) declared war on TOL. TDS had about 121 Registered members compared to TOL’s 70 or so. The fight took place at the ruins. TDS rushed in with almost 300 opts and TOL had a little less then half of that. TOL had been running drills for a while and was able to hold TDS off for a long time. However the numbers became to great and TOL went down. TOL may have lost but we saw something we hadn’t seen before. We realized that even tough we were greatly outnumbered we could still hold our own (which was a fairly new thing in those days). TOL came away from that fight a new clan with a new since of how to fight in the wild. After this fight TOL started to be ranked for the first time in it’s history and won many battles afterwares.

David802291’s Rise
The first of many responsibilities this guy would have
With one of TOL’s council members stepping down. David was given his first role in the leadership. On Mar 6 2006, Expounder posted these words.

[I] “As we know Aaron can not be active and he asked that David take his spot.
David is a loyal member that as been here a long time and has never left to my knowledge. He always makes people feel at home here and never flames. He is active and really cares about this clan. In my eyes Aaron made a great choice.
So Gratz to David everyone!!!!
You deserve it”

Expounder couldn’t have agreed with Arron more and none of us had any idea how great role David would play in the future. Had we only known then what we know now he would have been promoted along time ago. He would do many great things for TOL/COL. But that is later on in history, as you will read shortly.

The Idea – What would become Collision

One day Expounder logged on and found out that Furioust, Geometrical, and Sakabatou59 were talking. Geo, Fury, and Saka started talking of a merge between the two clans. Furioust told Expounder to see if the clan agreed and to set it up if TOL did. Expounder agreed but only if 70 Plus % of TOL agreed also. Geometrical taught this was a good idea and said that 70% of The Overdose must agree. So the first polls where set up.

The polls were set up and both clans agreed. ON Feb 12 2006, 01:58 AM a poll was set up once again on TOL site. A 88% approval rated was given from TOL as follows:

yes [ 47 ] [88.68%]
no [ 6 ] [11.32%]

Overdose also had a poll and agreed with over 88% that TOL and OD should merge.

Once both clans approved Geo and Expo began making a contract on the rules that Collision would follow. Below is what they agreed on.

TOL + OD Merge Contract

Official Clan Colors

BLUE
GOLD/YELLOW
WHITE
Sara Cape Prefered

War

Leaders declare on clans by choice.
This means that declaring war with other clans excluding our allies is decided by only leaders alone.

If we are declared on by another clan including our allies, we will hold a poll on if we should accept.

PK Trips

PK times
(temp pk times until we see what works best)
– 5:00pm eastern at Wednesdays
-7:30pm eastern at Fridays,
-4:00pm eastern at Saturdays

Cape Color:
Blue capes–(Can be can be obtained in champs guild)
***Wear Saradomin Cape if you can.

*You must attend at least one pk trip a week.
-If NOT, you need to post the consequences on why you cannot attend such trip/event.

Strikes

One week of not attending a PK trip/event= One strike
Two weeks of forum or in game in activeness and not attending a PK trip/event =
Account deletion and Character/Account kick; with the consent of the high ruler(s) [Leaders].

“***Maximum of 3 Strikes before Account Deletion and Character/ Account Kick
“***Strikes last one month.

RANKS

Leaders

geo
expounder

co leaders

hios
mata
Saka
Jbird
Broken
Elite

Council

rags
pant
glad
zue
rus
romeo
mista
Hurly

warlords

phil
tiger
jed
Volts

All master below keep there rank as of now. Unless as stated above Volts doesn’t want it anymore. If that is the case someone well be voted Gen for TOL side along with JED.

Choosing a name

With both clans finally agreeing to a merge the next thing in order was to find a name for the clan. Again a poll was set up. First suggestions on the new name were asked from both TOL and OD’s members. The names just couldn’t be any made up old name, they had to have meaning. They was narrowed down to these three.

Name: Genesis
Why: It means a new beginning. This would be good for both clans.

Name: Collision
Why: Two forces colliding with each other.
Plus we could have a banner with TOL on one side
and OD on the other side. (Geo’s idea)

Name: Tha Overlords
Why: Been Suggested somewhere before. Combines both
names and to me it doesn’t sound bad at all.

Name: SWAT
Why: I have no idea…lol

So once again a new poll was sat up to vote on the name.
Collision [ 20 ] [40.82%]
Tha Overlords [ 2 ] [4.08%]
SWAT [ 5 ] [10.20%]
Genesis [ 17 ] [34.69%]
I’ll write my vote in [ 5 ] [10.20%]

Both OD and TOL agreed on the name Collision so everything was set in place but the work.

Making Collision

Both Geo and Expo agreed that this shouldn’t be anything that we rushed into. In fact at one point after the name was picked the merge almost didn’t happen. Because Geo didn’t like how Expounder allowed TOL members talk above lvl 30 wilderness and Geo wasn’t sure all the TOL members liked him for a bit. But things worked out after Expo posted about it with the following post. (I think both sides were alittle nerves about the merge anyway)

Geo’s post: Posted: Mar 1 2006, 09:08 AM

“hey guys, im postponing the merge for a week or 2. One reason why im doing this is because on the last few pk trips i’ve gone with you guys. Alot of members are still talking after the pk leader says be quiet. Also members are still chasin pass charlie and passing dwarfs. If we’re goin to b a successful clan, we neeed to stop this . IF A MEMBER SCREAMS HES TEAM. DONT ATTACK. The pk leaders should b alot more strict in this pk trips because once we merge.Alot of tol members got upset like that one time i lead a tol pk trip because I gave out strikes and members decided to “freak IT” and leave. During OD pk trips, we’re very strict in pking. We might not b able to max out opts or max out levels. but we do noe how to listen when a leader says shut up, and fall in.”

so lets start getting serious because i noe alot of tol hate me and my rules. so i just want everyone used to the rules b4 the merge and a reminder of them.

( this is not a flame topic )

Expounder’s reply to Geo

“I have nothing but respect for OD . But I’ve been having second thoughts also. I mean we are doing pretty good as one clan. The people putting forth effort are doing a super goodjob. We worked along time for Tha Outlaws name to get out there. Latly TOL has only gotten better. With a few road bumps on the way. It’s just scary to me that we might lose that or the whole clan. The fact is most merges don’t work. Like the upper 70% fall apart in under three months time. From what I’ve seen on the furoms we are two very diffrent clans.

Please don’t get me wrong. I’ll still go along with the merge if thats what everyone wants. OD is still our best friends and we would do anything for you guys. But I’m just uncertain about the future if we do merge.

As for the talking thing. There is a place for it and there is a place not to talk. For example when we are almost at the GD’s. People should shut up. Talking could get us all killed. Basically any place a clan could be. But in other places it’s ok as long as your not spamming. When your in the wild it should be all business. Chasing is a different matter. I can see some strikes coming to people that are deserting there clan just to chase a runner down 30 lvls.

P.S. Geo, I’m fairly sure TOL member’s don’t hate you. Your great buddy.”

Afterward Geo and Expo settled things and the merge was back on. Expo went to work on making the new forums and Geo helped prep both clans for the merge.

Collision is Born

On Mar 19, 2006 at the stroke of midnight Expounder posted the link to COl’s first forums on both OD’s and COL forums. Also a Post was prepared for RSC by both Expo and Geo on the matter.

PART 2

THE BEGINNING

Once upon a time, there were 6 friends that decided to make a crew which would soon turn out to become one of the greatest clans in runescape history. These 6 friends were Geometrical, Sakabatou59, Phillyphil, Eewerd, Zone Wolf, and Ace Hykari. Around level 50, these friends made a crew called the coyotes lead by Eewerd. Why were we called the coyotes? This remains a mystery. We started figuring out the “mysteries” in wildy as we wander endlessly around, killing noobs and getting killed ourselves. Back then our armor (so to say) was mainly MITH, every time we pk, we would wear mith. After this experience, the 6 friends found themselves in a tight decision to keep the crew going on or to train. The reason for this was because of going onto vacation. It was only right to take a break

THE BALANCE

Then after this experience, the 6 friends found themselves in a tight decision to keep the crew going on or to train. The reason for this was because of going onto vacation. It was only right to take a break so they did. One by one at different times, each left to take a brake, but as they did brake off from the game combat levels went off beat from each other, competition, and the creation of enemies between the friends grew. There was no more balance…

K.U.I (Killing. Under. The Influence.)

After the long tedious training and competing among each other. Zone Wolf couldn’t take it anymore and decided to leave the crew and clan. Because of this lost, Eewerd and the rest of the crew decided to make an official clan known as K.U.I ( Killing Under the Influence). There we met our elder members of COD which were V eye E tee, Hios, Matamorph, Zxztigerzzxz, and Koenma2005. With the help of these members, K.U.I became a great force to be dealt with in wildy.

A. The Betrayal

Chewy67 was a player to depend on in the beginning because he helped us in a way to build up K.U.I, but we didn’t know what was in store for us later. As the days passed, Eewerd gets hacked. Eewerd gets into a fight with Chewy67 so Eewerd accuses him of hacking. Note that Chewy67 was met through Runescape not IRL. The reason Eewerd accused Chewy67 because he would always say that he hacked Eewerd to other people and so he left the clan…

K.U.I (Continued)

We started to grow slowly but, one day, an omen came down upon K.U.I. That day, after a pk trip, our leader Eewerd gave us an announcement. He announced that he will leave K.U.I and Runescape to follow Zone Wolf. Geometrical knew what to do, being as he was the 3rd member out of the 6 to play Runescape. He stepped up and took position as leader. With the leadership of Geometrical, KUI sprouted up and made its way to the top clans. With the help of V eye E tee, KUI made an Alliance with Green Dragons. They soon fell apart, and a few members joined KUI. This was the start of a beautiful beginning for Geometrical and the clan.

Long Lived K.U.I ?

K.U.I have fought vigorously through the wilderness and grew slowly. After 2 months, K.U.I had it’s usual meeting, but this meeting changed everything. In the meeting, a member named Vietguy666 started to be very obnoxious and were making arguments with other clan members. This caused a separation between the clan members. Looking at this, Geo had no more hope in K.U.I and it broke apart due to this separation.

TOL and then 13 Devils

After the separation of K.U.I few of the members went to TOL because they knew a lot of members in there. Then Geometrical met up with Kil Jaeden, a close friend, and he said that he was going to make 13 Devils live again. So the members left TOL and started 13 Devils. 13 Devils didn’t last to long due to the “giveaway” of ranks. It seemed that everyone in the clan had some kind of high positions and everyone wanted it so 13 Devils broke apart…

Overdosing on that Ownage Pill

After the departure of 13 devils, our 3 friends, Geometrical, Sakabatou59, Phillyphil, went to train but still kept in touch. They thought that they should re-make K.U.I again because old K.U.I members wanted it to come back. After a few weeks, Phillyphil thought of a name for a new clan, Clan Overdose. Then lived Clan Overdose, with our Leader Geometrical and Co Leaders Sakabatou59 and Phillyphil. With lots of pk experience, knowledge, and organization, these 3 friends pulled it together and made this clan, Clan Overdose.

The Future

The future is still uncertain, but the 3 friends know one thing, that they will try their best for this clan to work out and knowing that one day, Clan Overdose will grow and rise to the top above all in Runescape. . .

By: Geometrical, Sakabatou59, and Eewerd

A Look Back

Let’s take a moment and look back. That was the History leading up to Overdose. Now, I guess it’s my turn to talk about the leading up to Collision since I’m the only remaining of the 3 Friends. What should I start with? Ah yes, let’s start with some embarrassing moments of some of our current members:

A. Some of Bl4z1ng’s Post

“strange plant…Feb 14 2006”
i wasnt payin attention while trainin.. and when i look, i saw a strange plant attackin me…. (im new to being a member) wat does it drop if u do kill it… it has ridiculous high def or is it immune to melee?

“wooohooo…Feb 3 2006”
woohooo i got my first kill in today’s pk trip laugh.gif forgot to take screen shot of the drops but i shared wit ppl

we coulda gotten more kills, me and smack was chasing a lvl 122? or 123? but the mage foloed us and didnt try to bind until he was 2 step away from single………

Aha, there is more from other members but yeah thought I put some of Bl4z1ng’s posts as he was mad noob.

Overdose Officials Before the Merge

Alright so, I would like to get some statistics out of the way before going into the story. But before the Merge, here were the Officials:

Leader: Geometrical
Co-Leaders: Sakabatou59 and Phillyphil
Master Warlords: Hios and Matamorph
High Council: Hurly Star, Mistasize16, and Romeo In Luv

These guys were the backbone of Overdose. Took care of everything. But you know as time went by they had to retire. So far the current members that are active in Collision are Matamorph and me (Sakabatou59)

The History Continues: Time Passes By

As time passed by, Overdose had its Pk Trips and fought many clans in Wildy. One clan that was big for that I remember beating was THOR (The Hobbits of Runescape). Went out to wildy and basically took them out. Other clans that we had beef with was KO (Knights of Order). But the beef mainly involved the 3 Friends and the new additions – Hios and Matamorph. It seems that Overdose was running well. Although there were some drama at times, there was nothing ridiculous that took the clan apart. In order to continue our prosperity, we sought out clans that shared our common interests. This clan happened to be TOL. Sakabatou59 and Geometrical approached their Officials to become Allies.

OD and TOL

Because the 3 friends were once a part of TOL, they decided to let some TOL members join OD PK Trips. The most active of the TOL members that came to the PK Trips were Avenger Yo K and Darkreaper70. OD had become very fond with these 2 members and the idea struck that OD and TOL should be allies. However, before being allies both clans made sure that both knew each others members. After some discussion and the great debate of Teleing, the two clans became Allies but both had no idea that they would soon become Collision.

From here, I’m sure that everyone else got a glimpse of how things would become from Expounder’s Part. There are some details but I don’t think its necessary for the History. Have fun. Bl4z1ng/David has Part 3!

PART 3

Once Collision was merged from TOL and OD. We had alot of clans doubting us, calling us fail clan and we were going to die soon. But we were determined to prove all of them wrong. Shortly after our merge, Collision started to show our potential of becoming a great clan. Thus we attracted alot of attentions from other stronger clans. Collision was challenged by The Death Squad shortly after, and our first OFFICIAL War. We were the underdog in this war as everybody think Collision would lose and get own. Collision were pump up, we trained and preped for the war, and pulled 220+ opts! and slaughtered TDS.

With the win over TDS, our morale were high and more people joining. We got cocky as hell. One week later, Moriquendi challenged us to another full our war. Moriquendi was rank top 20 around the time and capable of pulling 250+ opts. Once again we were deem the underdog, with everybody expecting us to lose and the win over TDS was a fluke. We were once again determined to prove them wrong by defeating Mori.

After our Mori war, Collision was getting alot of attention in the clan world as the new and upcoming clan of the year. With great success also come with great problems. We were getting hunted by alot of top 5-10 clans that were trying to kill us and clans having spies in Collision. EOS started hunting us almost every pk trip, and they would find us easily due to the spy. Our morale was killed as a clan. We were scared to go out. But we did not stop, we continue pking and fighting EOS. We always lose to EOS at that time, but everytime we fought EOS, we would last a little longer. Then finally one day we were able to fight EOS neck to neck on the verge of beating them, but Corruption crashed our fight.

After we prove to EOS that we are able to fight them neck to neck, they got off of us. But Corruption started hunting us, and it was like a repeat of EOS. But then DF started helping us due to the friendship between Expounder and Lego from DF.

At this time, Collision have a 140s member ML, and we were fucking cocky as ever. Talk shit to almost every clan we think we can beat.

One day we encountered Anarchy in the wilderness, and we raped them in a pkri. Anarchy was so mad losing to a top 15 clan and them being a top 10 clan. They immediately make a Official Declaration on RSC to punk us out. But we accepted!!! Once again we were the underdog….. Every mother fucking clans out there think we are going to lose. Reason being Anarchy is a 3 years old clan compare to us less than 1 year old. This is the most pumped full out official war in Collision History, as losing was not an option. Anarchy talk so much shit about us being sissy. So for our war, all Collision were asked to changed their character to Female. Just like our previous wars, we were again determined to win.

After the Anarchy war, we fought The Titans in a full out mini war. And we won. [The only win vs TT] This fight make us somewhat cool with each other, and we were interested in forming an alliance together. At this time, Collision offered a multiple combined clans vs THE. With one week prep, Collision set up alot of practice fight in preparation to fight the monster The Clan with 250+ members.
In the end it become to be Col+TT+Mori+Deathrow vs The. Both side started with 399+++++++. The entire was member gate area was lagging, when The charged with 399++++ opts, the CTMD weren’t able to see them after 10 seconds and then we realized they had charged. We better piling and transition, the CTMD came out victorious. With the victory, there is also a reward, Collision and The Titans decided to be an official allies. Our Alliance still stand till this day as one of the strongest alliance out there.

As every clan have their up and down, Collision hit our first slump and after our inactive sweep, we were down to 90ish member from our 140s member list. Summer hit us the hardest worst than any other clan have ever done so. During our slump, for some reason, we started beefing with a Dutch clan. Red Devil Clan. There were alot of flame toward both clan. So we wanted to settle it in a good old fashion official war, but it was decline several time. But RDC was still flaming us saying they are better, because they have higher combat average, older clan and more members than us. After numerous taunting from both side, a 10 days prep war was settle between both side. This war is special, a 5 hybrid cap rule was set, but as neither side had experience fighting in a war with hybrid. We trained and drilled, after all our hard work, we destroyed RDC in this fullout.

At this time, we have become a top 10 clan pull 200ish opts to all our pk/pkri. Also at the same time a new clan was merged, Hostile and Awaken to form Violent Resolution. Everybody think Vr was going to die within a couple months because of the leadership. Collision and Violent Resolution have alot of history, they crashed our fights, and put spies in our clan. So we basically fight each other every time we pk just like we did with Eos. After a couple months, both clans slumped and we eventually moved on.

Alot has changed in Collision since then, we hit our usual summer slump but we knew we were going to come out of this stronger. And we were. We were once again a power house around October/November. During December 6, 2007, one of our dearest member Sir Nemesis [Peter] passed away due to cancer. Peter had a dream while he was alive and that was to beat Damage Inc. who were ranked around top 3 at the time, but DI had fallen to top 8 or so. As our farewell gift to Peter, we challenged Eternal Honour who were ranked top 5 instead of DI. We dedicated this fight to our friend Peter who were kicking in heaven, and losing was not an option no matter what the costs may be. After 14ish hours of fighting, Collision had won the fight vs EH and setting the longest pkri in the history of RS in the name of Peter.

After our win versus EH, Collision didn’t have many fight after that. Soon after summer hit us once again. But this time we were more stabilize and knew what to do. Collision started to rise once again at a slow pace. Our leader Geometrical decided to retire due to RL. But David[David802291] step up and did a fantastic job leading along side with Expounder.

During late December of 2007 and Early 2008, Expounder went MIA, and David become less active. Then comes the terrible news of wilderness being taken out and replace with Bounty Hunters. We lost some members due to that. Not wanting to waste time in moaning and bitching. Collision adapted to the new battle field and started going strong once again pull 180-200 opts with 80ish members.

During the Bh Era, Collision was going strong. We pked almost daily. Our warlord Hios[Matt] and Council Bl4z1ng set up to pk every day in Bh, and thus attracted alot of people to join us. By the end of BH, Collision was undoubtedly top 5 in Pking wise.

By April, BH was made single, and a new arena was given to the clan war. A clan war arena. CWA lasted for half a year until Wildnerss was given back. Plus with the approaching summer, and our slump time. Collision hit the hardest slump in years. With us losing so many CWA fight due to us not taking it seriously. Soon our members started leaving and we were struggling to pull 50 people to our prep fight. By the end of CWA ERA, we started to take it more seriously and gotten stronger from it.

Around October 2008, Jagex released a new Arena, Dangerous Free for all Portal. This time not wanting to wait or not taking it seriously, we wanted to adapt and we did. But it was nothing like the wilderness, and alot of clan hated it. After 2 months or so, Jagex re released wilderness back to us. Around this time we barely have a 60ish members ML. We have alot of up and down in this couple months time. Alot of official leaving. Collision stuck through it and promoted bl4z1ng to our new leader. With the help and the hard works of the members and official. Collision were once strong and kicking pulling 180-200 opts. But our new found success was short lived due to members retiring to RL and other reasons. We lost about 15 members in 2 weeks. From pulling 200 opts in mid March, were started to pull 130-150 in the end of March.

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Runescape – Pyramid Plunder Speed Guide


Quick thing: I suggest you don’t start this way, do a few hours of plunder first to get used to how it works.

Maybe check out the beginners guide first!

Ok, so you’re wondering if there’s a faster way to plunder right? I mean..it’s not fast enough already 😛


1. The items you’ll need


Preferably, take more stone seals rather than monks. To clear things up, the staff is a Pharaoh’s Sceptre. MAKE SURE IT’S FULL. (examine it it’ll say it’s fully charged) (it’s the bottom one bought at GE)

Pyramid Plunder Items
Pyramid Plunder Items


2. Inventory


Your inventory should look something like this (I personally like monks because monks are cheap and it doesn’t take 2 bites like pizzas do)

Pyramid Plunder Inventory


Pyramid Plunder Inventory


3. Equipped Items


For the cape, hood, gloves, boots, those are all optional, can wear whatever you want. Fully charged pharaoh’s sceptre equipped, FULLY CHARGED GLORY (that is VERY important). 3rd stage f2p ring (for the run energy)

Pyramid Plunder Equipt Items

Pyramid Plunder Equipt Items


4. Getting There


To use the sceptre, it’s the TOP TELE, Jalsavrah, it tellies you straight to the mummy to start the run.

Getting To Pyramid Plunder

Getting To Pyramid Plunder


5. You should already know how the next bit works, run through this garbage.

6. Go to the room BEFORE your max room until the timer reaches about here, then go to your max room.

Going To Your Max Lvl Room

Going To Your Max Lvl Room


7. Do NOT pick from the chests or the coffin, waste of time and valuable exp. BUT! I do pick from the chest right before i leave my room before max and max.

8. If you do open up the chest and the scarab things come out in a room you’re staying in, flick on protect from melee and keep thieving, they do nothing.

9. MAKE SURE YOU HAVE 1 CHARGE LEFT from the sceptre. So you used up 1 full sceptre, and 2 charges from the other 1. Glory to edge and withdraw 24 stone peices, and use your last tele back to the mummy, left click talk to him, recharge your sceptres. Edge tele, restock, do it again.

10. Doing this my way I made a minimum of 180k exp per hour and got as high as 240k.

11. I hope this helps.

12. What’re you doing still reading? get stealin’!

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Uncharted 2 – What is the purpose of the store?

What does the store do on Uncharted 2 – Amongst thieves?

The various medals you can earn while playing single player Uncharted 2 give you some dollars to spend in the single player store. Most players get a bit annoyed when they buy unlimited ammo, for example, and then find it don’t work. Let me explain how it works – The stuff you purchase in the store can only be used after you have completed the mission on a particular difficulty.

So as an example –
You play through the entire game on normal difficulty. You can then go back on any level on normal difficulty and use the things you have purchased in the store. If you were to try a level on hard difficulty then you wouldn’t be able to use your store items until you had completed that level on hard first. Basically the store is like a cheat mode and obviously they want you to complete it without cheating first!

Where are the online boosters and When do I get boosters while playing online?

ANSWER: You have to buy them from the store. Press R1 at the menu after connecting to multiplayer. You get different boosters at different levels so will gradually unlock all of them as you work your way up.

Uncharted 2: Among Thieves Review 04/01/2010


Many have given it the accolade, “game of the year”, and it certainly makes a strong case for such a title.

I feel like in the two years I have been playing my PS3 that I have spent 95% of that time playing first person shooter action games. Many are of course very good, such as Killzone 2 and the mighty Modern Warfare, and all are proper balls out unrelenting action games. This is why it was a bit of a relief and a huge pleasure to get my hands on Uncharted 2, which, although inevitably action packed, offers something a bit different. I didn’t know much about Naughty Dog’s action adventure title having never played the first one, “Uncharted: Drakes fortune”, as it seemed to slip under my radar amongst all the other launch titles for the PS3. However, many have said it is not only the best title at launch, but still one of the best experiences available on the system, coupled with the fact that the sequel has won a quite a few “game of the year 2009” awards from several highly rated sources, means that my expectations are high. So how good can it be? You play, in a third person perspective, a professional thief called Nathan “Nate” Drake, who is hired, along with his mate Harry Flynn and a new comer Chloe Frazer, to steal a Mongolian oil lamp from an Istanbul museum. Although initially sceptical, he is convinced to take the job when he is told that this lamp could reveal a way to find the lost treasures of Marco Polo’s doomed fleet in its final voyage. In a nutshell: Marco Polo, who lived around 1292, spent 20 years in Mongolia with Emperor Kublai Khan, and then decided to pack up all 18 of his ships and 600 crew and leave for Persia bringing with them a rare mysterious treasure that supposedly makes it’s wielder immensely powerful. Only Polo reached his destination however, a year and a half later, with only one ship, just a fraction of his crew left and he never revealed what had happened to his fleet or what the mysterious treasure was. After stealing the lamp, Drake then goes on a vast adventure across all sorts of countries, such as Nepal, Borneo and the Himalayas hunting down this artefact, looting ancient temples and underground tombs to find all the clues that will lead him to Marco Polo’s treasure. This may not sound too hard or that great, however not only does he have to tackle what ever devious booby traps await him at every temple he finds, plus he has to be wary of characters he meets along the way who are more than willing to double cross him for this prize, but he is in a race against time to find the stone before the particularly ruthless and unpleasant Zoran Lazarevic finds it first. Zoran is not only a war criminal, that most believe to be dead, but he is more than willing to kill and blow up all and everything in his way using his own personal army of heavily armed soldiers. He only wants the treasure for his own gain and for the rumoured power it bestows upon he who claims it.


What’s good?

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The gameplay is the best thing here. Uncharted 2 has a various array of gaming formats/elements, all of which are executed very well indeed. It has a mixture of lots of fast paced action and gun fire, like Call of Duty or Killzone 2, stealth elements and skills, similar to the king of stealth games: Metal Gear Solid or Assassin’s Creed and lots of exploring, climbing and puzzle solving, very much on a par with tomb raider, God of War or Assassin’s Creed, again. None of these three really stand out above all else, for example its not a far better shooter than it is a stealth game, as you really have to embrace the whole experience and become a pretty decent player at all three to fully enjoy and appreciate:



Firstly the action – Predominantly this game has mostly action and gun fire at its heart and there are a lot of guns to fire, soldiers and beasts to kill, tanks and helicopters to destroy and a lot of varying weapons to use in order to do it. This is made really good fun by the excellent cover system when under fire, which by the simple use of the circle button makes Drake snap to literally any surface in the level, pop out and fire. He can also jump between cover and pick up/swap any weapon dropped by a vanquished foe. Although you can only carry two guns at a time and very little ammo, so don’t bother holding on to a favourite gun, there is a surprising amount of fire power here. There’s an array of machine guns, AK47’s for example, but also different hand guns with varying power, like 9mm pistols and Desert Eagle 5.0’s, shot guns, sniper rifles, grenades, grenade launchers, RPG’s and at various points you will use massive mini guns and gun turrets. You will need to use all of these at one point or another as often there are situations you can’t sneak around and you will have to blast your way through. The action set pieces are pretty spectacular as well, a truck chase through the mountains was a highlight, as you have to jump from truck to truck whilst under fire and teetering on the edge of a snowy cliff face, as is the mission on a train where you will have to get to the front carriage, killing soldiers and avoiding being blown up by attack helicopters. There is not really a level or action set piece that doesn’t stand out and all are hugely good fun and exhilarating to play, with explosions, car chases and gun fire aplenty.



The stealth and sneaking – There is a large stealth element to this game as well and often you are far better off sneaking and skulking around taking down enemies silently, rather than opening fire immediately. You are often far better off doing so if you can help it as well, especially on the harder difficulties. Generally you will enter an area unnoticed and there will be a group of soldiers patrolling around, often looking for Drake. You have to use the terrain and blind spots to take cover behind things and use the square button to take enemies by surprise and silently finish them off. You have to have your wits about you at all times and keep lots of eyes on all the patrols, their movement patterns and choose your moment to strike very carefully. This is always entertaining as you pull them or push them off ledges or cliff faces, smack their heads off a wall or boulder they may be sitting on/leaning against, simply land a decent punch in their face or on their neck and, mainly, a quick grapple and snap of the neck (you cant necessarily choose these actions, but the game applies the most appropriate at the time). The noise it makes when you do sever a spinal chord is excruciating. It is gruesome. It’s quite difficult at stages but it adds a really entertaining tactical element to the action and gives you an alternative in how you play the game. Plus if you ball’s it up, with the exception of the first mission, you can just whack out your machine gun, start blasting and hope that your gun slinging skills are adequate.



The exploring and puzzle solving – There is a lot of exploration to be done in this game. Although essentially the game is very linear, as there is always one and only one way in and out of area, it always makes you feel like you figured out the method of advancing. In order to explore you have to climb, jump and swing round the most vast levels and Drake demonstrates that he has the free climbing abilities of the most skilled glue handed spider monkey. He will climb walls, rocky mountain cliffs, snowy chasms, collapsing bridges and moving trains. There is nothing he can’t climb. Climbing is one of the most fun aspects of the game and doesn’t require any additional knowledge or extra skill. Like in Assassin’s Creed you just have to point in the right direction and use the X button accordingly and Drake does the rest. The clever part is that it never feels like it’s doing everything for you, even though it so very obviously is. Whenever you swing across a bottomless chasm, or escape a train carriage hanging over a cliff or generally climb something where one slip would lead to your certain death, you feel like you did it and it was your skill that overcame that particular peril. It is brilliant. The puzzles are also pretty good fun. Often when in a tomb or trying to find clues to the next piece of the quest you will have to solve a puzzle. This generally involves pushing the correct things on buttons, turning specific switches in certain ways and aligning symbols in the correct way to unlock doors. There won’t be anything unexpected to anyone that’s played such games before. You will often have to consult Drakes Journal for information and although some will seem quite hard, you should eventually figure them out without too much trouble.



The story is really good and Drake is an immensely likeable chap. The plot on Uncharted would put most Hollywood dross to shame. There’s lots of action, betrayal, love, excitement and unexpected moments, with a bit of the paranormal thrown in for good measure. It’s not weak or quickly put together and all details have been thought of. The characters are all brilliantly executed, necessary and none come across as annoying or pointless (unlike 90% of the cast of Transformers 2). Zoran, for example, may as well have a top hat, twiddle a moustache and tie women to rail way tracks due to his “big bad guy” persona, but his merciless nature and savage actions overcome any stereotyping and he never comes across as comical or ludicrous, just a proper bastard who is there to be hated. Drake on the other hand is one of the most likeable characters in gaming. He manages to be funny and cocky without being annoying or arrogant, acts bravely all the time but always showing he has compassion and generally manages to be a top notch good guy throughout. He often comes out with little comments and quotes whilst playing some action set pieces, such as when a giant heavily armed helicopter starts firing missiles at him on a train, he shouts “how am I supposed to take out a helicopter!” It really made me laugh as how are you supposed to take out a helicopter single handed? He shouts with fear whenever traversing a terrifying gorge or cliff, which of course you would, or says stuff like “what now!” or “give me a break” whenever a heavily armoured soldier comes into view with a giant mini gun and generally comes across as the reluctant but brave and ultimately human hero. It’s a pleasure playing as him.



The graphics push the boundaries of “unbelievable” further still. It seems every time I pick up a game these days it has the sharpest, most colourful vibrant visuals I have seen so far, but Uncharted 2 has advanced my expectations even further still. I was taken a back by the visuals in Resident Evil 5, which are amazing, but Naughty Dog has blown my mind with this epically beautiful title. It is unbelievably good, especially in HD. Everything is so detailed and so vibrant with colour and no matter how large a tomb is, how populated a small town is or how vast an icy canyon is, it doesn’t miss a beat. It never slows, or lags either, at any point and the load times are very few and short. I know bluray’s can hold a lot of information but I’m still flummoxed as to how they fit this on one little disc. All the cut scenes look cinema ready as well and even the snow moves realistically when you walk through it. It has to be one of, if not the best looking game I have ever played.


What’s bad?

The cover system does not always work perfectly and is a bit “clunky”. In order to hide behind things you have to use the analog stick in the right direction and press the circle button. Then to switch to different cover you have to hold the analog stick in the direction you wish to go (towards the cover you wish to jump to), press the circle button and he leaps to this different covering position. But if you don’t get it 100% right Drake will do some stupid things. For example, he will jump to the other side of a wall and stick their like discarded gum and be hiding in full view of the heavily armed enemy, who will inevitably blast you into biscuit crumbs, the whole time you’re trying to get him to unglue himself from a totally uncovered position. To perform a roll whilst running you simply press the circle button on its own, but if you don’t get the directional buttons quite right he will simply leap out from behind cover and roll out in to the open, and inevitably get blasted into atoms once more. It does not happen constantly but often enough, and it is very infuriating to have to concentrate on so much stuff firing at you, avoid grenades, and ending up jumping in front of a giant gun turret even though you so clearly don’t want to do that. I know its human error but the system, although easy to use, relies on you getting your directional input spot on and sometimes you can get very disorientated, which of course mucks it up. You also have to press circle to stop hiding behind cover, and move normally to avoid a grenade for example, but sometimes he will simply take cover somewhere else very close by if you try and input the controls too quickly and you get blown up. As you hammer the circle button in panic he simply cements himself to other nearby walls or general cover and gets blown up by the grenade regardless. The controls are just a bit clunky and all actions have to be done really distinguishably from each other or errors will inevitably occur and on the harder difficulties this results in swift death. I appreciate that this system would be hard, bordering impossible, to make flawless by it doesn’t stop the fact that you will get infuriated at various points with it.



It’s so hard and unclear to figure out what you’re supposed to do a lot of the time. When your not unloading bullet after bullet you will generally be in an area that requires you to find a way out of it, because a door is locked, or something has collapsed and blocked your path. You really have to have an eagle eye in these scenarios, and they are frequent, as there will always be a slightly jutting out brick, or bent girder or one little thing that Drake can climb up like a chimp and move on. This is relatively fun most of the time, a bit of a brain teaser, but about 30 – 40% of the time these things are too hard to spot, especially the sticking out bricks as they look just like a normal wall. For example, on one level you are completely trapped in a market square with no way out and you are expected to know that you have to climb the sign in the middle of the area, a slightly skew whiff wooden lamppost with knackered looking advertisements hanging on it. It doesn’t look in anyway like it could be scaled, when compared to the stuff you normally look out for, so how are you supposed to know that? Some of the things that can be climbed are so subtle and indistinguishable from things that can’t that practically everything looks like it can be climbed. If it can’t, however, Drake simply doesn’t hang on. So if you think a cliff face on the other side of a bottomless gorge can be latched on to, the only way to tell is to jump across and if Drake plummets to his death, you thought wrong. Naughty Dog are clearly aware of this problem as if you spend a long amount of time in one area, basically showing that your stumped, a “helpful hint” pops up and tells you what to do or where to try and get to. It is of course good that it lets you know, but I was annoyed that I didn’t/couldn’t figure it out for myself, plus isn’t that just rectifying a problem they created? It does seem a little pointless and it can be irritating as you are constantly wondering where the hell to go next.



There’s an enemy in this game that is far too hard and tough and they will drive you mad on your first encounter. When you get fairly far into the game you will come natives of the secret city of Shambala. I won’t go into details about who they are or why they are in the game, as it will spoil the story, but they are big, fast moving and absolutely lethal. On the harder difficulties they will kill you with one or two hits, which they do have to dish out in hand to hand combat, but they are so fast it doesn’t take them long to get you, rugby tackle you to the floor and, if you get the on screen prompts wrong, kill you with one blow. This may sound hard, but its far worse still than that. They are also armed with the best weapon in the game, a golden double crossbow that can kill in one direct hit, that also has an unlimited supply of ammo (but you wont when you pick it up) and, trust me when I say, they are very good shots. Even worse still they are incredibly tough and able to take a huge amount of damage. You will unload magazine after magazine, shot gun shell after shot gun shell, bullet after bullet and an untold amount of grenades into their faces, at point blank range, before they eventually fall. It’s ridiculous and they are so superior to poor mortal Drake that you really do wish they had some sort of flaw to give you the slightest break or chance. Of course they can be defeated, and the key is to “run and gun”, which is running in one direction and using the analog to shoot in another (but it is quite inaccurate), and basically never stop moving or take cover. You just end up running in circles every time you encounter one, which is fine in terms of a method of defeating them, but it just looks stupid. It’s really hard though and even though you wont have to kill them all the time, as sometimes you simply have to survive a certain amount of time, these guys, especially on your first play through, will test your patience and your skills.



There are not a lot of reasons to play again and again. A minor gripe would be that, despite the huge length of the single player campaign, there is not a lot to keep you coming back to it. The game is enjoyable enough so that you will have a few goes at it, but there is nothing in terms of any customising, weapon purchasing and upgrading or anything like that. There are a lot of guns to fire here but the game really try’s to discourage you from holding on to a favourite weapon, or having a weapon at all. You can hardly carry any ammo at all and often, even if you ended an action set piece with a good gun, it will remove it from you after the cut scene. In Resident Evil 5, you collect weapons throughout and all are customisable and upgradable, so when you tackle the game for a second time you have all this marvellous weaponry at your disposal, making earlier levels hugely fun, and the more times you play through the more money you can get for upgrades, such as unlimited ammo or more powerful weapons. I felt like Uncharted 2 really needs something like that and there does not appear to be any reason why it couldn’t be incorporated. There are treasures to find, 100 of them scattered throughout the game, but it is really only worth finding them all if you are a trophy collecting junky or wish to play online. The online stuff is pretty good, and you can play through levels with two friends, helping each other shoot and climb through the level, or fight against them, but it is online only and not a split screen two player. But as far as the single player campaign goes, which is the games main appeal; there is not a lot to keep you coming back again and again other than the joy of the gameplay. I appreciate I am being maybe overly harsh; however I feel it’s harsh but fair. Once the intrigue of the story had gone I only played it a couple more times to test my abilities on harder difficulties but then I tired of it.


Conclusion:

There is not really much to dislike with Uncharted 2. It does so many things so well and I loved the combination of action set pieces, stealth/sneaking and exploring and climbing. Some of the scenes in this game are utterly brilliant, particularly the train ride, truck chase, helicopter chase in Nepal and every tomb you uncover. The puzzles are all good fun, if a little obvious, and the death defying free climbing that Drake does will have you on the edge of your seat. The story is really interesting, with lots of intrigue and entertainment and all the characters work well, especially Drake who is one of the most likeable and funny hero’s in any game. Plus the graphics are outstanding. The cover system works well most of the time, but it can sometimes trip over its own feet. Your also going to have tough time trying to fathom where the hell to go or what to climb quite a lot, although on screen help generally dissolves this in the best way it can. There are also a few enemies that are overly tough to take down which will get frustrating, but none of these minor gripes spoil the experience. It is a hugely fun and well executed title and you are quite a blithering howling mad buffoon if you don’t stick this in your PS3 at some point. Game of the year? Well the competition is tough, with the likes of Modern Warfare 2 in the market, but it is easily in the top 3 and a “must buy” for PS3 owners. CA.


Summary:


Is it user-friendly/easy to get into? – 9.5

Very easy to pick and play, and despite the shooting, covering and free climbing looking complicated it really isn’t, and you will be leaping over canyons, climbing vertical cliffs and blowing up soldiers in no time.


Is the story any good? – 8.5

It is a little cheesy in places, some lines are a bit cliché, and it’s a little predictable, but generally it is all you would expect from an adventure story line. Action, humour, intrigue, intensity, twists, love and betrayal. You will enjoy it.


How does it look? – 10.0

Amazing, awesome, brilliant etc. The best I have seen on the PS3 (until the next game I’m sure).


How does it sound? – 9.0

You don’t really notice the background music to be honest, but all voice acting is excellent as are all sound effects.


Is it good to play? – 8.5

Mixes several gaming styles and they all work very well together. The cover and firing system works well, although it is a little clunky. Climbing is very thrilling and very easy to do, but it’s hard to figure where the hell to go a lot of the time, and if you don’t get it right, the majority of the time, you plummet to your death.


When will I get bored? – 8.0

The single player game will take a long time to complete as it’s massive. The re-play-ability of the single player campaign is a bit thin, as once the story is unveiled the intrigue has gone and there is no customising, upgrading or weapon purchasing, for example, to be done at all. Trophy collecting and treasure finding addicts are the only ones that will get huge amounts of game time from the single player. The online stuff saves it to an extent, as its good fun to play with online friends, but it’s not a lot different to the single player campaign.


OVERALL – 9.0

Review created by C. Armstrong.